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source: code/branches/network/src/orxonox/hud/RadarObject.h @ 1406

Last change on this file since 1406 was 1406, checked in by rgrieder, 16 years ago
  • merged Felix's changes from trunk to network branch
  • added "svn:eol-style native" property to keybindings.ini
File size: 1.6 KB
Line 
1/*
2*   ORXONOX - the hottest 3D action shooter ever to exist
3*
4*
5*   License notice:
6*
7*   This program is free software; you can redistribute it and/or
8*   modify it under the terms of the GNU General Public License
9*   as published by the Free Software Foundation; either version 2
10*   of the License, or (at your option) any later version.
11*
12*   This program is distributed in the hope that it will be useful,
13*   but WITHOUT ANY WARRANTY; without even the implied warranty of
14*   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15*   GNU General Public License for more details.
16*
17*   You should have received a copy of the GNU General Public License
18*   along with this program; if not, write to the Free Software
19*   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20*
21*   Author:
22*      Yuning Chai
23*   Co-authors:
24*      ...
25*
26*/
27
28#ifndef _RADAR2_H__
29#define _RADAR2_H__
30#include <OgrePrerequisites.h>
31#include "../OrxonoxPrereqs.h"
32
33namespace orxonox
34{
35    class _OrxonoxExport RadarObject
36    {
37        private:
38                Ogre::OverlayManager* om;                               // our one and only overlay manager
39                void init();
40
41        public:
42                RadarObject(Ogre::OverlayContainer* container);
43                RadarObject(Ogre::OverlayContainer* container, Vector3 pos);
44                ~RadarObject();
45
46            bool right_;
47            int index_;                             // index number of object
48                Vector3 pos_;                                                   // position in space
49                        Ogre::OverlayContainer* container_;
50                        Ogre::PanelOverlayElement* panel_;              // the panel used to show the dot
51                        RadarObject* next;                      // next pointer of linked list
52
53                static int count;
54        };
55}
56
57#endif
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