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source: code/branches/network/src/orxonox/hud/HUD.h @ 1406

Last change on this file since 1406 was 1406, checked in by rgrieder, 16 years ago
  • merged Felix's changes from trunk to network branch
  • added "svn:eol-style native" property to keybindings.ini
File size: 2.1 KB
Line 
1/*
2*   ORXONOX - the hottest 3D action shooter ever to exist
3*
4*
5*   License notice:
6*
7*   This program is free software; you can redistribute it and/or
8*   modify it under the terms of the GNU General Public License
9*   as published by the Free Software Foundation; either version 2
10*   of the License, or (at your option) any later version.
11*
12*   This program is distributed in the hope that it will be useful,
13*   but WITHOUT ANY WARRANTY; without even the implied warranty of
14*   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15*   GNU General Public License for more details.
16*
17*   You should have received a copy of the GNU General Public License
18*   along with this program; if not, write to the Free Software
19*   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20*
21*   Author:
22*      Yuning Chai
23*   Co-authors:
24*      Felix Schulthess
25*
26*/
27
28
29#ifndef _HUD_H__
30#define _HUD_H__
31
32#include <OgrePrerequisites.h>
33#include <OgreTextAreaOverlayElement.h>
34#include "OrxonoxPrereqs.h"
35#include "core/Tickable.h"
36#include "BarOverlayElement.h"
37#include "RadarOverlayElement.h"
38#include "Navigation.h"
39#include "RadarObject.h"
40
41
42namespace orxonox
43{
44    class _OrxonoxExport HUD : public Tickable
45    {
46        private:
47            HUD();
48            HUD(HUD& instance);
49            ~HUD();
50            Ogre::OverlayManager* om;
51            Ogre::Overlay* orxonoxHUD;
52            Ogre::OverlayContainer* container;
53            Ogre::TextAreaOverlayElement* fpsText;
54            BarOverlayElement* energyBar;
55            BarOverlayElement* speedoBar;
56            RadarOverlayElement* radar;
57            RadarObject* firstRadarObject;
58            RadarObject* lastRadarObject;
59            Navigation* nav;
60
61        public:
62            virtual void tick(float);
63            void addRadarObject(Vector3 pos);
64            RadarObject* getFirstRadarObject();
65
66            static HUD* instance_s;
67            static HUD& getSingleton();
68            static void setFPS(float fps);
69            static void setEnergy(float value);
70            static void cycleNavigationFocus();
71    };
72}
73
74#endif
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