/* * ORXONOX - the hottest 3D action shooter ever to exist * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Yuning Chai * Co-authors: * ... * */ #ifndef _RadarOverlayElement_H__ #define _RadarOverlayElement_H__ #include "OrxonoxPrereqs.h" #include #include #include "util/Math.h" namespace orxonox { class _OrxonoxExport RadarOverlayElement : public Ogre::PanelOverlayElement { private: Ogre::OverlayManager* om; // our one and only overlay manager Ogre::OverlayContainer* container_; // pointer to the container we're in Vector3 currentDir_; Vector3 currentOrth_; Vector3 shipPos_; // position of ship Ogre::Real leftRel_, topRel_, dimRel_; // relative position/dimension int left_, top_, dim_; // absolute position/dimension int windowW_, windowH_; // absolute window dimensions public: RadarOverlayElement(const Ogre::String& name); ~RadarOverlayElement(); void init(Real leftRel, Real topRel, Real dimRel, Ogre::OverlayContainer* container); void resize(); void update(); void listObjects(); static float calcRadius(Vector3 pos, Vector3 dir, Vector3 orth, RadarObject* obj); static float calcPhi(Vector3 pos, Vector3 dir, Vector3 orth, RadarObject* obj); static bool calcRight(Vector3 pos, Vector3 dir, Vector3 orth, RadarObject* obj); }; } #endif /* _RadarOverlayElement_H__ */