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source: code/branches/network/src/orxonox/objects/Projectile.cc @ 1446

Last change on this file since 1446 was 1425, checked in by scheusso, 17 years ago

implemented some sort of buffer for the spaceship movements (makes the movements on the client smoother)

File size: 3.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "Projectile.h"
31
32#include "core/CoreIncludes.h"
33#include "core/Executor.h"
34#include "core/ConfigValueIncludes.h"
35
36#include "SpaceShip.h"
37#include "Explosion.h"
38#include "Model.h"
39
40namespace orxonox
41{
42    CreateFactory(Projectile);
43
44    Projectile::Projectile(SpaceShip* owner) :
45      owner_(owner)
46    {
47        RegisterObject(Projectile);
48
49        this->setConfigValues();
50
51        this->billboard_.setBillboardSet("Examples/Flare", ColourValue(1.0, 1.0, 0.5), 1);
52        this->attachObject(this->billboard_.getBillboardSet());
53        this->scale(0.5);
54
55        if (this->owner_)
56        {
57            this->setStatic(false);
58            this->setOrientation(this->owner_->getOrientation());
59            this->setPosition(this->owner_->getPosition());
60            this->translate(Vector3(55, 0, 0), Ogre::Node::TS_LOCAL);
61            this->setVelocity(Vector3(1, 0, 0) * this->speed_);
62        }
63
64        this->destroyTimer_.setTimer(this->lifetime_, false, this, createExecutor(createFunctor(&Projectile::destroyObject)));
65//        COUT(3) << this->classID << std::endl;
66    }
67
68    Projectile::~Projectile()
69    {
70    }
71
72    void Projectile::setConfigValues()
73    {
74        SetConfigValue(lifetime_, 10.0).description("The time in seconds a projectile stays alive");
75        SetConfigValue(speed_, 2000.0).description("The speed of a projectile in units per second");
76
77        this->setVelocity(Vector3(1, 0, 0) * this->speed_);
78    }
79
80    void Projectile::tick(float dt)
81    {
82        WorldEntity::tick(dt);
83
84        float radius;
85        for (Iterator<Model> it = ObjectList<Model>::start(); it; ++it)
86        {
87            if ((*it) != this->owner_)
88            {
89                radius = it->getScale().x * 3.0;
90
91                if (this->getPosition().squaredDistance(it->getPosition()) <= (radius*radius))
92                {
93                    Explosion *exp = new Explosion(this);
94                    exp->create();
95                    delete this;
96                    return;
97                }
98            }
99        }
100    }
101
102    void Projectile::destroyObject()
103    {
104        delete this;
105    }
106}
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