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source: code/branches/network/src/orxonox/objects/SpaceShipAI.h @ 1479

Last change on this file since 1479 was 1479, checked in by landauf, 16 years ago

added something like an AI… or at least something thats pretty close to what we call AI. it's not that clever, sometimes it does some sign errors. but hey, I don't care, at least it makes the game look more living.

File size: 2.1 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _SpaceShipAI_H__
30#define _SpaceShipAI_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "SpaceShip.h"
35#include "tools/Timer.h"
36#include "util/Math.h"
37
38#define NUM_AI_TEAMS 3
39
40namespace orxonox
41{
42    class SpaceShipAI : public SpaceShip
43    {
44        public:
45            SpaceShipAI();
46            static void createEnemy(int num);
47            static void killEnemies(int num);
48
49        private:
50            virtual void tick(float dt);
51            virtual ColourValue getProjectileColour() const;
52
53            void action();
54
55            void moveToTargetPosition(float dt);
56            void searchNewTargetPosition();
57            void forgetTarget();
58            void searchNewTarget();
59            void aimAtTarget();
60            bool isCloseAtTarget(float distance);
61            bool isLookingAtTarget(float angle);
62
63            Timer<SpaceShipAI> actionTimer_;
64
65            bool alive_;
66            bool bHasTargetPosition_;
67            Vector3 targetPosition_;
68            SpaceShip* target_;
69            bool bShooting_;
70
71            ColourValue teamColours_[NUM_AI_TEAMS + 1];
72    };
73}
74
75#endif /* _SpaceShipAI_H__ */
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