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source: code/branches/network/src/orxonox/objects/SpaceShip.cc @ 1702

Last change on this file since 1702 was 1669, checked in by scheusso, 16 years ago

forgot something ;)

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      Benjamin Knecht
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "SpaceShip.h"
31
32#include <OgreCamera.h>
33#include <OgreRenderWindow.h>
34#include <OgreParticleSystem.h>
35#include <OgreSceneNode.h>
36
37#include "CameraHandler.h"
38#include "util/Convert.h"
39#include "util/Math.h"
40#include "core/CoreIncludes.h"
41#include "core/ConfigValueIncludes.h"
42#include "core/Debug.h"
43#include "GraphicsEngine.h"
44#include "core/input/InputManager.h"
45#include "tools/ParticleInterface.h"
46#include "RotatingProjectile.h"
47#include "ParticleProjectile.h"
48#include "core/XMLPort.h"
49#include "core/ConsoleCommand.h"
50#include "network/Host.h"
51#include "hud/HUD.h"
52
53namespace orxonox
54{
55    SetConsoleCommand(SpaceShip, setMaxSpeedTest, false).setAccessLevel(AccessLevel::Debug);
56    SetConsoleCommand(SpaceShip, whereAmI, true).setAccessLevel(AccessLevel::User);
57    SetConsoleCommand(SpaceShip, moveLongitudinal, true).setAccessLevel(AccessLevel::User).setDefaultValue(0, 1.0f).setAxisParamIndex(0).setKeybindMode(KeybindMode::OnHold);
58    SetConsoleCommand(SpaceShip, moveLateral, true).setAccessLevel(AccessLevel::User).setDefaultValue(0, 1.0f).setAxisParamIndex(0).setKeybindMode(KeybindMode::OnHold);
59    SetConsoleCommand(SpaceShip, moveYaw, true).setAccessLevel(AccessLevel::User).setDefaultValue(0, 1.0f).setAxisParamIndex(0).setKeybindMode(KeybindMode::OnHold);
60    SetConsoleCommand(SpaceShip, movePitch, true).setAccessLevel(AccessLevel::User).setDefaultValue(0, 1.0f).setAxisParamIndex(0).setKeybindMode(KeybindMode::OnHold);
61    SetConsoleCommand(SpaceShip, moveRoll, true).setAccessLevel(AccessLevel::User).setDefaultValue(0, 1.0f).setAxisParamIndex(0).setKeybindMode(KeybindMode::OnHold);
62    SetConsoleCommand(SpaceShip, fire, true).setAccessLevel(AccessLevel::User).setKeybindMode(KeybindMode::OnHold);
63    SetConsoleCommandGeneric(test1, SpaceShip, createConsoleCommand(createFunctor(&SpaceShip::setMaxSpeedTest), "setMaxSpeed"), false).setAccessLevel(AccessLevel::Debug);
64    SetConsoleCommandGeneric(test2, SpaceShip, createConsoleCommand(createFunctor(&SpaceShip::setMaxSpeedTest), "setMaxBlubber"), false).setAccessLevel(AccessLevel::Debug);
65    SetConsoleCommandGeneric(test3, SpaceShip, createConsoleCommand(createFunctor(&SpaceShip::setMaxSpeedTest), "setRofl"), false).setAccessLevel(AccessLevel::Debug);
66
67    CreateFactory(SpaceShip);
68
69    SpaceShip* SpaceShip::instance_s;
70
71
72    SpaceShip *SpaceShip::getLocalShip(){
73      Iterator<SpaceShip> it;
74      for(it = ObjectList<SpaceShip>::start(); it; ++it){
75        if( (it)->myShip_ )
76          return *it;
77      }
78      return NULL;
79    }
80
81    SpaceShip::SpaceShip()
82    {
83        RegisterObject(SpaceShip);
84
85        this->setRotationAxis(1, 0, 0);
86        this->setStatic(false);
87
88        this->zeroRadian_ = 0;
89        this->maxSideAndBackSpeed_ = 0;
90        this->maxSpeed_ = 0;
91        this->maxRotation_ = 0;
92        this->translationAcceleration_ = 0;
93        this->rotationAcceleration_ = 0;
94        this->translationDamping_ = 0;
95        this->rotationDamping_ = 0;
96        this->maxRotationRadian_ = 0;
97        this->rotationAccelerationRadian_ = 0;
98        this->rotationDampingRadian_ = 0;
99
100        this->cam_ = 0;
101        this->tt1_ = 0;
102        this->tt2_ = 0;
103
104        this->redNode_ = 0;
105        this->greenNode_ = 0;
106        this->blinkTime_ = 0;
107
108        this->timeToReload_ = 0;
109
110        this->setMouseEventCallback_ = false;
111        this->bLMousePressed_ = false;
112        this->bRMousePressed_ = false;
113        this->mouseXRotation_ = 0;
114        this->mouseYRotation_ = 0;
115        this->mouseX_ = 0;
116        this->mouseY_ = 0;
117        this->myShip_ = false;
118
119        this->registerAllVariables();
120
121        SpaceShip::instance_s = this;
122
123        this->setConfigValues();
124
125        this->initialDir_ = Vector3(1.0, 0.0, 0.0);
126        this->currentDir_ = initialDir_;
127        this->initialOrth_ = Vector3(0.0, 0.0, 1.0);
128        this->currentOrth_ = initialOrth_;
129
130        this->camName_ = this->getName() + "CamNode";
131
132        this->teamNr_ = 0;
133        this->health_ = 100;
134
135        COUT(3) << "Info: SpaceShip was loaded" << std::endl;
136    }
137
138    SpaceShip::~SpaceShip()
139    {
140        if (this->isInitialized())
141        {
142            if (this->tt1_)
143                delete this->tt1_;
144            if (this->tt2_)
145                delete this->tt2_;
146
147            if (setMouseEventCallback_)
148                InputManager::removeMouseHandler("SpaceShip");
149
150            if (this->cam_)
151                delete this->cam_;
152
153            if (!this->myShip_)
154                HUD::getSingleton().removeRadarObject(this);
155        }
156    }
157
158    bool SpaceShip::create(){
159      if(!myShip_){
160        if(network::Host::running() && objectID == network::Host::getShipID())
161          myShip_=true;
162        else
163          HUD::getSingleton().addRadarObject(this, this->getProjectileColour());
164      }
165      if(Model::create())
166        this->init();
167      else
168        return false;
169      return true;
170    }
171
172    void SpaceShip::registerAllVariables(){
173      registerVar( &camName_, camName_.length()+1, network::STRING, 0x1 );
174      registerVar( &maxSpeed_, sizeof(maxSpeed_), network::DATA, 0x1);
175      registerVar( &maxSideAndBackSpeed_, sizeof(maxSideAndBackSpeed_), network::DATA, 0x1);
176      registerVar( &maxRotation_, sizeof(maxRotation_), network::DATA, 0x1);
177      registerVar( &translationAcceleration_, sizeof(translationAcceleration_), network::DATA, 0x1);
178      registerVar( &rotationAcceleration_, sizeof(rotationAcceleration_), network::DATA, 0x1);
179      registerVar( &rotationAccelerationRadian_, sizeof(rotationAccelerationRadian_), network::DATA, 0x1);
180      registerVar( &translationDamping_, sizeof(translationDamping_), network::DATA, 0x1);
181      registerVar( &rotationDamping_, sizeof(rotationDamping_), network::DATA, 0x1);
182      registerVar( &rotationDampingRadian_, sizeof(rotationDampingRadian_), network::DATA, 0x1);
183
184    }
185
186    void SpaceShip::init()
187    {
188        // START CREATING THRUSTER
189        this->tt1_ = new ParticleInterface("Orxonox/thruster1", LODParticle::low);
190        this->tt1_->createNewEmitter();
191        this->tt1_->getAllEmitters()->setDirection(-this->getInitialDir());
192        this->tt1_->getEmitter(0)->setPosition(Vector3(-15, 20, -1));
193        this->tt1_->getEmitter(1)->setPosition(Vector3(-15, -20, -1));
194        this->tt1_->setSpeedFactor(3.0);
195
196        Ogre::SceneNode* node2a = this->getNode()->createChildSceneNode(this->getName() + "particle2a");
197        node2a->setInheritScale(false);
198        node2a->setScale(1, 1, 1);
199        tt1_->addToSceneNode(node2a);
200
201        this->tt2_ = new ParticleInterface("Orxonox/thruster2", LODParticle::normal);
202        this->tt2_->createNewEmitter();
203        this->tt2_->getAllEmitters()->setDirection(Vector3(-1, 0, 0));
204        this->tt2_->getEmitter(0)->setPosition(Vector3(-30, 40, -2));
205        this->tt2_->getEmitter(1)->setPosition(Vector3(-30, -40, -2));
206
207        Ogre::SceneNode* node2b = this->getNode()->createChildSceneNode(this->getName() + "particle2b");
208        node2b->setInheritScale(false);
209        node2b->setScale(0.5, 0.5, 0.5);
210        tt2_->addToSceneNode(node2b);
211        // END CREATING THRUSTER
212
213        // START CREATING BLINKING LIGHTS
214        this->redBillboard_.setBillboardSet("Examples/Flare", ColourValue(1.0, 0.0, 0.0), 1);
215        this->greenBillboard_.setBillboardSet("Examples/Flare", ColourValue(0.0, 1.0, 0.0), 1);
216
217        this->redNode_ = this->getNode()->createChildSceneNode(this->getName() + "red", Vector3(0.3, 4.0, -0.3));
218        this->redNode_->setInheritScale(false);
219        this->greenNode_ = this->getNode()->createChildSceneNode(this->getName() + "green", Vector3(0.3, -4.0, -0.3));
220        this->greenNode_->setInheritScale(false);
221
222        this->redNode_->attachObject(this->redBillboard_.getBillboardSet());
223        this->redNode_->setScale(0.3, 0.3, 0.3);
224
225        this->greenNode_->attachObject(this->greenBillboard_.getBillboardSet());
226        this->greenNode_->setScale(0.3, 0.3, 0.3);
227        // END CREATING BLINKING LIGHTS
228
229        if (this->isExactlyA(Class(SpaceShip)))
230        {
231            // START of testing crosshair
232            this->crosshairNear_.setBillboardSet("Orxonox/Crosshair", ColourValue(1.0, 1.0, 0.0), 1);
233            this->crosshairFar_.setBillboardSet("Orxonox/Crosshair", ColourValue(1.0, 1.0, 0.0), 1);
234
235            this->chNearNode_ = this->getNode()->createChildSceneNode(this->getName() + "near", Vector3(50.0, 0.0, 0.0));
236            this->chNearNode_->setInheritScale(false);
237            this->chFarNode_ = this->getNode()->createChildSceneNode(this->getName() + "far", Vector3(200.0, 0.0, 0.0));
238            this->chFarNode_->setInheritScale(false);
239
240            this->chNearNode_->attachObject(this->crosshairNear_.getBillboardSet());
241            this->chNearNode_->setScale(0.2, 0.2, 0.2);
242
243            this->chFarNode_->attachObject(this->crosshairFar_.getBillboardSet());
244            this->chFarNode_->setScale(0.4, 0.4, 0.4);
245        }
246
247        createCamera();
248        // END of testing crosshair
249    }
250
251    void SpaceShip::setConfigValues()
252    {
253        SetConfigValue(bInvertYAxis_, false).description("Set this to true for joystick-like mouse behaviour (mouse up = ship down).");
254        SetConfigValue(reloadTime_, 0.125).description("The reload time of the weapon in seconds");
255        SetConfigValue(testvector_, Vector3()).description("asdfblah");
256    }
257
258    void SpaceShip::changedVisibility()
259    {
260        Model::changedVisibility();
261
262        this->tt1_->setEnabled(this->isVisible());
263        this->tt2_->setEnabled(this->isVisible());
264        this->redBillboard_.setVisible(this->isVisible());
265        this->greenBillboard_.setVisible(this->isVisible());
266        this->crosshairNear_.setVisible(this->isVisible());
267        this->crosshairFar_.setVisible(this->isVisible());
268    }
269
270    void SpaceShip::changedActivity()
271    {
272        Model::changedActivity();
273
274        this->tt1_->setEnabled(this->isVisible());
275        this->tt2_->setEnabled(this->isVisible());
276        this->redBillboard_.setVisible(this->isVisible());
277        this->greenBillboard_.setVisible(this->isVisible());
278        this->crosshairNear_.setVisible(this->isVisible());
279        this->crosshairFar_.setVisible(this->isVisible());
280    }
281
282    void SpaceShip::setCamera(const std::string& camera)
283    {
284      camName_=camera;
285      // change camera attributes here, if you want to ;)
286    }
287
288    void SpaceShip::getFocus(){
289      COUT(4) << "requesting focus" << std::endl;
290      //if(!network::Host::running() || network::Host::getShipID()==objectID)
291      if(myShip_)
292        CameraHandler::getInstance()->requestFocus(cam_);
293
294    }
295
296    Camera* SpaceShip::getCamera(){
297        return cam_;
298    }
299
300    void SpaceShip::createCamera(){
301//       COUT(4) << "begin camera creation" << std::endl;
302      this->camNode_ = this->getNode()->createChildSceneNode(camName_);
303      COUT(4) << "position: (this)" << this->getNode()->getPosition() << std::endl;
304      this->camNode_->setPosition(Vector3(-25,0,5));
305//      Quaternion q1 = Quaternion(Radian(Degree(90)),Vector3(0,-1,0));
306//      Quaternion q2 = Quaternion(Radian(Degree(90)),Vector3(0,0,-1));
307//      camNode_->setOrientation(q1*q2);
308      COUT(4) << "position: (cam)" << this->camNode_->getPosition() << std::endl;
309      cam_ = new Camera(this->camNode_);
310
311      cam_->setTargetNode(this->getNode());
312//        cam->setPosition(Vector3(0,-350,0));
313//      Quaternion q1 = Quaternion(Radian(Degree(90)),Vector3(0,0,1));
314//      Quaternion q2 = Quaternion(Radian(Degree(90)),Vector3(0,1,0));
315      Quaternion q1 = Quaternion(Radian(Degree(90)),Vector3(0,-1,0));
316      Quaternion q2 = Quaternion(Radian(Degree(90)),Vector3(1,0,0));
317
318       this->camNode_->setOrientation(q2*q1);
319      //if(!network::Host::running() || network::Host::getShipID()==objectID){ //TODO: check this
320      if(myShip_){
321        COUT(3) << "requesting focus for camera" << std::endl;
322        this->setBacksync(true);
323        //CameraHandler::getInstance()->requestFocus(cam_);
324        if(this->isExactlyA(Class(SpaceShip)))
325          getFocus();
326      }
327
328    }
329
330    void SpaceShip::setMaxSpeed(float value)
331    { this->maxSpeed_ = value; }
332    void SpaceShip::setMaxSideAndBackSpeed(float value)
333    { this->maxSideAndBackSpeed_ = value; }
334    void SpaceShip::setMaxRotation(float value)
335    { this->maxRotation_ = value; this->maxRotationRadian_ = Radian(value); }
336    void SpaceShip::setTransAcc(float value)
337    { this->translationAcceleration_ = value; }
338    void SpaceShip::setRotAcc(float value)
339    { this->rotationAcceleration_ = value; this->rotationAccelerationRadian_ = Radian(value); }
340    void SpaceShip::setTransDamp(float value)
341    { this->translationDamping_ = value; }
342    void SpaceShip::setRotDamp(float value)
343    { this->rotationDamping_ = value; this->rotationDampingRadian_ = Radian(value); }
344
345    /**
346        @brief XML loading and saving.
347        @param xmlelement The XML-element
348        @param loading Loading (true) or saving (false)
349        @return The XML-element
350    */
351    void SpaceShip::XMLPort(Element& xmlelement, XMLPort::Mode mode)
352    {
353        Model::XMLPort(xmlelement, mode);
354
355        XMLPortParamLoadOnly(SpaceShip, "camera", setCamera, xmlelement, mode);
356        XMLPortParamLoadOnly(SpaceShip, "maxSpeed", setMaxSpeed, xmlelement, mode);
357        XMLPortParamLoadOnly(SpaceShip, "maxSideAndBackSpeed", setMaxSideAndBackSpeed, xmlelement, mode);
358        XMLPortParamLoadOnly(SpaceShip, "maxRotation", setMaxRotation, xmlelement, mode);
359        XMLPortParamLoadOnly(SpaceShip, "transAcc", setTransAcc, xmlelement, mode);
360        XMLPortParamLoadOnly(SpaceShip, "rotAcc", setRotAcc, xmlelement, mode);
361        XMLPortParamLoadOnly(SpaceShip, "transDamp", setTransDamp, xmlelement, mode);
362        XMLPortParamLoadOnly(SpaceShip, "rotDamp", setRotDamp, xmlelement, mode);
363
364        myShip_=true; //TODO: this is a hack
365        SpaceShip::create();
366        /*if (this->isExactlyA(Class(SpaceShip)))
367            getFocus();*/
368    }
369
370    int sgn(float x)
371    {
372        if (x >= 0)
373            return 1;
374        else
375            return -1;
376    }
377
378    std::string SpaceShip::whereAmI() {
379        return getConvertedValue<float, std::string>(SpaceShip::getLocalShip()->getPosition().x)
380        + "  " + getConvertedValue<float, std::string>(SpaceShip::getLocalShip()->getPosition().y)
381        + "  " + getConvertedValue<float, std::string>(SpaceShip::getLocalShip()->getPosition().z);
382    }
383
384    void SpaceShip::tick(float dt)
385    {
386        if (!this->isActive())
387            return;
388
389        currentDir_ = getOrientation()*initialDir_;
390                currentOrth_ = getOrientation()*initialOrth_;
391
392        if (this->cam_)
393            this->cam_->tick(dt);
394
395        if (this->redNode_ && this->greenNode_)
396        {
397            this->blinkTime_ += dt;
398            float redScale = 0.15 + 0.15 * sin(this->blinkTime_ * 10.0);
399            float greenScale = 0.15 - 0.15 * sin(this->blinkTime_ * 10.0);
400            this->redNode_->setScale(redScale, redScale, redScale);
401            this->greenNode_->setScale(greenScale, greenScale, greenScale);
402        }
403
404        if (this->timeToReload_ > 0)
405            this->timeToReload_ -= dt;
406        else
407            this->timeToReload_ = 0;
408
409        if (this->bLMousePressed_ && this->timeToReload_ <= 0)
410        {
411
412            BillboardProjectile* projectile = new ParticleProjectile(this);
413            projectile->setColour(this->getProjectileColour());
414            projectile->create();
415            if (projectile->classID == 0)
416            {
417              COUT(3) << "generated projectile with classid 0" <<  std::endl; // TODO: remove this output
418            }
419
420            projectile->setBacksync(true);
421            this->timeToReload_ = this->reloadTime_;
422        }
423
424
425        // #####################################
426        // ############# STEERING ##############
427        // #####################################
428
429        if (this->velocity_.x > this->maxSpeed_)
430            this->velocity_.x = this->maxSpeed_;
431        if (this->velocity_.x < -this->maxSideAndBackSpeed_)
432            this->velocity_.x = -this->maxSideAndBackSpeed_;
433        if (this->velocity_.y > this->maxSideAndBackSpeed_)
434            this->velocity_.y = this->maxSideAndBackSpeed_;
435        if (this->velocity_.y < -this->maxSideAndBackSpeed_)
436            this->velocity_.y = -this->maxSideAndBackSpeed_;
437        if (this->rotationRate_ > this->maxRotationRadian_)
438            this->rotationRate_ = this->maxRotationRadian_;
439        if (this->rotationRate_ < -this->maxRotationRadian_)
440            this->rotationRate_ = -this->maxRotationRadian_;
441
442        if (this->acceleration_.x == 0)
443        {
444            if (this->velocity_.x > 0)
445            {
446                this->velocity_.x -= (this->translationDamping_ * dt);
447                if (this->velocity_.x < 0)
448                    this->velocity_.x = 0;
449            }
450            else if (this->velocity_.x < 0)
451            {
452                this->velocity_.x += (this->translationDamping_ * dt);
453                if (this->velocity_.x > 0)
454                    this->velocity_.x = 0;
455            }
456        }
457
458        if (this->acceleration_.y == 0)
459        {
460            if (this->velocity_.y > 0)
461            {
462                this->velocity_.y -= (this->translationDamping_ * dt);
463                if (this->velocity_.y < 0)
464                    this->velocity_.y = 0;
465            }
466            else if (this->velocity_.y < 0)
467            {
468                this->velocity_.y += (this->translationDamping_ * dt);
469                if (this->velocity_.y > 0)
470                    this->velocity_.y = 0;
471            }
472        }
473
474        if (this->momentum_ == this->zeroRadian_)
475        {
476            if (this->rotationRate_ > this->zeroRadian_)
477            {
478                this->rotationRate_ -= (this->rotationDampingRadian_ * dt);
479                if (this->rotationRate_ < this->zeroRadian_)
480                    this->rotationRate_ = 0;
481            }
482            else if (this->rotationRate_ < this->zeroRadian_)
483            {
484                this->rotationRate_ += (this->rotationDampingRadian_ * dt);
485                if (this->rotationRate_ > this->zeroRadian_)
486                    this->rotationRate_ = 0;
487            }
488        }
489
490
491        WorldEntity::tick(dt);
492
493        this->roll(this->mouseXRotation_ * dt);
494        if (this->bInvertYAxis_)
495            this->yaw(Radian(-this->mouseYRotation_ * dt));
496        else
497            this->yaw(Radian(this->mouseYRotation_ * dt));
498
499        if (this->acceleration_.x > 0)
500        {
501            this->tt1_->setEnabled(true);
502            this->tt2_->setEnabled(true);
503        }
504        else
505        {
506            this->tt1_->setEnabled(false);
507            this->tt2_->setEnabled(false);
508        }
509
510        if( myShip_ )
511        {
512          COUT(5) << "steering our ship: " << objectID << std::endl;
513          this->acceleration_.x = 0;
514          this->acceleration_.y = 0;
515          this->momentum_ = 0;
516          this->mouseXRotation_ = Radian(0);
517          this->mouseYRotation_ = Radian(0);
518        }/*else
519          COUT(4) << "not steering ship: " << objectID << " our ship: " << network::Client::getSingleton()->getShipID() << std::endl;*/
520
521          this->bLMousePressed_ = false;
522    }
523
524    void SpaceShip::movePitch(float val)
525    {   getLocalShip()->setMovePitch(val);   }
526    void SpaceShip::moveYaw(float val)
527    {   getLocalShip()->setMoveYaw(val);   }
528    void SpaceShip::moveRoll(float val)
529    {   getLocalShip()->setMoveRoll(val);   }
530    void SpaceShip::moveLongitudinal(float val)
531    {   getLocalShip()->setMoveLongitudinal(val);   }
532    void SpaceShip::moveLateral(float val)
533    {   getLocalShip()->setMoveLateral(val);   }
534    void SpaceShip::fire()
535    {   getLocalShip()->doFire();   }
536
537    void SpaceShip::setMovePitch(float val)
538    {
539        val = -val * val * sgn(val) * this->rotationAcceleration_;
540        if (val > this->maxRotation_)
541            val = this->maxRotation_;
542        if (val < -this->maxRotation_)
543            val = -this->maxRotation_;
544        this->mouseYRotation_ = Radian(val);
545    }
546
547    void SpaceShip::setMoveYaw(float val)
548    {
549        val = -val * val * sgn(val) * this->rotationAcceleration_;
550        if (val > this->maxRotation_)
551            val = this->maxRotation_;
552        if (val < -this->maxRotation_)
553            val = -this->maxRotation_;
554        this->mouseXRotation_ = Radian(val);
555    }
556
557    void SpaceShip::setMoveRoll(float val)
558    {
559        this->momentum_ = Radian(-this->rotationAccelerationRadian_ * val);
560        //COUT(3) << "rotating val: " << val << " acceleration: " << this->rotationAccelerationRadian_.valueDegrees() << std::endl;
561    }
562
563    void SpaceShip::setMoveLongitudinal(float val)
564    {
565        this->acceleration_.x = this->translationAcceleration_ * val;
566    }
567
568    void SpaceShip::setMoveLateral(float val)
569    {
570        this->acceleration_.y = -this->translationAcceleration_ * val;
571    }
572
573    void SpaceShip::doFire()
574    {
575        this->bLMousePressed_ = true;
576    }
577}
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