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source: code/branches/network/src/orxonox/hud/RadarObject.h @ 1705

Last change on this file since 1705 was 1566, checked in by landauf, 16 years ago
  • added a prediction-crosshair to the navigation focus
  • fixed a bug in SpaceShipAI's target movement prediction - bots are more accurate now
  • Property svn:eol-style set to native
File size: 2.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Felix Schulthess
24 *   Co-authors:
25 *      Fabian 'x3n' Landau
26 *
27 */
28
29#ifndef _RadarObject_H__
30#define _RadarObject_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <map>
35#include <OgrePanelOverlayElement.h>
36
37#include "util/Math.h"
38
39namespace orxonox
40{
41    class _OrxonoxExport RadarObject
42    {
43      public:
44        RadarObject(Ogre::OverlayContainer* container, WorldEntity* object, const ColourValue& colour = ColourValue(0.5, 0.5, 0.5, 1), const std::string& texturename = "white.tga");
45        ~RadarObject();
46
47        void setMaterial(const ColourValue& colour, const std::string& texturename);
48        inline void setColour(const ColourValue& colour)
49            { this->setMaterial(colour, this->texturename_); }
50        inline void setTexture(const std::string& texturename)
51            { this->setMaterial(this->colour_, texturename); }
52        inline void resetMaterial()
53            { this->setMaterial(this->colour_, this->texturename_); }
54
55        const Vector3& getPosition() const;
56        Vector3 getOrientedVelocity() const;
57
58        inline WorldEntity* getObject() const
59            { return this->object_; }
60        inline Ogre::PanelOverlayElement* getPanel() const
61            { return this->panel_; }
62
63      private:
64        static std::map<std::string, std::map<ColourValue, std::string> > materials_s;
65        static unsigned int count_s;
66        static unsigned int materialcount_s;
67
68        WorldEntity* object_;                                   // the object
69        ColourValue colour_;
70        std::string texturename_;
71
72        Ogre::PanelOverlayElement* panel_;              // the panel used to show the dot
73    };
74}
75
76#endif /* _RadarObject_H__ */
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