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source: code/branches/network/src/orxonox/Settings.h @ 1914

Last change on this file since 1914 was 1901, checked in by scheusso, 16 years ago

Lots of changes:
Some fixes/hacks in objects
Changes in Gamestates and bugfixes
Removed some asserts

  • Property svn:eol-style set to native
File size: 3.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file Core.h
31    @brief Declaration of the Settings class.
32
33    The static Settings class is only used to configure some variables
34    through the config-file.
35*/
36
37#ifndef _Settings_H__
38#define _Settings_H__
39
40#include "OrxonoxPrereqs.h"
41#include <string>
42#include "core/OrxonoxClass.h"
43#include "util/Debug.h"
44#include "util/MultiType.h"
45#include "util/Convert.h"
46
47namespace orxonox
48{
49    class _OrxonoxExport Settings : public OrxonoxClass
50    {
51        friend class ClassIdentifier<Settings>;
52        friend class GSRoot;
53        friend class GSGraphics;
54        friend class GSServer;
55        friend class GSClient;
56        friend class GSDedicated;
57
58    public:
59        static const std::string& getDataPath()
60        { assert(singletonRef_s); return singletonRef_s->dataPath_; }
61        static void tsetDataPath(const std::string& path)
62        { assert(singletonRef_s); singletonRef_s->_tsetDataPath(path); }
63
64        // an alternative to a global game mode variable
65        static bool showsGraphics() { assert(singletonRef_s); return singletonRef_s->bShowsGraphics_; }
66        static bool hasServer()     { assert(singletonRef_s); return singletonRef_s->bHasServer_; }
67        static bool isClient()      { assert(singletonRef_s); return singletonRef_s->bIsClient_; }
68
69    private:
70        // GSRoot has access to these
71        static void setShowsGraphics(bool val) { assert(singletonRef_s); singletonRef_s->bShowsGraphics_ = val; }
72        static void setHasServer    (bool val) { assert(singletonRef_s); singletonRef_s->bHasServer_     = val; }
73        static void setIsClient     (bool val) { assert(singletonRef_s); singletonRef_s->bIsClient_      = val; }
74
75        Settings();
76        Settings(const Settings& instance);
77        ~Settings() { singletonRef_s = 0; }
78
79        static Settings& _getInstance() { assert(singletonRef_s); return *singletonRef_s; }
80        void _tsetDataPath(const std::string& path);
81        void dataPathChanged();
82
83        void setConfigValues();
84
85        bool bShowsGraphics_;                                  //!< global variable that tells whether to show graphics
86        bool bHasServer_;                                      //!< global variable that tells whether this is a server
87        bool bIsClient_;
88
89        std::string dataPath_;                                 //!< Path to the game data
90
91        static Settings* singletonRef_s;                       //!< Static pointer to the only instance.
92    };
93
94}
95
96#endif /* _Settings_H__ */
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