1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * |
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4 | * |
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5 | * License notice: |
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6 | * |
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7 | * This program is free software; you can redistribute it and/or |
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8 | * modify it under the terms of the GNU General Public License |
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9 | * as published by the Free Software Foundation; either version 2 |
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10 | * of the License, or (at your option) any later version. |
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11 | * |
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12 | * This program is distributed in the hope that it will be useful, |
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 | * GNU General Public License for more details. |
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16 | * |
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17 | * You should have received a copy of the GNU General Public License |
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18 | * along with this program; if not, write to the Free Software |
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19 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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20 | * |
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21 | * Author: |
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22 | * Yuning Chai |
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23 | * Co-authors: |
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24 | * ... |
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25 | * |
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26 | */ |
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27 | |
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28 | #ifndef _RADAR_H__ |
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29 | #define _RADAR_H__ |
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30 | |
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31 | #include <util/Math.h> |
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32 | #include <OgrePrerequisites.h> |
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33 | #include "../OrxonoxPrereqs.h" |
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34 | #include "RadarObject.h" |
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35 | |
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36 | namespace orxonox |
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37 | { |
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38 | class _OrxonoxExport RadarOverlayElement : public Ogre::PanelOverlayElement |
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39 | { |
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40 | private: |
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41 | Ogre::OverlayManager* om; // our one and only overlay manager |
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42 | Ogre::OverlayContainer* container_; // pointer to the container we're in |
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43 | Vector3 currentDir_; |
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44 | Vector3 currentOrth_; |
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45 | Vector3 shipPos_; // position of ship |
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46 | |
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47 | Ogre::Real leftRel_, topRel_, dimRel_; // relative position/dimension |
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48 | int left_, top_, dim_; // absolute position/dimension |
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49 | int windowW_, windowH_; // absolute window dimensions |
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50 | |
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51 | public: |
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52 | RadarOverlayElement(const Ogre::String& name); |
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53 | ~RadarOverlayElement(); |
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54 | void init(Real leftRel, Real topRel, Real dimRel, Ogre::OverlayContainer* container); |
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55 | void resize(); |
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56 | void update(); |
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57 | void listObjects(); |
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58 | |
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59 | static float calcRadius(Vector3 pos, Vector3 dir, Vector3 orth, RadarObject* obj); |
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60 | static float calcPhi(Vector3 pos, Vector3 dir, Vector3 orth, RadarObject* obj); |
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61 | static bool calcRight(Vector3 pos, Vector3 dir, Vector3 orth, RadarObject* obj); |
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62 | }; |
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63 | } |
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64 | |
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65 | #endif |
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