1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Damian 'Mozork' Frick |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "OrxonoxStableHeaders.h" |
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30 | #include "AddQuestHint.h" |
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31 | |
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32 | #include "core/CoreIncludes.h" |
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33 | #include "util/Exception.h" |
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34 | |
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35 | #include "QuestManager.h" |
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36 | #include "QuestItem.h" |
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37 | #include "QuestHint.h" |
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38 | |
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39 | namespace orxonox { |
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40 | |
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41 | CreateFactory(AddQuestHint); |
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42 | |
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43 | AddQuestHint::AddQuestHint(BaseObject* creator) : QuestEffect(creator) |
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44 | { |
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45 | RegisterObject(AddQuestHint); |
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46 | } |
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47 | |
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48 | /** |
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49 | @brief |
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50 | Destructor. |
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51 | */ |
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52 | AddQuestHint::~AddQuestHint() |
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53 | { |
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54 | } |
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55 | |
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56 | void AddQuestHint::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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57 | { |
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58 | SUPER(AddQuestHint, XMLPort, xmlelement, mode); |
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59 | |
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60 | XMLPortParam(AddQuestHint, "hintId", setHintId, getHintId, xmlelement, mode); |
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61 | |
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62 | } |
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63 | |
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64 | inline void AddQuestHint::setHintId(const std::string & id) |
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65 | { |
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66 | if(!QuestItem::isId(id)) |
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67 | { |
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68 | COUT(2) << "Invalid id. QuestItem id {" << id << "} could not be set." << std::endl; |
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69 | return; |
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70 | } |
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71 | this->hintId_ = id; |
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72 | } |
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73 | |
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74 | /** |
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75 | @brief |
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76 | Invokes the effect. |
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77 | @param player |
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78 | The player. |
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79 | @return |
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80 | Returns true if the effect was successfully invoked. |
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81 | */ |
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82 | bool AddQuestHint::invoke(Player* player) |
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83 | { |
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84 | if(player == NULL) |
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85 | { |
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86 | COUT(2) << "The input player is NULL." << std::endl; |
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87 | return false; |
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88 | } |
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89 | |
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90 | try |
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91 | { |
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92 | QuestHint* hint = QuestManager::findHint(this->hintId_); |
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93 | if(!hint->activate(player)) |
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94 | { |
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95 | return false; |
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96 | } |
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97 | } |
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98 | catch(const Exception& e) |
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99 | { |
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100 | COUT(2) << e.getFullDescription() << std::endl; |
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101 | return false; |
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102 | } |
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103 | |
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104 | return true; |
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105 | |
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106 | } |
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107 | } |
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