/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * Benjamin Knecht * */ #include "OrxonoxStableHeaders.h" #include "SpaceShip.h" #include #include #include #include #include "CameraHandler.h" #include "util/Convert.h" #include "util/Math.h" #include "core/CoreIncludes.h" #include "core/ConfigValueIncludes.h" #include "core/Debug.h" #include "GraphicsEngine.h" #include "core/InputManager.h" #include "particle/ParticleInterface.h" #include "Projectile.h" #include "RotatingProjectile.h" #include "core/XMLPort.h" #include "core/ConsoleCommand.h" #include "network/Client.h" #include "hud/HUD.h" namespace orxonox { SetConsoleCommand(SpaceShip, setMaxSpeedTest, false).setAccessLevel(AccessLevel::Debug); SetConsoleCommand(SpaceShip, whereAmI, true).setAccessLevel(AccessLevel::User); SetConsoleCommand(SpaceShip, moveLongitudinal, true).setAccessLevel(AccessLevel::User).setDefaultValue(0, 1.0f).setAxisParamIndex(0).setKeybindMode(KeybindMode::OnHold); SetConsoleCommand(SpaceShip, moveLateral, true).setAccessLevel(AccessLevel::User).setDefaultValue(0, 1.0f).setAxisParamIndex(0).setKeybindMode(KeybindMode::OnHold); SetConsoleCommand(SpaceShip, moveYaw, true).setAccessLevel(AccessLevel::User).setDefaultValue(0, 1.0f).setAxisParamIndex(0).setKeybindMode(KeybindMode::OnHold); SetConsoleCommand(SpaceShip, movePitch, true).setAccessLevel(AccessLevel::User).setDefaultValue(0, 1.0f).setAxisParamIndex(0).setKeybindMode(KeybindMode::OnHold); SetConsoleCommand(SpaceShip, moveRoll, true).setAccessLevel(AccessLevel::User).setDefaultValue(0, 1.0f).setAxisParamIndex(0).setKeybindMode(KeybindMode::OnHold); SetConsoleCommand(SpaceShip, fire, true).setAccessLevel(AccessLevel::User).setKeybindMode(KeybindMode::OnHold); SetConsoleCommandGeneric(test1, SpaceShip, createConsoleCommand(createFunctor(&SpaceShip::setMaxSpeedTest), "setMaxSpeed"), false).setAccessLevel(AccessLevel::Debug); SetConsoleCommandGeneric(test2, SpaceShip, createConsoleCommand(createFunctor(&SpaceShip::setMaxSpeedTest), "setMaxBlubber"), false).setAccessLevel(AccessLevel::Debug); SetConsoleCommandGeneric(test3, SpaceShip, createConsoleCommand(createFunctor(&SpaceShip::setMaxSpeedTest), "setRofl"), false).setAccessLevel(AccessLevel::Debug); CreateFactory(SpaceShip); SpaceShip* SpaceShip::instance_s; SpaceShip *SpaceShip::getLocalShip(){ Iterator it; for(it = ObjectList::start(); it; ++it){ if( (it)->myShip_ ) return *it; } return NULL; } SpaceShip::SpaceShip() : //testvector_(0,0,0), //bInvertYAxis_(false), setMouseEventCallback_(false), bLMousePressed_(false), bRMousePressed_(false), camNode_(0), cam_(0), camName_("CamNode"), tt_(0), redNode_(0), greenNode_(0), blinkTime_(0.0f), chNearNode_(0), chFarNode_(0), timeToReload_(0.0f), //reloadTime_(0.0f), maxSideAndBackSpeed_(0.0f), maxSpeed_(0.0f), maxRotation_(0.0f), translationAcceleration_(0.0f), rotationAcceleration_(0.0f), translationDamping_(0.0f), rotationDamping_(0.0f), maxRotationRadian_(0), rotationAccelerationRadian_(0), rotationDampingRadian_(0), zeroRadian_(0), mouseXRotation_(0), mouseYRotation_(0), mouseX_(0.0f), mouseY_(0.0f), emitterRate_(0.0f), myShip_(false), teamNr_(0), health_(100) { RegisterObject(SpaceShip); this->registerAllVariables(); SpaceShip::instance_s = this; this->setConfigValues(); initialDir_ = Vector3(1.0, 0.0, 0.0); currentDir_ = initialDir_; initialOrth_ = Vector3(0.0, 0.0, 1.0); currentOrth_ = initialOrth_; this->camName_ = this->getName() + "CamNode"; this->setRotationAxis(1, 0, 0); this->setStatic(false); COUT(3) << "Info: SpaceShip was loaded" << std::endl; } SpaceShip::~SpaceShip() { if (this->tt_) delete this->tt_; if(setMouseEventCallback_) InputManager::removeMouseHandler("SpaceShip"); if (this->cam_) delete this->cam_; } bool SpaceShip::create(){ if(!myShip_){ if(network::Client::getSingleton() && objectID == network::Client::getSingleton()->getShipID()) myShip_=true; else HUD::getSingleton().addRadarObject(this->getNode(), 2); } if(Model::create()) this->init(); else return false; return true; } void SpaceShip::registerAllVariables(){ registerVar( &camName_, camName_.length()+1, network::STRING, 0x1); registerVar( &maxSpeed_, sizeof(maxSpeed_), network::DATA, 0x1); registerVar( &maxSideAndBackSpeed_, sizeof(maxSideAndBackSpeed_), network::DATA, 0x1); registerVar( &maxRotation_, sizeof(maxRotation_), network::DATA, 0x1); registerVar( &translationAcceleration_, sizeof(translationAcceleration_), network::DATA, 0x1); registerVar( &rotationAcceleration_, sizeof(rotationAcceleration_), network::DATA, 0x1); registerVar( &rotationAccelerationRadian_, sizeof(rotationAccelerationRadian_), network::DATA, 0x1); registerVar( &translationDamping_, sizeof(translationDamping_), network::DATA, 0x1); registerVar( &rotationDamping_, sizeof(rotationDamping_), network::DATA, 0x1); registerVar( &rotationDampingRadian_, sizeof(rotationDampingRadian_), network::DATA, 0x1); } void SpaceShip::init() { // START CREATING THRUSTER this->tt_ = new ParticleInterface(GraphicsEngine::getSingleton().getSceneManager(),"twinthruster" + this->getName(),"Orxonox/engineglow"); this->tt_->getParticleSystem()->setParameter("local_space","true"); this->tt_->newEmitter(); /* this->tt_->setDirection(Vector3(0,0,1)); this->tt_->setPositionOfEmitter(0, Vector3(20,-1,-15)); this->tt_->setPositionOfEmitter(1, Vector3(-20,-1,-15)); */ this->tt_->setDirection(Vector3(-1,0,0)); this->tt_->setPositionOfEmitter(0, Vector3(-15,20,-1)); this->tt_->setPositionOfEmitter(1, Vector3(-15,-20,-1)); this->tt_->setVelocity(50); emitterRate_ = tt_->getRate(); Ogre::SceneNode* node2 = this->getNode()->createChildSceneNode(this->getName() + "particle2"); node2->setInheritScale(false); tt_->addToSceneNode(node2); // END CREATING THRUSTER // START CREATING BLINKING LIGHTS this->redBillboard_.setBillboardSet("Examples/Flare", ColourValue(1.0, 0.0, 0.0), 1); this->greenBillboard_.setBillboardSet("Examples/Flare", ColourValue(0.0, 1.0, 0.0), 1); this->redNode_ = this->getNode()->createChildSceneNode(this->getName() + "red", Vector3(0.3, 4.0, -0.3)); this->redNode_->setInheritScale(false); this->greenNode_ = this->getNode()->createChildSceneNode(this->getName() + "green", Vector3(0.3, -4.0, -0.3)); this->greenNode_->setInheritScale(false); this->redNode_->attachObject(this->redBillboard_.getBillboardSet()); this->redNode_->setScale(0.3, 0.3, 0.3); this->greenNode_->attachObject(this->greenBillboard_.getBillboardSet()); this->greenNode_->setScale(0.3, 0.3, 0.3); // END CREATING BLINKING LIGHTS if (this->isExactlyA(Class(SpaceShip))) { // START of testing crosshair this->crosshairNear_.setBillboardSet("Orxonox/Crosshair", ColourValue(1.0, 1.0, 0.0), 1); this->crosshairFar_.setBillboardSet("Orxonox/Crosshair", ColourValue(1.0, 1.0, 0.0), 1); this->chNearNode_ = this->getNode()->createChildSceneNode(this->getName() + "near", Vector3(50.0, 0.0, 0.0)); this->chNearNode_->setInheritScale(false); this->chFarNode_ = this->getNode()->createChildSceneNode(this->getName() + "far", Vector3(200.0, 0.0, 0.0)); this->chFarNode_->setInheritScale(false); this->chNearNode_->attachObject(this->crosshairNear_.getBillboardSet()); this->chNearNode_->setScale(0.2, 0.2, 0.2); this->chFarNode_->attachObject(this->crosshairFar_.getBillboardSet()); this->chFarNode_->setScale(0.4, 0.4, 0.4); } createCamera(); // END of testing crosshair } void SpaceShip::setConfigValues() { SetConfigValue(bInvertYAxis_, false).description("Set this to true for joystick-like mouse behaviour (mouse up = ship down)."); SetConfigValue(reloadTime_, 0.125).description("The reload time of the weapon in seconds"); SetConfigValue(testvector_, Vector3()).description("asdfblah"); } void SpaceShip::setCamera(const std::string& camera) { camName_=camera; // change camera attributes here, if you want to ;) } void SpaceShip::getFocus(){ COUT(4) << "requesting focus" << std::endl; if(network::Client::getSingleton()==0 || network::Client::getSingleton()->getShipID()==objectID) CameraHandler::getInstance()->requestFocus(cam_); } Camera* SpaceShip::getCamera(){ return cam_; } void SpaceShip::createCamera(){ // COUT(4) << "begin camera creation" << std::endl; this->camNode_ = this->getNode()->createChildSceneNode(camName_); COUT(4) << "position: (this)" << this->getNode()->getPosition() << std::endl; this->camNode_->setPosition(Vector3(-50,0,10)); // Quaternion q1 = Quaternion(Radian(Degree(90)),Vector3(0,-1,0)); // Quaternion q2 = Quaternion(Radian(Degree(90)),Vector3(0,0,-1)); // camNode_->setOrientation(q1*q2); COUT(4) << "position: (cam)" << this->camNode_->getPosition() << std::endl; cam_ = new Camera(this->camNode_); cam_->setTargetNode(this->getNode()); // cam->setPosition(Vector3(0,-350,0)); Quaternion q1 = Quaternion(Radian(Degree(90)),Vector3(0,-1,0)); Quaternion q2 = Quaternion(Radian(Degree(90)),Vector3(1,0,0)); camNode_->setOrientation(q2*q1); if(network::Client::getSingleton()!=0 && network::Client::getSingleton()->getShipID()==objectID){ this->setBacksync(true); CameraHandler::getInstance()->requestFocus(cam_); } } void SpaceShip::setMaxSpeed(float value) { this->maxSpeed_ = value; } void SpaceShip::setMaxSideAndBackSpeed(float value) { this->maxSideAndBackSpeed_ = value; } void SpaceShip::setMaxRotation(float value) { this->maxRotation_ = value; this->maxRotationRadian_ = Radian(value); } void SpaceShip::setTransAcc(float value) { this->translationAcceleration_ = value; } void SpaceShip::setRotAcc(float value) { this->rotationAcceleration_ = value; this->rotationAccelerationRadian_ = Radian(value); } void SpaceShip::setTransDamp(float value) { this->translationDamping_ = value; } void SpaceShip::setRotDamp(float value) { this->rotationDamping_ = value; this->rotationDampingRadian_ = Radian(value); } /** @brief XML loading and saving. @param xmlelement The XML-element @param loading Loading (true) or saving (false) @return The XML-element */ void SpaceShip::XMLPort(Element& xmlelement, XMLPort::Mode mode) { Model::XMLPort(xmlelement, mode); XMLPortParamLoadOnly(SpaceShip, "camera", setCamera, xmlelement, mode); XMLPortParamLoadOnly(SpaceShip, "maxSpeed", setMaxSpeed, xmlelement, mode); XMLPortParamLoadOnly(SpaceShip, "maxSideAndBackSpeed", setMaxSideAndBackSpeed, xmlelement, mode); XMLPortParamLoadOnly(SpaceShip, "maxRotation", setMaxRotation, xmlelement, mode); XMLPortParamLoadOnly(SpaceShip, "transAcc", setTransAcc, xmlelement, mode); XMLPortParamLoadOnly(SpaceShip, "rotAcc", setRotAcc, xmlelement, mode); XMLPortParamLoadOnly(SpaceShip, "transDamp", setTransDamp, xmlelement, mode); XMLPortParamLoadOnly(SpaceShip, "rotDamp", setRotDamp, xmlelement, mode); myShip_=true; // TODO: this is only a hack SpaceShip::create(); getFocus(); } int sgn(float x) { if (x >= 0) return 1; else return -1; } std::string SpaceShip::whereAmI() { return getConvertedValue(SpaceShip::getLocalShip()->getPosition().x) + " " + getConvertedValue(SpaceShip::getLocalShip()->getPosition().y) + " " + getConvertedValue(SpaceShip::getLocalShip()->getPosition().z); } Vector3 SpaceShip::getDir() { return currentDir_; } Vector3 SpaceShip::getOrth(){ return currentOrth_; } float SpaceShip::getMaxSpeed() { return maxSpeed_; } void SpaceShip::tick(float dt) { currentDir_ = getOrientation()*initialDir_; currentOrth_ = getOrientation()*initialOrth_; if (this->cam_) this->cam_->tick(dt); if (this->redNode_ && this->greenNode_) { this->blinkTime_ += dt; float redScale = 0.15 + 0.15 * sin(this->blinkTime_ * 10.0); float greenScale = 0.15 - 0.15 * sin(this->blinkTime_ * 10.0); this->redNode_->setScale(redScale, redScale, redScale); this->greenNode_->setScale(greenScale, greenScale, greenScale); } if (this->timeToReload_ > 0) this->timeToReload_ -= dt; else this->timeToReload_ = 0; if (this->bLMousePressed_ && this->timeToReload_ <= 0) { Projectile *p; if (this->isExactlyA(Class(SpaceShip))) p = new RotatingProjectile(this); else p = new Projectile(this); p->setColour(this->getProjectileColour()); p->create(); if(p->classID==0) COUT(3) << "generated projectile with classid 0" << std::endl; // TODO: remove this output p->setBacksync(true); this->timeToReload_ = this->reloadTime_; } // ##################################### // ############# STEERING ############## // ##################################### if (this->velocity_.x > this->maxSpeed_) this->velocity_.x = this->maxSpeed_; if (this->velocity_.x < -this->maxSideAndBackSpeed_) this->velocity_.x = -this->maxSideAndBackSpeed_; if (this->velocity_.y > this->maxSideAndBackSpeed_) this->velocity_.y = this->maxSideAndBackSpeed_; if (this->velocity_.y < -this->maxSideAndBackSpeed_) this->velocity_.y = -this->maxSideAndBackSpeed_; if (this->rotationRate_ > this->maxRotationRadian_) this->rotationRate_ = this->maxRotationRadian_; if (this->rotationRate_ < -this->maxRotationRadian_) this->rotationRate_ = -this->maxRotationRadian_; if (this->acceleration_.x == 0) { if (this->velocity_.x > 0) { this->velocity_.x -= (this->translationDamping_ * dt); if (this->velocity_.x < 0) this->velocity_.x = 0; } else if (this->velocity_.x < 0) { this->velocity_.x += (this->translationDamping_ * dt); if (this->velocity_.x > 0) this->velocity_.x = 0; } } if (this->acceleration_.y == 0) { if (this->velocity_.y > 0) { this->velocity_.y -= (this->translationDamping_ * dt); if (this->velocity_.y < 0) this->velocity_.y = 0; } else if (this->velocity_.y < 0) { this->velocity_.y += (this->translationDamping_ * dt); if (this->velocity_.y > 0) this->velocity_.y = 0; } } if (this->momentum_ == this->zeroRadian_) { if (this->rotationRate_ > this->zeroRadian_) { this->rotationRate_ -= (this->rotationDampingRadian_ * dt); if (this->rotationRate_ < this->zeroRadian_) this->rotationRate_ = 0; } else if (this->rotationRate_ < this->zeroRadian_) { this->rotationRate_ += (this->rotationDampingRadian_ * dt); if (this->rotationRate_ > this->zeroRadian_) this->rotationRate_ = 0; } } WorldEntity::tick(dt); this->roll(this->mouseXRotation_ * dt); if (this->bInvertYAxis_) this->yaw(Radian(-this->mouseYRotation_ * dt)); else this->yaw(Radian(this->mouseYRotation_ * dt)); if (this->acceleration_.x > 0) this->tt_->setRate(emitterRate_); else this->tt_->setRate(0); if( myShip_ ) { COUT(4) << "steering our ship: " << objectID << std::endl; this->acceleration_.x = 0; this->acceleration_.y = 0; this->momentum_ = 0; this->mouseXRotation_ = Radian(0); this->mouseYRotation_ = Radian(0); this->bLMousePressed_ = false; }/*else COUT(4) << "not steering ship: " << objectID << " our ship: " << network::Client::getSingleton()->getShipID() << std::endl;*/ } void SpaceShip::movePitch(float val) { getLocalShip()->setMovePitch(val); } void SpaceShip::moveYaw(float val) { getLocalShip()->setMoveYaw(val); } void SpaceShip::moveRoll(float val) { getLocalShip()->setMoveRoll(val); } void SpaceShip::moveLongitudinal(float val) { getLocalShip()->setMoveLongitudinal(val); } void SpaceShip::moveLateral(float val) { getLocalShip()->setMoveLateral(val); } void SpaceShip::fire() { getLocalShip()->doFire(); } void SpaceShip::setMovePitch(float val) { val = -val * val * sgn(val) * this->rotationAcceleration_; if (val > this->maxRotation_) val = this->maxRotation_; if (val < -this->maxRotation_) val = -this->maxRotation_; this->mouseYRotation_ = Radian(val); } void SpaceShip::setMoveYaw(float val) { val = -val * val * sgn(val) * this->rotationAcceleration_; if (val > this->maxRotation_) val = this->maxRotation_; if (val < -this->maxRotation_) val = -this->maxRotation_; this->mouseXRotation_ = Radian(val); } void SpaceShip::setMoveRoll(float val) { this->momentum_ = Radian(-this->rotationAccelerationRadian_ * val); //COUT(3) << "rotating val: " << val << " acceleration: " << this->rotationAccelerationRadian_.valueDegrees() << std::endl; } void SpaceShip::setMoveLongitudinal(float val) { this->acceleration_.x = this->translationAcceleration_ * val; } void SpaceShip::setMoveLateral(float val) { this->acceleration_.y = -this->translationAcceleration_ * val; } void SpaceShip::doFire() { this->bLMousePressed_ = true; } }