1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file |
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31 | @brief Implementation of the Settings class. |
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32 | */ |
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33 | |
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34 | #include "OrxonoxStableHeaders.h" |
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35 | #include "Settings.h" |
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36 | |
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37 | #include "core/CoreIncludes.h" |
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38 | #include "core/ConfigValueIncludes.h" |
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39 | |
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40 | namespace orxonox |
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41 | { |
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42 | /** |
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43 | @brief Constructor: Registers the object and sets the config-values. |
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44 | */ |
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45 | Settings::Settings() |
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46 | { |
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47 | RegisterRootObject(Settings); |
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48 | setConfigValues(); |
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49 | } |
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50 | |
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51 | Settings::~Settings() |
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52 | { |
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53 | } |
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54 | |
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55 | /** |
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56 | @brief Returns a unique instance of Core. |
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57 | @return The instance |
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58 | */ |
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59 | Settings& Settings::getSingleton() |
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60 | { |
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61 | static Settings instance; |
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62 | return instance; |
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63 | } |
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64 | |
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65 | /** |
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66 | @brief Function to collect the SetConfigValue-macro calls. |
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67 | */ |
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68 | void Settings::setConfigValues() |
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69 | { |
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70 | SetConfigValue(dataPath_, "../../Media/").description("Relative path to the game data."); |
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71 | if (dataPath_ != "" && dataPath_[dataPath_.size() - 1] != '/') |
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72 | { |
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73 | ModifyConfigValue(dataPath_, set, dataPath_ + "/"); |
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74 | } |
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75 | |
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76 | if (dataPath_ == "") |
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77 | { |
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78 | ModifyConfigValue(dataPath_, set, "/"); |
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79 | COUT(2) << "Warning: Data path set to \"/\", is that really correct?" << std::endl; |
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80 | } |
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81 | } |
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82 | |
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83 | /** |
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84 | @brief Temporary sets the data path |
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85 | @param path The new data path |
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86 | */ |
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87 | void Settings::_tsetDataPath(const std::string& path) |
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88 | { |
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89 | ModifyConfigValue(dataPath_, tset, path); |
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90 | } |
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91 | |
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92 | /*static*/ void Settings::tsetDataPath(const std::string& path) |
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93 | { |
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94 | getSingleton()._tsetDataPath(path); |
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95 | } |
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96 | |
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97 | /** |
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98 | @brief Returns the relative path to the game data. |
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99 | @return The path to the game data |
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100 | */ |
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101 | /*static*/ const std::string& Settings::getDataPath() |
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102 | { |
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103 | return getSingleton().dataPath_; |
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104 | } |
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105 | } |
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