1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "OrxonoxStableHeaders.h" |
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30 | #include "Model.h" |
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31 | |
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32 | #include "tinyxml/tinyxml.h" |
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33 | #include "core/CoreIncludes.h" |
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34 | #include "GraphicsEngine.h" |
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35 | #include "core/XMLPort.h" |
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36 | |
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37 | #include <OgreEntity.h> |
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38 | #include <OgreMesh.h> |
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39 | #include <OgreHardwareVertexBuffer.h> |
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40 | #include <OgreMeshManager.h> |
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41 | |
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42 | |
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43 | namespace orxonox |
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44 | { |
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45 | CreateFactory(Model); |
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46 | |
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47 | Model::Model() |
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48 | { |
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49 | RegisterObject(Model); |
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50 | registerAllVariables(); |
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51 | } |
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52 | |
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53 | Model::~Model() |
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54 | { |
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55 | } |
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56 | |
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57 | /** |
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58 | @brief XML loading and saving. |
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59 | @p |
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60 | aram xmlelement The XML-element |
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61 | @param loading Loading (true) or saving (false) |
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62 | @return The XML-element |
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63 | */ |
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64 | void Model::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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65 | { |
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66 | WorldEntity::XMLPort(xmlelement, mode); |
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67 | |
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68 | XMLPortParamLoadOnly(Model, "mesh", setMesh, xmlelement, mode); |
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69 | |
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70 | Model::create(); |
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71 | } |
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72 | |
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73 | void Model::setMesh(const std::string& meshname) |
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74 | { |
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75 | this->meshSrc_ = meshname; |
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76 | } |
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77 | |
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78 | bool Model::create(){ |
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79 | if(!WorldEntity::create()) |
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80 | return false; |
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81 | if ((this->meshSrc_ != "") && (this->meshSrc_.size() > 0)) |
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82 | { |
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83 | this->mesh_.setMesh(meshSrc_); |
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84 | this->attachObject(this->mesh_.getEntity()); |
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85 | |
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86 | COUT(4) << "Loader (Model.cc): Created model" << std::endl; |
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87 | } |
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88 | return true; |
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89 | } |
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90 | |
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91 | void Model::registerAllVariables(){ |
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92 | // WorldEntity::registerAllVariables(); |
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93 | COUT(5) << "Model.cc:registering new meshsrc with size: " << meshSrc_.length()+1 << " this: " << this << std::endl; |
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94 | registerVar(&meshSrc_, meshSrc_.length() + 1, network::STRING); |
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95 | } |
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96 | } |
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