1 | #ifndef _WorldEntity_H__ |
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2 | #define _WorldEntity_H__ |
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3 | |
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4 | #include <OgreSceneManager.h> |
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5 | #include <OgreSceneNode.h> |
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6 | |
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7 | #include "../OrxonoxPrereqs.h" |
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8 | |
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9 | #include "util/Math.h" |
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10 | #include "util/XMLIncludes.h" |
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11 | #include "network/Synchronisable.h" |
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12 | //#include "util/tinyxml/tinyxml.h" |
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13 | #include "core/BaseObject.h" |
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14 | #include "core/Tickable.h" |
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15 | #include "../tools/Mesh.h" |
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16 | |
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17 | namespace orxonox |
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18 | { |
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19 | class _OrxonoxExport WorldEntity : public BaseObject, public Tickable//, public network::Synchronisable |
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20 | { |
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21 | public: |
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22 | WorldEntity(); |
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23 | virtual ~WorldEntity(); |
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24 | |
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25 | virtual void tick(float dt); |
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26 | virtual void loadParams(TiXmlElement* xmlElem); |
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27 | virtual void XMLPort(Element& xmlelement, bool loading); |
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28 | bool create(); |
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29 | |
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30 | void attachWorldEntity(WorldEntity* entity); |
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31 | const WorldEntity* getAttachedWorldEntity(unsigned int index); |
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32 | |
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33 | inline Ogre::SceneNode* getNode() |
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34 | { return this->node_; } |
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35 | |
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36 | inline void setNode(Ogre::SceneNode* node) |
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37 | { this->node_ = node; } |
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38 | |
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39 | inline void setPosition(const Vector3& pos) |
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40 | { this->node_->setPosition(pos); } |
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41 | inline void setPositionLoader1(const Vector3& pos) |
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42 | { this->node_->setPosition(pos); } |
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43 | inline void setPositionLoader2(Real x, Real y, Real z) |
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44 | { this->node_->setPosition(x, y, z); } |
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45 | inline void setPosition(Real x, Real y, Real z) |
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46 | { this->node_->setPosition(x, y, z); } |
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47 | inline const Vector3& getPosition() const |
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48 | { return this->node_->getPosition(); } |
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49 | |
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50 | inline void translate(const Vector3 &d, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_PARENT) |
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51 | { this->node_->translate(d, relativeTo); } |
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52 | inline void translate(Real x, Real y, Real z, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_PARENT) |
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53 | { this->node_->translate(x, y, z, relativeTo); } |
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54 | inline void translate(const Matrix3 &axes, const Vector3 &move, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_PARENT) |
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55 | { this->node_->translate(axes, move, relativeTo); } |
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56 | inline void translate(const Matrix3 &axes, Real x, Real y, Real z, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_PARENT) |
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57 | { this->node_->translate(axes, x, y, z, relativeTo); } |
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58 | |
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59 | inline void yaw(const Radian &angle, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_LOCAL) |
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60 | { this->node_->yaw(angle, relativeTo); } |
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61 | inline void pitch(const Radian &angle, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_LOCAL) |
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62 | { this->node_->pitch(angle, relativeTo); } |
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63 | inline void roll(const Radian &angle, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_LOCAL) |
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64 | { this->node_->roll(angle, relativeTo); } |
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65 | void setYawPitchRoll(const Degree& yaw, const Degree& pitch, const Degree& roll); |
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66 | |
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67 | inline void setYaw(const Degree &angle) |
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68 | { this->node_->yaw(angle, Ogre::Node::TS_LOCAL); } |
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69 | inline void setPitch(const Degree &angle) |
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70 | { this->node_->pitch(angle, Ogre::Node::TS_LOCAL); } |
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71 | inline void setRoll(const Degree &angle) |
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72 | { this->node_->roll(angle, Ogre::Node::TS_LOCAL); } |
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73 | |
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74 | inline const Ogre::Quaternion& getOrientation() |
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75 | { return this->node_->getOrientation(); } |
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76 | inline void setOrientation(const Ogre::Quaternion& quat) |
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77 | { this->node_->setOrientation(quat); } |
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78 | inline void rotate(const Vector3 &axis, const Radian &angle, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_LOCAL) |
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79 | { this->node_->rotate(axis, angle, relativeTo); } |
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80 | inline void setDirectionLoader(Real x, Real y, Real z) |
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81 | { this->setDirection(x, y, z); } |
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82 | inline void setDirection(Real x, Real y, Real z, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_LOCAL, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z) |
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83 | { this->node_->setDirection(x, y, z, relativeTo, localDirectionVector); } |
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84 | inline void setDirection(const Vector3 &vec, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_LOCAL, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z) |
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85 | { this->node_->setDirection(vec, relativeTo, localDirectionVector); } |
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86 | inline void lookAt(const Vector3 &targetPoint, Ogre::Node::TransformSpace relativeTo, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z) |
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87 | { this->node_->lookAt(targetPoint, relativeTo, localDirectionVector); } |
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88 | |
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89 | inline void setScale(const Vector3 &scale) |
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90 | { this->node_->setScale(scale); } |
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91 | inline void setScale(Real x, Real y, Real z) |
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92 | { this->node_->setScale(x, y, z); } |
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93 | inline void setScale(Real scale) |
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94 | { this->node_->setScale(scale, scale, scale); } |
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95 | inline void setTotalScale(Real scale) |
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96 | { this->node_->setScale(scale, scale, scale); } |
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97 | inline const Vector3& getScale(void) const |
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98 | { return this->node_->getScale(); } |
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99 | inline void scale(const Vector3 &scale) |
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100 | { this->node_->scale(scale); } |
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101 | inline void scale(Real x, Real y, Real z) |
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102 | { this->node_->scale(x, y, z); } |
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103 | inline void scale(Real scale) |
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104 | { this->node_->scale(scale, scale, scale); } |
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105 | |
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106 | inline void attachObject(Ogre::MovableObject *obj) |
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107 | { this->node_->attachObject(obj); } |
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108 | inline void attachObject(Mesh &mesh) |
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109 | { this->node_->attachObject(mesh.getEntity()); } |
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110 | inline void detachObject(Ogre::MovableObject *obj) |
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111 | { this->node_->detachObject(obj); } |
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112 | inline void detachAllObjects() |
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113 | { this->node_->detachAllObjects(); } |
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114 | |
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115 | inline void setVelocity(const Vector3& velocity) |
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116 | { this->velocity_ = velocity; } |
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117 | inline void setVelocity(Real x, Real y, Real z) |
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118 | { this->velocity_.x = x; this->velocity_.y = y; this->velocity_.z = z; } |
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119 | inline const Vector3& getVelocity() const |
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120 | { return this->velocity_; } |
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121 | |
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122 | inline void setAcceleration(const Vector3& acceleration) |
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123 | { this->acceleration_ = acceleration; } |
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124 | inline void setAcceleration(Real x, Real y, Real z) |
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125 | { this->acceleration_.x = x; this->acceleration_.y = y; this->acceleration_.z = z; } |
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126 | inline const Vector3& getAcceleration() const |
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127 | { return this->acceleration_; } |
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128 | |
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129 | inline void setRotationAxisLoader(const Vector3& axis) |
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130 | { this->rotationAxis_ = axis; } |
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131 | inline void setRotationAxis(const Vector3& axis) |
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132 | { this->rotationAxis_ = axis; } |
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133 | inline void setRotationAxis(Real x, Real y, Real z) |
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134 | { this->rotationAxis_.x = x; this->rotationAxis_.y = y; this->rotationAxis_.z = z; } |
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135 | inline const Vector3& getRotationAxis() const |
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136 | { return this->rotationAxis_; } |
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137 | |
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138 | // inline void setRotationRate(const Radian& angle) |
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139 | // { this->rotationRate_ = angle; } |
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140 | inline void setRotationRate(const Degree& angle) |
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141 | { this->rotationRate_ = angle; this->setStatic(angle == Degree(0)); } |
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142 | inline const Radian& getRotationRate() const |
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143 | { return this->rotationRate_; } |
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144 | |
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145 | inline void setMomentum(const Radian& angle) |
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146 | { this->momentum_ = angle; } |
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147 | inline void setMomentum(const Degree& angle) |
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148 | { this->momentum_ = angle; } |
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149 | inline const Radian& getMomentum() const |
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150 | { return this->momentum_; } |
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151 | |
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152 | inline void setStatic(bool bStatic) |
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153 | { this->bStatic_ = bStatic; } |
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154 | inline bool isStatic() |
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155 | { return this->bStatic_; } |
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156 | |
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157 | protected: |
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158 | void registerAllVariables(); |
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159 | |
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160 | Vector3 velocity_; |
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161 | Vector3 acceleration_; |
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162 | Vector3 rotationAxis_; |
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163 | Radian rotationRate_; |
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164 | Radian momentum_; |
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165 | |
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166 | private: |
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167 | static unsigned int worldEntityCounter_s; |
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168 | Ogre::SceneNode* node_; |
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169 | bool bStatic_; |
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170 | std::vector<WorldEntity*> attachedWorldEntities_; |
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171 | }; |
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172 | } |
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173 | |
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174 | #endif /* _WorldEntity_H__ */ |
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