/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Reto Grieder * Co-authors: * ... * */ #include "OrxonoxStableHeaders.h" #include "GSRoot.h" #include "util/Exception.h" #include "util/Debug.h" #include "core/Core.h" #include "core/Factory.h" #include "core/ConfigValueIncludes.h" #include "core/CoreIncludes.h" #include "core/ConsoleCommand.h" #include "core/CommandLine.h" #include "core/Shell.h" #include "core/TclBind.h" #include "core/TclThreadManager.h" #include "core/LuaBind.h" #include "tools/Timer.h" #include "objects/Tickable.h" #ifdef ORXONOX_PLATFORM_WINDOWS # ifndef WIN32_LEAN_AND_MEAN # define WIN32_LEAN_AND_MEAN # endif # include "windows.h" //Get around Windows hackery # ifdef max # undef max # endif # ifdef min # undef min # endif #endif namespace orxonox { SetCommandLineArgument(limitToCPU, 1).information("0: off | #cpu"); GSRoot::GSRoot() : RootGameState("root") , timeFactor_(1.0f) , bPaused_(false) , timeFactorPauseBackup_(1.0f) , tclBind_(0) , tclThreadManager_(0) , shell_(0) { RegisterRootObject(GSRoot); setConfigValues(); this->ccSetTimeFactor_ = 0; this->ccPause_ = 0; } GSRoot::~GSRoot() { } void GSRoot::setConfigValues() { SetConfigValue(statisticsRefreshCycle_, 250000) .description("Sets the time in microseconds interval at which average fps, etc. get updated."); SetConfigValue(statisticsAvgLength_, 1000000) .description("Sets the time in microseconds interval at which average fps, etc. gets calculated."); } void GSRoot::enter() { // creates the class hierarchy for all classes with factories Factory::createClassHierarchy(); // reset game speed to normal timeFactor_ = 1.0f; // reset frame counter this->statisticsStartTime_ = 0; this->statisticsTickTimes_.clear(); this->periodTickTime_ = 0; this->avgFPS_ = 0.0f; this->avgTickTime_ = 0.0f; // Create the lua interface this->luaBind_ = new LuaBind(); // initialise TCL this->tclBind_ = new TclBind(Core::getMediaPathString()); this->tclThreadManager_ = new TclThreadManager(tclBind_->getTclInterpreter()); // create a shell this->shell_ = new Shell(); // limit the main thread to the first core so that QueryPerformanceCounter doesn't jump // do this after ogre has initialised. Somehow Ogre changes the settings again (not through // the timer though). int limitToCPU = CommandLine::getValue("limitToCPU"); if (limitToCPU > 0) setThreadAffinity((unsigned int)(limitToCPU - 1)); { // add console commands FunctorMember* functor = createFunctor(&GSRoot::exitGame); functor->setObject(this); this->ccExit_ = createConsoleCommand(functor, "exit"); CommandExecutor::addConsoleCommandShortcut(this->ccExit_); } { // add console commands FunctorMember01* functor = createFunctor(&GameStateBase::requestState); functor->setObject(this); this->ccSelectGameState_ = createConsoleCommand(functor, "selectGameState"); CommandExecutor::addConsoleCommandShortcut(this->ccSelectGameState_); } { // time factor console command FunctorMember* functor = createFunctor(&GSRoot::setTimeFactor); functor->setObject(this); this->ccSetTimeFactor_ = createConsoleCommand(functor, "setTimeFactor"); CommandExecutor::addConsoleCommandShortcut(this->ccSetTimeFactor_).accessLevel(AccessLevel::Offline).defaultValue(0, 1.0); } { // time factor console command FunctorMember* functor = createFunctor(&GSRoot::pause); functor->setObject(this); this->ccPause_ = createConsoleCommand(functor, "pause"); CommandExecutor::addConsoleCommandShortcut(this->ccPause_).accessLevel(AccessLevel::Offline); } } void GSRoot::leave() { // destroy console commands delete this->ccExit_; delete this->ccSelectGameState_; delete this->shell_; delete this->tclThreadManager_; delete this->tclBind_; delete this->luaBind_; if (this->ccSetTimeFactor_) { delete this->ccSetTimeFactor_; this->ccSetTimeFactor_ = 0; } if (this->ccPause_) { delete this->ccPause_; this->ccPause_ = 0; } } void GSRoot::ticked(const Clock& time) { uint64_t timeBeforeTick = time.getRealMicroseconds(); TclThreadManager::getInstance().tick(time.getDeltaTime()); for (ObjectList::iterator it = ObjectList::begin(); it; ++it) it->tick(time); /*** HACK *** HACK ***/ // Call the Tickable objects float leveldt = time.getDeltaTime(); if (leveldt > 1.0f) { // just loaded leveldt = 0.0f; } for (ObjectList::iterator it = ObjectList::begin(); it; ++it) it->tick(leveldt * this->timeFactor_); /*** HACK *** HACK ***/ uint64_t timeAfterTick = time.getRealMicroseconds(); // STATISTICS assert(timeAfterTick - timeBeforeTick >= 0 ); statisticsTickInfo tickInfo = {timeAfterTick, timeAfterTick - timeBeforeTick}; statisticsTickTimes_.push_back(tickInfo); assert(statisticsTickTimes_.back().tickLength==tickInfo.tickLength); this->periodTickTime_ += tickInfo.tickLength; // Ticks GSGraphics or GSDedicated this->tickChild(time); if (timeAfterTick > statisticsStartTime_ + statisticsRefreshCycle_) { std::list::iterator it = this->statisticsTickTimes_.begin(); assert(it != this->statisticsTickTimes_.end()); int64_t lastTime = timeAfterTick - statisticsAvgLength_; if ((int64_t)it->tickTime < lastTime) { do { assert(this->periodTickTime_ > it->tickLength); this->periodTickTime_ -= it->tickLength; ++it; assert(it != this->statisticsTickTimes_.end()); } while ((int64_t)it->tickTime < lastTime); this->statisticsTickTimes_.erase(this->statisticsTickTimes_.begin(), it); } uint32_t framesPerPeriod = this->statisticsTickTimes_.size(); this->avgFPS_ = (float)framesPerPeriod / (timeAfterTick - this->statisticsTickTimes_.front().tickTime) * 1000000.0; this->avgTickTime_ = (float)this->periodTickTime_ / framesPerPeriod / 1000.0; statisticsStartTime_ = timeAfterTick; } } /** @note The code of this function has been copied and adjusted from OGRE, an open source graphics engine. (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2008 Torus Knot Software Ltd OGRE is licensed under the LGPL. For more info, see OGRE license. */ void GSRoot::setThreadAffinity(unsigned int limitToCPU) { #ifdef ORXONOX_PLATFORM_WINDOWS // Get the current process core mask DWORD procMask; DWORD sysMask; # if _MSC_VER >= 1400 && defined (_M_X64) GetProcessAffinityMask(GetCurrentProcess(), (PDWORD_PTR)&procMask, (PDWORD_PTR)&sysMask); # else GetProcessAffinityMask(GetCurrentProcess(), &procMask, &sysMask); # endif // If procMask is 0, consider there is only one core available // (using 0 as procMask will cause an infinite loop below) if (procMask == 0) procMask = 1; // if the core specified with limitToCPU is not available, take the lowest one if (!(procMask & (1 << limitToCPU))) limitToCPU = 0; // Find the lowest core that this process uses and limitToCPU suggests DWORD threadMask = 1; while ((threadMask & procMask) == 0 || (threadMask < (1u << limitToCPU))) threadMask <<= 1; // Set affinity to the first core SetThreadAffinityMask(GetCurrentThread(), threadMask); #endif } /** @brief Changes the speed of Orxonox */ void GSRoot::setTimeFactor(float factor) { if (Core::isMaster()) { if (!this->bPaused_) { TimeFactorListener::timefactor_s = factor; for (ObjectList::iterator it = ObjectList::begin(); it != ObjectList::end(); ++it) it->changedTimeFactor(factor, this->timeFactor_); this->timeFactor_ = factor; } else this->timeFactorPauseBackup_ = factor; } } void GSRoot::pause() { if (Core::isMaster()) { if (!this->bPaused_) { this->timeFactorPauseBackup_ = this->timeFactor_; this->setTimeFactor(0.0f); this->bPaused_ = true; } else { this->bPaused_ = false; this->setTimeFactor(this->timeFactorPauseBackup_); } } } //////////////////////// // TimeFactorListener // //////////////////////// float TimeFactorListener::timefactor_s = 1.0f; TimeFactorListener::TimeFactorListener() { RegisterRootObject(TimeFactorListener); } }