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source: code/branches/network/src/orxonox/Orxonox.h @ 1481

Last change on this file since 1481 was 1446, checked in by landauf, 17 years ago

merged console branch into network branch

after several heavy troubles it compiles, but there is still a bug I couldn't fix: orxonox crashes as soon as one presses a key after opening the console… maybe someone else sees the problem?

File size: 3.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      ...
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30 @file  Orxonox.h
31 @brief Main Orxonox Class File
32 @author Benjamin Knecht <beni_at_orxonox.net>
33 */
34
35#ifndef _Orxonox_H__
36#define _Orxonox_H__
37
38#include "OrxonoxPrereqs.h"
39
40#include <string>
41
42#include <OgrePrerequisites.h>
43#include "audio/AudioPrereqs.h"
44
45#include "GraphicsEngine.h"
46
47namespace orxonox {
48
49  enum gameMode{
50    SERVER,
51    CLIENT,
52    STANDALONE
53  };
54
55  //! Orxonox singleton class
56  class _OrxonoxExport Orxonox
57  {
58    public:
59      bool init(int argc, char **argv, std::string path);
60      bool start();
61
62      void abortRequest();
63      //inline audio::AudioManager* getAudioManagerPointer() { return auMan_; };
64
65      static Orxonox* getSingleton();
66      static void destroySingleton();
67
68      static inline void slomo(float factor) { Orxonox::getSingleton()->timefactor_ = factor; }
69      static inline void setTimeFactor(float factor = 1.0) { Orxonox::getSingleton()->timefactor_ = factor; }
70      static inline float getTimeFactor() { return Orxonox::getSingleton()->timefactor_; }
71      static inline void exit() { Orxonox::getSingleton()->abortRequest(); }
72
73   private:
74      // don't mess with singletons
75      Orxonox();
76      Orxonox(Orxonox& instance);
77      Orxonox& operator=(const Orxonox& instance);
78      ~Orxonox();
79
80      bool loadPlayground();
81
82      bool serverLoad();
83      bool clientLoad();
84      bool standaloneLoad();
85
86      bool loadScene();
87
88      bool startRenderLoop();
89
90      float calculateEventTime(unsigned long, std::deque<unsigned long>&);
91
92    private:
93      GraphicsEngine*       ogre_;          //!< our dearest graphics engine <3
94      //audio::AudioManager*  auMan_;         //!< audio manager
95      Ogre::Timer*          timer_;         //!< Main loop timer
96      // TODO: make this a config-value by creating a config class for orxonox
97      float                 frameSmoothingTime_;
98      HUD*                  orxonoxHUD_;
99      bool                  bAbort_;        //!< aborts the render loop if true
100      float                 timefactor_;    //!< A factor to change the gamespeed
101
102      // this is used to identify the mode (server/client/...) we're in
103      gameMode              mode_;
104      std::string           serverIp_;
105      int                   serverPort_;
106
107      static Orxonox *singletonRef_s;
108  };
109}
110#endif /* _Orxonox_H__ */
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