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source: code/branches/network/src/orxonox/Orxonox.h @ 1095

Last change on this file since 1095 was 984, checked in by dumenim, 17 years ago

some bugfix in GameStateManager.cc, CMakeLists now generates networktest executable, some test functions added

File size: 2.8 KB
Line 
1/**
2 @file  Orxonox.h
3 @brief Main Orxonox Class File
4 @author Benjamin Knecht <beni_at_orxonox.net>
5 */
6
7#ifndef _Orxonox_H__
8#define _Orxonox_H__
9
10#include <string>
11
12#include <OgrePrerequisites.h>
13//#include <OIS/OISPrereqs.h>
14
15#include "OrxonoxPrereqs.h"
16#include "audio/AudioPrereqs.h"
17
18#include "GraphicsEngine.h"
19#include "InputEventListener.h"
20
21
22// TODO: Orxonox should maybe derive from BaseObject
23//! Orxonox singleton class
24namespace orxonox {
25
26  enum gameMode{
27    SERVER,
28    CLIENT,
29    STANDALONE
30  };
31
32  class _OrxonoxExport Orxonox : public InputEventListener
33  {
34    public:
35      void init(int argc, char **argv, std::string path);
36      void start();
37      // not sure if this should be private
38      void abortImmediate(/* some error code */);
39      void abortRequest();
40      inline Ogre::SceneManager*  getSceneManager()        { return ogre_->getSceneManager(); };
41      inline GraphicsEngine*      getOgrePointer()         { return ogre_; };
42      inline audio::AudioManager* getAudioManagerPointer() { return auMan_; };
43      inline BulletManager*       getBulletMgr()           { return this->bulletMgr_; }
44
45      static Orxonox* getSingleton();
46      static void destroy();
47
48   private:
49      // don't mess with singletons
50      Orxonox();
51      Orxonox(Orxonox& instance);
52      Orxonox& operator=(const Orxonox& instance);
53      ~Orxonox();
54
55      // init functions
56      void serverInit(std::string path);
57      void clientInit(std::string path);
58      void standaloneInit(std::string path);
59
60      // run functions
61      void serverStart();
62      void clientStart();
63      void standaloneStart();
64
65      void createScene();
66      void setupInputSystem();
67      void startRenderLoop();
68      float calculateEventTime(unsigned long, std::deque<unsigned long>&);
69
70      void eventOccured(InputEvent &evt);
71
72    private:
73      GraphicsEngine*       ogre_;          //!< our dearest graphics engine <3
74      std::string           dataPath_;      //!< path to data
75      audio::AudioManager*  auMan_;         //!< audio manager
76      BulletManager*        bulletMgr_;     //!< Keeps track of the thrown bullets
77      InputHandler*         inputHandler_;  //!< Handles input with key bindings
78      Ogre::Root*           root_;          //!< Holy grail of Ogre
79      Ogre::Timer*          timer_;         //!< Main loop timer
80      // TODO: make this a config-value by creating a config class for orxonox
81      float                 frameSmoothingTime_;
82      // little hack to actually show something dynamic in the HUD
83      HUD*                  orxonoxHUD_;
84      bool                  bAbort_;        //!< aborts the render loop if true
85
86      // this is used to identify the mode (server/client/...) we're in
87      gameMode              mode_;
88      std::string           serverIp_;
89
90      static Orxonox *singletonRef_s;
91  };
92}
93#endif /* _Orxonox_H__ */
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