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source: code/branches/network/src/orxonox/hud/HUD.h @ 1479

Last change on this file since 1479 was 1456, checked in by FelixSchulthess, 16 years ago

using a std::set for the radar objects, which still has a the small problem, that the first radar object is selected twice when cycling through radar objects

File size: 2.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Yuning Chai
24 *   Co-authors:
25 *      Felix Schulthess
26 *
27 */
28
29
30#ifndef _HUD_H__
31#define _HUD_H__
32
33#include "OrxonoxPrereqs.h"
34
35#include <OgrePrerequisites.h>
36#include <OgreTextAreaOverlayElement.h>
37#include <OgreSceneNode.h>
38#include "core/Tickable.h"
39#include "util/Math.h"
40
41namespace orxonox
42{
43    class _OrxonoxExport HUD : public Tickable
44    {
45      private:
46        HUD();
47        HUD(HUD& instance);
48        ~HUD();
49        Ogre::OverlayManager* om;
50        Ogre::SceneManager* sm;
51        Ogre::Overlay* orxonoxHUD;
52        Ogre::OverlayContainer* container;
53        Ogre::TextAreaOverlayElement* fpsText;
54        Ogre::TextAreaOverlayElement* rTRText;
55        BarOverlayElement* energyBar;
56        BarOverlayElement* speedoBar;
57        RadarOverlayElement* radar;
58        Navigation* nav;
59
60        bool showFPS;
61        bool showRenderTime;
62
63      public:
64        virtual void tick(float);
65        void addRadarObject(Ogre::SceneNode* node, int colour = 0);
66        void removeRadarObject(Ogre::SceneNode* node);
67        void setRenderTimeRatio(float ratio);
68        void setFPS();
69
70        std::set<RadarObject*> roSet;
71
72        static HUD* instance_s;
73        static HUD& getSingleton();
74        static void setEnergy(float value);
75        static void cycleNavigationFocus();
76        static void toggleFPS();
77        static void toggleRenderTime();
78    };
79}
80
81#endif /* _HUD_H__ */
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