[513] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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[1056] | 3 | * > www.orxonox.net < |
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[513] | 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * ... |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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[786] | 29 | #include "OrxonoxStableHeaders.h" |
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[1039] | 30 | #include "Ambient.h" |
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[784] | 31 | |
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[708] | 32 | #include <vector> |
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[715] | 33 | #include <string> |
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[708] | 34 | |
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[507] | 35 | #include <OgreSceneManager.h> |
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| 36 | |
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[1209] | 37 | #include "tinyxml/tinyxml.h" |
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[1064] | 38 | #include "util/SubString.h" |
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| 39 | #include "util/Convert.h" |
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[742] | 40 | #include "util/Math.h" |
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[1032] | 41 | #include "core/Debug.h" |
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| 42 | #include "core/CoreIncludes.h" |
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| 43 | #include "GraphicsEngine.h" |
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[871] | 44 | #include "core/XMLPort.h" |
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[1052] | 45 | #include "core/ConsoleCommand.h" |
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[507] | 46 | |
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| 47 | namespace orxonox |
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| 48 | { |
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[1052] | 49 | ConsoleCommand(Ambient, setAmbientLightTest, AccessLevel::Offline, false).setDefaultValues(ColourValue(1, 1, 1, 1)); |
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| 50 | |
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[507] | 51 | CreateFactory(Ambient); |
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| 52 | |
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[1052] | 53 | Ambient* Ambient::instance_s; |
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| 54 | |
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[507] | 55 | Ambient::Ambient() |
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| 56 | { |
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| 57 | RegisterObject(Ambient); |
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[1052] | 58 | Ambient::instance_s = this; |
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[1293] | 59 | registerAllVariables(); |
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[507] | 60 | } |
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| 61 | |
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| 62 | Ambient::~Ambient() |
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| 63 | { |
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| 64 | } |
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| 65 | |
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[1418] | 66 | bool Ambient::create(){ |
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[1293] | 67 | GraphicsEngine::getSingleton().getSceneManager()->setAmbientLight(ambientLight_); |
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[1418] | 68 | return Synchronisable::create(); |
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[1293] | 69 | } |
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| 70 | |
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| 71 | void Ambient::registerAllVariables(){ |
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| 72 | registerVar(&ambientLight_, sizeof(ColourValue), network::DATA); |
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| 73 | |
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| 74 | } |
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| 75 | |
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[507] | 76 | void Ambient::loadParams(TiXmlElement* xmlElem) |
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| 77 | { |
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| 78 | if (xmlElem->Attribute("colourvalue")) |
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| 79 | { |
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[1064] | 80 | SubString colourvalues(xmlElem->Attribute("colourvalue"), ','); |
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[513] | 81 | |
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[507] | 82 | float r, g, b; |
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[1064] | 83 | convertValue<std::string, float>(&r, colourvalues[0]); |
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| 84 | convertValue<std::string, float>(&g, colourvalues[1]); |
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| 85 | convertValue<std::string, float>(&b, colourvalues[2]); |
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[513] | 86 | |
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[871] | 87 | this->setAmbientLight(ColourValue(r, g, b)); |
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[513] | 88 | |
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[560] | 89 | COUT(4) << "Loader: Set ambient light: "<<r<<" " << g << " " << b << std::endl << std::endl; |
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[513] | 90 | } |
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[507] | 91 | } |
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[871] | 92 | |
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| 93 | void Ambient::setAmbientLight(const ColourValue& colour) |
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| 94 | { |
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[1032] | 95 | GraphicsEngine::getSingleton().getSceneManager()->setAmbientLight(colour); |
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[1293] | 96 | ambientLight_=colour; |
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[871] | 97 | } |
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| 98 | |
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| 99 | /** |
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| 100 | @brief XML loading and saving. |
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| 101 | @param xmlelement The XML-element |
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| 102 | @param loading Loading (true) or saving (false) |
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| 103 | @return The XML-element |
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| 104 | */ |
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[1052] | 105 | void Ambient::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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[871] | 106 | { |
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[1052] | 107 | BaseObject::XMLPort(xmlelement, mode); |
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[871] | 108 | |
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[1052] | 109 | XMLPortParamLoadOnly(Ambient, "colourvalue", setAmbientLight, xmlelement, mode); |
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[1293] | 110 | create(); |
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[871] | 111 | } |
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[507] | 112 | } |
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