[1502] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Fabian 'x3n' Landau |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | #include "OrxonoxStableHeaders.h" |
---|
| 30 | #include "Model.h" |
---|
| 31 | |
---|
| 32 | #include "tinyxml/tinyxml.h" |
---|
| 33 | #include "core/CoreIncludes.h" |
---|
| 34 | #include "GraphicsEngine.h" |
---|
| 35 | #include "core/XMLPort.h" |
---|
| 36 | |
---|
| 37 | #include <OgreEntity.h> |
---|
| 38 | #include <OgreMesh.h> |
---|
| 39 | #include <OgreHardwareVertexBuffer.h> |
---|
| 40 | #include <OgreMeshManager.h> |
---|
| 41 | |
---|
| 42 | |
---|
| 43 | namespace orxonox |
---|
| 44 | { |
---|
| 45 | CreateFactory(Model); |
---|
| 46 | |
---|
[1751] | 47 | /** |
---|
| 48 | * |
---|
| 49 | */ |
---|
[1559] | 50 | Model::Model() |
---|
[1502] | 51 | { |
---|
| 52 | RegisterObject(Model); |
---|
| 53 | registerAllVariables(); |
---|
| 54 | } |
---|
| 55 | |
---|
| 56 | Model::~Model() |
---|
| 57 | { |
---|
[1559] | 58 | if (this->isInitialized() && (this->meshSrc_ != "") && (this->meshSrc_.size() > 0)) |
---|
[1552] | 59 | this->detachObject(this->mesh_.getEntity()); |
---|
[1502] | 60 | } |
---|
| 61 | |
---|
| 62 | /** |
---|
| 63 | @brief XML loading and saving. |
---|
[1627] | 64 | @param xmlelement The XML-element |
---|
[1502] | 65 | @param loading Loading (true) or saving (false) |
---|
| 66 | @return The XML-element |
---|
| 67 | */ |
---|
| 68 | void Model::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
---|
| 69 | { |
---|
[1747] | 70 | SUPER(Model, XMLPort, xmlelement, mode); |
---|
[1502] | 71 | |
---|
[1747] | 72 | XMLPortParam(Model, "mesh", setMesh, getMesh, xmlelement, mode); |
---|
[1502] | 73 | |
---|
| 74 | Model::create(); |
---|
| 75 | } |
---|
| 76 | |
---|
| 77 | bool Model::create(){ |
---|
| 78 | if(!WorldEntity::create()) |
---|
| 79 | return false; |
---|
| 80 | if ((this->meshSrc_ != "") && (this->meshSrc_.size() > 0)) |
---|
| 81 | { |
---|
| 82 | this->mesh_.setMesh(meshSrc_); |
---|
| 83 | this->attachObject(this->mesh_.getEntity()); |
---|
| 84 | |
---|
| 85 | COUT(4) << "Loader (Model.cc): Created model" << std::endl; |
---|
| 86 | } |
---|
[1769] | 87 | if(this->isExactlyA(Class(Model))) |
---|
[1793] | 88 | setObjectFrequency(300); //sync all 10 seconds (this only applies to asteroids and other isExactlyA(Model)'s |
---|
[1502] | 89 | return true; |
---|
| 90 | } |
---|
| 91 | |
---|
| 92 | void Model::registerAllVariables(){ |
---|
| 93 | // WorldEntity::registerAllVariables(); |
---|
| 94 | COUT(5) << "Model.cc:registering new meshsrc with size: " << meshSrc_.length()+1 << " this: " << this << std::endl; |
---|
| 95 | registerVar(&meshSrc_, meshSrc_.length() + 1, network::STRING); |
---|
| 96 | } |
---|
[1558] | 97 | |
---|
| 98 | void Model::changedVisibility() |
---|
| 99 | { |
---|
[1747] | 100 | SUPER(Model, changedVisibility); |
---|
[1627] | 101 | if (this->isInitialized()) |
---|
| 102 | this->mesh_.setVisible(this->isVisible()); |
---|
[1558] | 103 | } |
---|
[1502] | 104 | } |
---|