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source: code/branches/network/src/orxonox/console/InGameConsole.h @ 1479

Last change on this file since 1479 was 1470, checked in by rgrieder, 17 years ago
  • graphical cursor in console should work now

I hope the fonts behave equally on other platforms…

File size: 3.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Felix Schulthess
24 *   Co-authors:
25 *      Fabian 'x3n' Landau
26 *
27 */
28
29#ifndef _InGameConsole_H__
30#define _InGameConsole_H__
31
32
33#include "OrxonoxPrereqs.h"
34#include <OgrePrerequisites.h>
35#include <OgreBorderPanelOverlayElement.h>
36#include <OgreTextAreaOverlayElement.h>
37
38#include "core/Tickable.h"
39#include "core/Shell.h"
40
41
42namespace orxonox
43{
44    class _OrxonoxExport InGameConsole : public TickableReal, public ShellListener
45    {
46        public:
47            static InGameConsole& getInstance();
48
49            void setConfigValues();
50            void tick(float dt);
51
52            void activate();
53            void deactivate();
54            void resize();
55
56            static void openConsole();
57            static void closeConsole();
58
59        private:
60            InGameConsole();
61            InGameConsole(const InGameConsole& other);
62            ~InGameConsole();
63
64            virtual void linesChanged();
65            virtual void onlyLastLineChanged();
66            virtual void lineAdded();
67            virtual void inputChanged();
68            virtual void cursorChanged();
69            virtual void exit();
70
71            void init();
72            void shiftLines();
73            void colourLine(int colourcode, int index);
74            void setCursorPosition(int pos);
75            void print(const std::string& text, int index, bool alwaysShift = false);
76            static Ogre::UTFString convert2UTF(std::string s);
77
78            static float REL_WIDTH;
79            static float REL_HEIGHT;
80            static float BLINK;
81
82            int windowW_;
83            int windowH_;
84            int desiredTextWidth_;
85            unsigned int maxCharsPerLine_;
86            unsigned int numLinesShifted_;
87            int scroll_;
88            float scrollTimer_;
89            float cursor_;
90            unsigned int inputWindowStart_;
91            char cursorSymbol_;
92            bool active_;
93            bool bShowCursor_;
94            std::string displayedText_;
95            Ogre::OverlayManager* om_;
96            Ogre::Overlay* consoleOverlay_;
97            Ogre::OverlayContainer* consoleOverlayContainer_;
98            Ogre::PanelOverlayElement* consoleOverlayNoise_;
99            Ogre::PanelOverlayElement* consoleOverlayCursor_;
100            Ogre::BorderPanelOverlayElement* consoleOverlayBorder_;
101            Ogre::TextAreaOverlayElement** consoleOverlayTextAreas_;
102    };
103}
104
105#endif /* _InGameConsole_H__ */
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