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source: code/branches/network/src/orxonox/console/InGameConsole.h @ 1453

Last change on this file since 1453 was 1446, checked in by landauf, 17 years ago

merged console branch into network branch

after several heavy troubles it compiles, but there is still a bug I couldn't fix: orxonox crashes as soon as one presses a key after opening the console… maybe someone else sees the problem?

File size: 3.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Felix Schulthess
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _InGameConsole_H__
30#define _InGameConsole_H__
31
32
33#include "OrxonoxPrereqs.h"
34#include <OgrePrerequisites.h>
35#include <OgreBorderPanelOverlayElement.h>
36#include <OgreTextAreaOverlayElement.h>
37
38#include "core/Tickable.h"
39#include "core/Shell.h"
40
41
42namespace orxonox
43{
44    class _OrxonoxExport InGameConsole : public Tickable, public ShellListener
45    {
46        public:
47            static InGameConsole& getInstance();
48
49            void setConfigValues();
50            void tick(float dt);
51
52            void activate();
53            void deactivate();
54            void resize();
55
56            static void openConsole();
57            static void closeConsole();
58
59        private:
60            InGameConsole();
61            InGameConsole(const InGameConsole& other);
62            ~InGameConsole();
63
64            virtual void linesChanged();
65            virtual void onlyLastLineChanged();
66            virtual void lineAdded();
67            virtual void inputChanged();
68            virtual void cursorChanged();
69            virtual void exit();
70
71            void init();
72            void shiftLines();
73            void colourLine(int colourcode, int index);
74            void print(const std::string& text, int index, bool alwaysShift = false);
75            static Ogre::UTFString convert2UTF(std::string s);
76
77            static float REL_WIDTH;
78            static float REL_HEIGHT;
79            static float BLINK;
80
81            int windowW_;
82            int windowH_;
83            int desiredTextWidth_;
84            unsigned int maxCharsPerLine_;
85            unsigned int numLinesShifted_;
86            int scroll_;
87            float scrollTimer_;
88            float cursor_;
89            unsigned int inputWindowStart_;
90            char cursorSymbol_;
91            bool active_;
92            Ogre::OverlayManager* om_;
93            Ogre::Overlay* consoleOverlay_;
94            Ogre::OverlayContainer* consoleOverlayContainer_;
95            Ogre::PanelOverlayElement* consoleOverlayNoise_;
96            Ogre::BorderPanelOverlayElement* consoleOverlayBorder_;
97            Ogre::TextAreaOverlayElement** consoleOverlayTextAreas_;
98    };
99}
100
101#endif /* _InGameConsole_H__ */
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