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source: code/branches/network/src/orxonox/objects/infos/Level.cc @ 2051

Last change on this file since 2051 was 2040, checked in by rgrieder, 16 years ago

reverted those svn:eol-style "native" properties: Tomorrow then.

File size: 4.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "Level.h"
31
32#include "core/CoreIncludes.h"
33#include "core/XMLPort.h"
34#include "core/Loader.h"
35#include "core/XMLFile.h"
36#include "core/Template.h"
37
38#include "Settings.h"
39#include "LevelManager.h"
40#include "PlayerInfo.h"
41#include "objects/gametypes/Gametype.h"
42
43#include "util/Math.h"
44
45namespace orxonox
46{
47    CreateFactory(Level);
48
49    Level::Level(BaseObject* creator) : Info(creator)
50    {
51        RegisterObject(Level);
52
53        this->registerVariables();
54        this->xmlfilename_ = this->getFilename();
55
56        if (this->xmlfilename_.length() >= Settings::getDataPath().length())
57            this->xmlfilename_ = this->xmlfilename_.substr(Settings::getDataPath().length());
58
59        COUT(0) << "created Level" << std::endl;
60    }
61
62    Level::~Level()
63    {
64        if (this->isInitialized())
65        {
66            LevelManager::getInstance().releaseActivity(this);
67
68            if (this->xmlfile_)
69                Loader::unload(this->xmlfile_);
70        }
71    }
72
73    void Level::XMLPort(Element& xmlelement, XMLPort::Mode mode)
74    {
75        SUPER(Level, XMLPort, xmlelement, mode);
76
77        XMLPortParam(Level, "description", setDescription, getDescription, xmlelement, mode);
78        XMLPortParam(Level, "gametype", setGametypeString, getGametypeString, xmlelement, mode).defaultValues("Gametype");
79
80        XMLPortObjectExtended(Level, BaseObject, "", addObject, getObject, xmlelement, mode, true, false);
81    }
82
83    void Level::registerVariables()
84    {
85        REGISTERSTRING(this->xmlfilename_, network::direction::toclient, new network::NetworkCallback<Level>(this, &Level::networkcallback_applyXMLFile));
86        REGISTERSTRING(this->name_,        network::direction::toclient, new network::NetworkCallback<Level>(this, &Level::changedName));
87        REGISTERSTRING(this->description_, network::direction::toclient);
88    }
89
90    void Level::networkcallback_applyXMLFile()
91    {
92        COUT(0) << "Loading level \"" << this->xmlfilename_ << "\"..." << std::endl;
93
94        ClassTreeMask mask;
95        mask.exclude(Class(BaseObject));
96        mask.include(Class(Template));
97
98        this->xmlfile_ = new XMLFile(Settings::getDataPath() + this->xmlfilename_, mask);
99
100        Loader::open(this->xmlfile_);
101    }
102
103    void Level::setGametypeString(const std::string& gametype)
104    {
105        Identifier* identifier = ClassByString(gametype);
106        if (identifier && identifier->isA(Class(Gametype)))
107        {
108            this->gametype_ = gametype;
109
110            Gametype* rootgametype = dynamic_cast<Gametype*>(identifier->fabricate(this));
111            this->setGametype(rootgametype);
112
113            for (std::list<BaseObject*>::iterator it = this->objects_.begin(); it != this->objects_.end(); ++it)
114                (*it)->setGametype(rootgametype);
115
116            LevelManager::getInstance().requestActivity(this);
117        }
118    }
119
120
121    void Level::addObject(BaseObject* object)
122    {
123        this->objects_.push_back(object);
124        object->setGametype(this->getGametype());
125    }
126
127    BaseObject* Level::getObject(unsigned int index) const
128    {
129        unsigned int i = 0;
130        for (std::list<BaseObject*>::const_iterator it = this->objects_.begin(); it != this->objects_.end(); ++it)
131        {
132            if (i == index)
133                return (*it);
134            ++i;
135        }
136        return 0;
137    }
138
139    void Level::playerEntered(PlayerInfo* player)
140    {
141        COUT(0) << "player entered level" << std::endl;
142        player->setGametype(this->getGametype());
143    }
144
145    void Level::playerLeft(PlayerInfo* player)
146    {
147        player->setGametype(0);
148    }
149}
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