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source: code/branches/network/src/orxonox/OrxonoxPrereqs.h @ 1669

Last change on this file since 1669 was 1564, checked in by landauf, 16 years ago
  • several small changes in most of the HUD classes (code cleanup): removed obsolete variables, privatized all member variables, removed resizing functioncalls from tick, destroying overlayelements, added some const qualifiers.
  • moved calculation functions for RadarObject-position to Math.h and changed the phi/right/radius format to Vector2. the functions are used too by SpaceShipAI.
  • cycleNavigationFocus takes the nearest object if focus was NULL
  • BarOverlayElement works in both directions (left to right and right to left)
  • fixed bug causing SpaceShipAI to not stop shooting when losing target - this also speeds up orxonox a lot, because there are less projectiles

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!! UPDATE YOUR MEDIA REPOSITORY !!

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…or the BarOverlayElement will look strange

  • Property svn:eol-style set to native
File size: 3.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30  @file
31  @brief Contains all the necessary forward declarations for all classes and structs.
32*/
33
34#ifndef _OrxonoxPrereqs_H__
35#define _OrxonoxPrereqs_H__
36
37#include "util/OrxonoxPlatform.h"
38
39//-----------------------------------------------------------------------
40// Shared library settings
41//-----------------------------------------------------------------------
42#if (ORXONOX_PLATFORM == ORXONOX_PLATFORM_WIN32) && !(defined(ORXONOX_STATIC_BUILD) || defined(ORXONOX_NO_EXPORTS))
43#  ifdef ORXONOX_SHARED_BUILD
44#    define _OrxonoxExport __declspec(dllexport)
45#  else
46#    if defined( __MINGW32__ )
47#      define _OrxonoxExport
48#    else
49#      define _OrxonoxExport __declspec(dllimport)
50#    endif
51#  endif
52#elif defined ( ORXONOX_GCC_VISIBILITY )
53#  define _OrxonoxExport  __attribute__ ((visibility("default")))
54#else
55#  define _OrxonoxExport
56#endif
57
58//-----------------------------------------------------------------------
59// Forward declarations
60//-----------------------------------------------------------------------
61
62namespace orxonox
63{
64  namespace LODParticle
65  {
66    enum LOD
67    {
68      off = 0,
69      low = 1,
70      normal = 2,
71      high = 3
72    };
73  }
74
75  class GraphicsEngine;
76  class Orxonox;
77
78  // objects
79  class Ambient;
80  class Backlight;
81  class Camera;
82  class Fighter;
83  class Model;
84  class NPC;
85  class ParticleSpawner;
86  class Skybox;
87  class SpaceShip;
88  class SpaceShipAI;
89  class WorldEntity;
90
91  class Projectile;
92  class BillboardProjectile;
93  class RotatingProjectile;
94  class ParticleProjectile;
95
96  class AmmunitionDump;
97  class Bullet;
98  class BulletManager;
99  class BaseWeapon;
100  class BarrelGun;
101  class WeaponStation;
102
103  // tools
104  class BillboardSet;
105  class Light;
106  class Mesh;
107  template <class T>
108  class Timer;
109  class TimerBase;
110
111  // particle
112  class ParticleInterface;
113
114  // hud
115  class BarOverlayElement;
116  class BarOverlayElementFactory;
117  class HUD;
118  class Navigation;
119  class RadarObject;
120  class RadarOverlayElement;
121  class RadarOverlayElementFactory;
122
123  //console
124  class InGameConsole;
125}
126
127
128#endif /* _OrxonoxPrereqs_H__ */
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