[612] | 1 | /** |
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| 2 | @file Orxonox.h |
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| 3 | @brief Main Orxonox Class File |
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| 4 | @author Benjamin Knecht <beni_at_orxonox.net> |
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| 5 | */ |
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| 6 | |
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[673] | 7 | #ifndef _Orxonox_H__ |
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| 8 | #define _Orxonox_H__ |
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[612] | 9 | |
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[715] | 10 | #include <string> |
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| 11 | |
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[612] | 12 | #include <OgrePrerequisites.h> |
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[926] | 13 | //#include <OIS/OISPrereqs.h> |
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[612] | 14 | |
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| 15 | #include "OrxonoxPrereqs.h" |
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[777] | 16 | #include "audio/AudioPrereqs.h" |
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[729] | 17 | |
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[612] | 18 | #include "GraphicsEngine.h" |
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[922] | 19 | #include "InputEventListener.h" |
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[612] | 20 | |
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| 21 | |
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| 22 | // TODO: Orxonox should maybe derive from BaseObject |
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| 23 | //! Orxonox singleton class |
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| 24 | namespace orxonox { |
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| 25 | |
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| 26 | enum gameMode{ |
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| 27 | SERVER, |
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| 28 | CLIENT, |
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[888] | 29 | STANDALONE |
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[612] | 30 | }; |
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| 31 | |
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[922] | 32 | class _OrxonoxExport Orxonox : public InputEventListener |
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[612] | 33 | { |
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| 34 | public: |
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[715] | 35 | void init(int argc, char **argv, std::string path); |
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[612] | 36 | void start(); |
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| 37 | // not sure if this should be private |
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[929] | 38 | void abortImmediate(/* some error code */); |
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[917] | 39 | void abortRequest(); |
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[929] | 40 | inline Ogre::SceneManager* getSceneManager() { return ogre_->getSceneManager(); }; |
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| 41 | inline GraphicsEngine* getOgrePointer() { return ogre_; }; |
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[888] | 42 | inline audio::AudioManager* getAudioManagerPointer() { return auMan_; }; |
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[929] | 43 | inline BulletManager* getBulletMgr() { return this->bulletMgr_; } |
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[612] | 44 | |
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[929] | 45 | static Orxonox* getSingleton(); |
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[934] | 46 | static void destroy(); |
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[929] | 47 | |
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| 48 | private: |
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| 49 | // don't mess with singletons |
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[612] | 50 | Orxonox(); |
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[929] | 51 | Orxonox(Orxonox& instance); |
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| 52 | Orxonox& operator=(const Orxonox& instance); |
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| 53 | ~Orxonox(); |
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| 54 | |
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[612] | 55 | // init functions |
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[715] | 56 | void serverInit(std::string path); |
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| 57 | void clientInit(std::string path); |
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| 58 | void standaloneInit(std::string path); |
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[929] | 59 | |
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[612] | 60 | // run functions |
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[888] | 61 | void serverStart(); |
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| 62 | void clientStart(); |
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| 63 | void standaloneStart(); |
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[926] | 64 | |
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[929] | 65 | void createScene(); |
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[612] | 66 | void setupInputSystem(); |
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[888] | 67 | void startRenderLoop(); |
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[984] | 68 | float calculateEventTime(unsigned long, std::deque<unsigned long>&); |
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[612] | 69 | |
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[984] | 70 | void eventOccured(InputEvent &evt); |
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| 71 | |
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[612] | 72 | private: |
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[717] | 73 | GraphicsEngine* ogre_; //!< our dearest graphics engine <3 |
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| 74 | std::string dataPath_; //!< path to data |
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| 75 | audio::AudioManager* auMan_; //!< audio manager |
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| 76 | BulletManager* bulletMgr_; //!< Keeps track of the thrown bullets |
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[929] | 77 | InputHandler* inputHandler_; //!< Handles input with key bindings |
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| 78 | Ogre::Root* root_; //!< Holy grail of Ogre |
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| 79 | Ogre::Timer* timer_; //!< Main loop timer |
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[917] | 80 | // TODO: make this a config-value by creating a config class for orxonox |
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| 81 | float frameSmoothingTime_; |
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| 82 | // little hack to actually show something dynamic in the HUD |
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| 83 | HUD* orxonoxHUD_; |
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[926] | 84 | bool bAbort_; //!< aborts the render loop if true |
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[612] | 85 | |
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| 86 | // this is used to identify the mode (server/client/...) we're in |
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| 87 | gameMode mode_; |
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[715] | 88 | std::string serverIp_; |
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[934] | 89 | |
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| 90 | static Orxonox *singletonRef_s; |
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[612] | 91 | }; |
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| 92 | } |
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[673] | 93 | #endif /* _Orxonox_H__ */ |
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