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source: code/branches/network/src/orxonox/objects/Projectile.h @ 1702

Last change on this file since 1702 was 1552, checked in by landauf, 16 years ago

several improvements:

  • AI works properly now - add enemies with 'createEnemy x' where x is the number of enemies to add, default is 1. You can remove AI ships with 'killEnemies'.
  • Added new explosion (with smoke)
  • Added new projectile (with trail)
  • Added new thruster emitter
  • AI ships are destroyable - they start with 100 hp, each hit makes 15 hp damage, this value is configurable in the config-file: [Projectile] damage_
  • Added AI ship spawn and explosion effects
  • Property svn:eol-style set to native
File size: 1.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Projectile_H__
30#define _Projectile_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "WorldEntity.h"
35#include "tools/Timer.h"
36
37namespace orxonox
38{
39    class _OrxonoxExport Projectile : public WorldEntity
40    {
41        public:
42            virtual ~Projectile();
43            void setConfigValues();
44            void destroyObject();
45            virtual void tick(float dt);
46
47            static float getSpeed()
48                { return Projectile::speed_; }
49
50        protected:
51            Projectile(SpaceShip* owner = 0);
52            SpaceShip* owner_;
53
54        private:
55            std::string explosionTemplateName_;
56            std::string smokeTemplateName_;
57            static float speed_;
58            float lifetime_;
59            float damage_;
60            Timer<Projectile> destroyTimer_;
61    };
62}
63
64#endif /* _Projectile_H__ */
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