/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * ... * Co-authors: * ... * */ #include "OrxonoxStableHeaders.h" #include "Ambient.h" #include #include #include #include "tinyxml/tinyxml.h" #include "util/SubString.h" #include "util/Convert.h" #include "util/Math.h" #include "util/Debug.h" #include "core/CoreIncludes.h" #include "core/XMLPort.h" #include "core/ConsoleCommand.h" #include "Settings.h" #include "GraphicsEngine.h" namespace orxonox { SetConsoleCommandAlias(Ambient, setAmbientLightTest, "setAmbientLight", false).defaultValues(ColourValue(1, 1, 1, 1)).accessLevel(AccessLevel::Offline); CreateFactory(Ambient); Ambient* Ambient::instance_s; Ambient::Ambient() { RegisterObject(Ambient); Ambient::instance_s = this; registerAllVariables(); } Ambient::~Ambient() { } bool Ambient::create() { if (Settings::showsGraphics()) GraphicsEngine::getInstance().getLevelSceneManager()->setAmbientLight(ambientLight_); return Synchronisable::create(); } void Ambient::registerAllVariables() { registerVar(&ambientLight_, sizeof(ColourValue), network::DATA); } void Ambient::setAmbientLight(const ColourValue& colour) { if (Settings::showsGraphics()) GraphicsEngine::getInstance().getLevelSceneManager()->setAmbientLight(colour); ambientLight_ = colour; } /** @brief XML loading and saving. @param xmlelement The XML-element @param loading Loading (true) or saving (false) @return The XML-element */ void Ambient::XMLPort(Element& xmlelement, XMLPort::Mode mode) { SUPER(Ambient, XMLPort, xmlelement, mode); XMLPortParam(Ambient, "colourvalue", setAmbientLight, getAmbienetLight, xmlelement, mode); create(); } }