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source: code/branches/network/src/orxonox/objects/Camera.cc @ 1457

Last change on this file since 1457 was 1409, checked in by scheusso, 16 years ago

changed concept of threading, had to change packetbuffer (using events now)

File size: 3.5 KB
RevLine 
[1039]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
[1056]3 *                    > www.orxonox.net <
[1039]4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
[1293]25 *      Benjamin Knecht
[1039]26 *
27 */
[784]28
[786]29#include "OrxonoxStableHeaders.h"
[1039]30#include "Camera.h"
[1293]31#include "CameraHandler.h"
[784]32
[715]33#include <string>
34
[515]35#include <OgreSceneManager.h>
36#include <OgreSceneNode.h>
37#include <OgreRenderWindow.h>
[708]38#include <OgreViewport.h>
[515]39
[1209]40#include "tinyxml/tinyxml.h"
[1067]41#include "util/SubString.h"
[1064]42#include "util/Convert.h"
[742]43#include "util/Math.h"
[1032]44#include "core/Debug.h"
45#include "core/CoreIncludes.h"
46#include "GraphicsEngine.h"
[515]47
48namespace orxonox
49{
50
[1293]51  Camera::Camera(Ogre::SceneNode* node)
52  {
53    this->bHasFocus_ = false;
54    this->cameraNode_ = GraphicsEngine::getSingleton().getSceneManager()->getRootSceneNode()->createChildSceneNode(node->getName() + "Camera");
55    if( node != NULL )
56      this->setPositionNode(node);
57  }
[515]58
[1293]59  Camera::~Camera()
60  {
61    CameraHandler::getInstance()->releaseFocus(this);
[1409]62    GraphicsEngine::getSingleton().getSceneManager()->getRootSceneNode()->removeAndDestroyChild(cameraNode_->getName());
[1293]63  }
[515]64
[1293]65  void Camera::setPositionNode(Ogre::SceneNode* node)
66  {
67    this->positionNode_ = node;
68    // set camera to node values according to camera mode
69  }
[560]70
[1293]71  void Camera::setTargetNode(Ogre::SceneNode* obj)
72  {
73    this->targetNode_ = obj;
74  }
[560]75
[1293]76  void Camera::tick(float dt)
77  {
78    if(this->positionNode_ != NULL) {
79      // this stuff here may need some adjustments
80      Vector3 offset = this->positionNode_->getWorldPosition() - this->cameraNode_->getPosition();
81      this->cameraNode_->translate(15*dt*offset);
[515]82
[1293]83      this->cameraNode_->setOrientation(Quaternion::Slerp(0.7, this->positionNode_->getWorldOrientation(), this->cameraNode_->getWorldOrientation(), false));
84    }
85  }
[515]86
[1293]87  /**
88    don't move anything before here! here the Ogre camera is set to values of this camera
89    always call update after changes
90  */
91  void Camera::update()
92  {
93    if(this->positionNode_ != NULL)
94    {
95      this->cameraNode_->setPosition(this->positionNode_->getWorldPosition());
96      this->cameraNode_->setOrientation(this->positionNode_->getWorldOrientation());
97    }
98  }
[515]99
[1293]100  /**
101    what to do when camera loses focus (do not request focus in this function!!)
102    this is called by the CameraHandler singleton class to notify the camera
103  */
104  void Camera::removeFocus()
105  {
106    this->bHasFocus_ = false;
107    this->cameraNode_->detachObject(this->cam_);
108  }
[515]109
[1293]110  void Camera::setFocus(Ogre::Camera* ogreCam)
111  {
112    this->bHasFocus_ = true;
113    this->cam_ = ogreCam;
114    this->cam_->setOrientation(this->cameraNode_->getWorldOrientation());
115    this->cameraNode_->attachObject(this->cam_);
116  }
[515]117}
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