1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * |
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4 | * |
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5 | * License notice: |
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6 | * |
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7 | * This program is free software; you can redistribute it and/or |
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8 | * modify it under the terms of the GNU General Public License |
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9 | * as published by the Free Software Foundation; either version 2 |
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10 | * of the License, or (at your option) any later version. |
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11 | * |
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12 | * This program is distributed in the hope that it will be useful, |
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 | * GNU General Public License for more details. |
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16 | * |
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17 | * You should have received a copy of the GNU General Public License |
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18 | * along with this program; if not, write to the Free Software |
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19 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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20 | * |
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21 | * Author: |
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22 | * Reto Grieder |
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23 | * Co-authors: |
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24 | * ... |
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25 | * |
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26 | */ |
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27 | |
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28 | /** |
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29 | @file OrxonoxStableHeaders.h |
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30 | @brief Contains the bigger (or smaller) header files in order to precompile them with MSVC |
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31 | */ |
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32 | |
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33 | #ifndef _OrxonoxStableHeaders_H__ |
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34 | #define _OrxonoxStableHeaders_H__ |
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35 | |
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36 | #include "OrxonoxPlatform.h" |
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37 | |
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38 | #if ORXONOX_COMPILER == ORXONOX_COMPILER_MSVC |
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39 | |
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40 | // including std headers here is useless since they're already precompiled |
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41 | |
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42 | // not including the entire Ogre.h doesn't exceed the default heap size for pch |
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43 | #ifndef WIN32_LEAN_AND_MEAN |
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44 | // prevent Ogre from including winsock.h that messes with winsock2.h from enet |
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45 | # define WIN32_LEAN_AND_MEAN |
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46 | #endif |
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47 | //#include <Ogre.h> |
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48 | //#include <OgreBillboardSet.h> |
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49 | //#include <OgreCamera.h> |
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50 | //#include <OgreConfigFile.h> |
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51 | #include <OgreEntity.h> |
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52 | #include <OgreException.h> |
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53 | //#include <OgreFrameListener.h> |
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54 | #include <OgreLight.h> |
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55 | //#include <OgreOverlay.h> |
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56 | //#include <OgreOverlayElement.h> |
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57 | //#include <OgreOverlayManager.h> |
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58 | #include <OgreParticleEmitter.h> |
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59 | #include <OgreParticleSystem.h> |
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60 | #include <OgrePlatform.h> |
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61 | #include <OgrePrerequisites.h> |
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62 | //#include <OgreRenderWindow.h> |
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63 | //#include <OgreRoot.h> |
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64 | #include <OgreSceneManager.h> |
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65 | #include <OgreSceneNode.h> |
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66 | #include <OgreStringConverter.h> |
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67 | //#include <OgreTextureManager.h> |
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68 | //#include <OgreViewport.h> |
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69 | |
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70 | #include <OIS/OIS.h> |
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71 | |
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72 | /** |
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73 | * Some of the not so stable header files. |
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74 | * It's not very useful to include them anyway.. |
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75 | **/ |
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76 | |
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77 | #include "core/CoreIncludes.h" |
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78 | #include "core/BaseObject.h" |
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79 | #include "core/Tickable.h" |
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80 | #include "core/Error.h" |
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81 | #include "core/Loader.h" |
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82 | #include "core/XMLPort.h" |
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83 | |
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84 | #include "network/Synchronisable.h" |
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85 | //#include "network/Server.h" |
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86 | //#include "network/Client.h" |
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87 | |
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88 | #include "util/Math.h" |
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89 | #include "util/Convert.h" |
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90 | #include "util/Sleep.h" |
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91 | #include "util/String2Number.h" |
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92 | #include "util/Tokenizer.h" |
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93 | #include "util/Multitype.h" |
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94 | #include "util/MultiTypeMath.h" |
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95 | #include "util/MultiTypePrimitive.h" |
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96 | #include "util/MultiTypeString.h" |
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97 | #include "util/substring.h" |
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98 | #include "util/XMLIncludes.h" |
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99 | |
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100 | #include "util/tinyxml/ticpp.h" |
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101 | #include "util/tinyxml/tinyxml.h" |
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102 | |
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103 | #include "objects/Model.h" |
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104 | #include "objects/WorldEntity.h" |
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105 | |
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106 | #endif |
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107 | |
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108 | #endif /* _OrxonoxStableHeaders_H__ */ |
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