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source: code/branches/network/src/orxonox/console/InGameConsole.h @ 1702

Last change on this file since 1702 was 1578, checked in by rgrieder, 16 years ago

gcc and msvc don't always see eye to eye, fortunately…
Also created new config value for cursor symbol.

  • Property svn:eol-style set to native
File size: 3.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Felix Schulthess
24 *   Co-authors:
25 *      Fabian 'x3n' Landau
26 *
27 */
28
29#ifndef _InGameConsole_H__
30#define _InGameConsole_H__
31
32
33#include "OrxonoxPrereqs.h"
34#include <OgrePrerequisites.h>
35#include <OgreBorderPanelOverlayElement.h>
36#include <OgreTextAreaOverlayElement.h>
37
38#include "core/Shell.h"
39#include "objects/Tickable.h"
40
41
42namespace orxonox
43{
44    class _OrxonoxExport InGameConsole : public TickableReal, public ShellListener
45    {
46        public: // functions
47            void initialise();
48            void destroy();
49            void setConfigValues();
50
51            void tick(float dt);
52            void resize();
53
54            static InGameConsole& getInstance();
55
56            static void openConsole();
57            static void closeConsole();
58
59        private: // functions
60            InGameConsole();
61            InGameConsole(const InGameConsole& other) {}
62            ~InGameConsole();
63
64            void activate();
65            void deactivate();
66
67            void linesChanged();
68            void onlyLastLineChanged();
69            void lineAdded();
70            void inputChanged();
71            void cursorChanged();
72            void exit();
73
74            void shiftLines();
75            void colourLine(int colourcode, int index);
76            void setCursorPosition(unsigned int pos);
77            void print(const std::string& text, int index, bool alwaysShift = false);
78
79            static Ogre::UTFString convert2UTF(std::string s);
80
81        private: // variables
82            bool bActive_;
83            int windowW_;
84            int windowH_;
85            int desiredTextWidth_;
86            unsigned int maxCharsPerLine_;
87            unsigned int numLinesShifted_;
88            int scroll_;
89            float cursor_;
90            unsigned int inputWindowStart_;
91            bool bShowCursor_;
92            std::string displayedText_;
93            Ogre::Overlay* consoleOverlay_;
94            Ogre::OverlayContainer* consoleOverlayContainer_;
95            Ogre::PanelOverlayElement* consoleOverlayNoise_;
96            Ogre::TextAreaOverlayElement* consoleOverlayCursor_;
97            Ogre::BorderPanelOverlayElement* consoleOverlayBorder_;
98            Ogre::TextAreaOverlayElement** consoleOverlayTextAreas_;
99
100            // config values
101            float relativeWidth;
102            float relativeHeight;
103            float blinkTime;
104            float scrollSpeed_;
105            float noiseSize_;
106            char cursorSymbol_;
107    };
108}
109
110#endif /* _InGameConsole_H__ */
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