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source: code/branches/network/src/orxonox/hud/Navigation.h @ 1486

Last change on this file since 1486 was 1456, checked in by FelixSchulthess, 17 years ago

using a std::set for the radar objects, which still has a the small problem, that the first radar object is selected twice when cycling through radar objects

File size: 2.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Felix Schulthess
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Navigation_H__
30#define _Navigation_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <OgrePrerequisites.h>
35#include <OgreTextAreaOverlayElement.h>
36#include <OgrePanelOverlayElement.h>
37#include "util/Math.h"
38
39namespace orxonox
40{
41
42    class _OrxonoxExport Navigation
43    {
44      private:
45        Ogre::OverlayManager* om;                                           // our one and only overlay manager
46        Ogre::OverlayContainer* container_;
47        Ogre::PanelOverlayElement* navMarker_;      // the panel used to show the arrow
48        Ogre::TextAreaOverlayElement* navText_;     // displaying distance
49        Ogre::Camera* navCam_;
50        Vector3 navCamPos_;                         // position of ship
51        Vector3 currentDir_;
52        Vector3 currentOrth_;
53        std::set<RadarObject*>::iterator it_;
54        int windowW_, windowH_;
55        void init();
56        void updateMarker();
57
58      public:
59        Navigation(Ogre::OverlayContainer* container);
60        Navigation(Ogre::OverlayContainer* container, RadarObject* focus);
61        ~Navigation();
62        RadarObject* focus_;                        // next pointer of linked list
63
64        void update();
65        void cycleFocus();
66        float getDist2Focus();
67  };
68}
69
70#endif /* _Navigation_H__ */
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