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source: code/branches/network/src/orxonox/hud/HUD.h @ 1425

Last change on this file since 1425 was 1422, checked in by rgrieder, 16 years ago
  • added a little text box to the HUD that says how much of the main loop we spend with rendering. (can easily be commented)
  • fixed a bug in KeyBinder.cc
File size: 2.0 KB
RevLine 
[1362]1/*
2*   ORXONOX - the hottest 3D action shooter ever to exist
3*
4*
5*   License notice:
6*
7*   This program is free software; you can redistribute it and/or
8*   modify it under the terms of the GNU General Public License
9*   as published by the Free Software Foundation; either version 2
10*   of the License, or (at your option) any later version.
11*
12*   This program is distributed in the hope that it will be useful,
13*   but WITHOUT ANY WARRANTY; without even the implied warranty of
14*   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15*   GNU General Public License for more details.
16*
17*   You should have received a copy of the GNU General Public License
18*   along with this program; if not, write to the Free Software
19*   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20*
21*   Author:
22*      Yuning Chai
23*   Co-authors:
24*      Felix Schulthess
25*
26*/
27
28
29#ifndef _HUD_H__
30#define _HUD_H__
31
[1410]32#include "OrxonoxPrereqs.h"
33
[1406]34#include <OgrePrerequisites.h>
[1362]35#include <OgreTextAreaOverlayElement.h>
36#include "core/Tickable.h"
[1410]37#include "util/Math.h"
[1362]38
39namespace orxonox
40{
41    class _OrxonoxExport HUD : public Tickable
42    {
[1410]43      private:
44        HUD();
45        HUD(HUD& instance);
46        ~HUD();
47        Ogre::OverlayManager* om;
48        Ogre::Overlay* orxonoxHUD;
49        Ogre::OverlayContainer* container;
50        Ogre::TextAreaOverlayElement* fpsText;
[1422]51        Ogre::TextAreaOverlayElement* rTRText;
[1410]52        BarOverlayElement* energyBar;
53        BarOverlayElement* speedoBar;
54        RadarOverlayElement* radar;
55        RadarObject* firstRadarObject;
56        RadarObject* lastRadarObject;
57        Navigation* nav;
[1362]58
[1410]59      public:
60        virtual void tick(float);
61        void addRadarObject(Vector3 pos);
62        RadarObject* getFirstRadarObject();
[1422]63        void setRenderTimeRatio(float ratio);
[1362]64
[1410]65        static HUD* instance_s;
66        static HUD& getSingleton();
67        static void setEnergy(float value);
68        static void cycleNavigationFocus();
[1362]69    };
70}
71
[1410]72#endif /* _HUD_H__ */
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