1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Damian 'Mozork' Frick |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "OrxonoxStableHeaders.h" |
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30 | #include "LocalQuest.h" |
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31 | |
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32 | #include "core/CoreIncludes.h" |
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33 | #include "util/Exception.h" |
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34 | |
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35 | namespace orxonox { |
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36 | |
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37 | CreateFactory(LocalQuest); |
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38 | |
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39 | LocalQuest::LocalQuest(BaseObject* creator) : Quest(creator) |
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40 | { |
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41 | RegisterObject(LocalQuest); |
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42 | |
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43 | this->initialize(); |
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44 | } |
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45 | |
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46 | /** |
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47 | @brief |
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48 | Destructor. |
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49 | */ |
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50 | LocalQuest::~LocalQuest() |
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51 | { |
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52 | |
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53 | } |
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54 | |
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55 | void LocalQuest::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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56 | { |
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57 | SUPER(LocalQuest, XMLPort, xmlelement, mode); |
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58 | |
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59 | COUT(3) << "New LocalQuest {" << this->getId() << "} created." << std::endl; |
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60 | } |
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61 | |
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62 | void LocalQuest::initialize(void) |
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63 | { |
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64 | RegisterObject(LocalQuest); |
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65 | } |
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66 | |
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67 | /** |
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68 | @brief |
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69 | Checks whether the quest can be started. |
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70 | @param player |
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71 | The player for whom is to be checked. |
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72 | @return |
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73 | Returns true if the quest can be started, false if not. |
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74 | @throws |
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75 | Throws an exception if isInactive(Player*) throws one. |
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76 | */ |
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77 | bool LocalQuest::isStartable(const Player* player) const |
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78 | { |
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79 | return this->isInactive(player); |
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80 | } |
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81 | |
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82 | /** |
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83 | @brief |
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84 | Checks whether the quest can be failed. |
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85 | @param player |
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86 | The player for whom is to be checked. |
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87 | @return |
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88 | Returns true if the quest can be failed, false if not. |
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89 | @throws |
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90 | Throws an exception if isActive(Player*) throws one. |
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91 | */ |
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92 | bool LocalQuest::isFailable(const Player* player) const |
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93 | { |
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94 | return this->isActive(player); |
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95 | } |
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96 | |
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97 | /** |
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98 | @brief |
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99 | Checks whether the quest can be completed. |
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100 | @param player |
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101 | The player for whom is to be checked. |
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102 | @return |
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103 | Returns true if the quest can be completed, false if not. |
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104 | @throws |
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105 | Throws an exception if isInactive(Player*) throws one. |
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106 | */ |
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107 | bool LocalQuest::isCompletable(const Player* player) const |
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108 | { |
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109 | return this->isActive(player); |
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110 | } |
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111 | |
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112 | /** |
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113 | @brief |
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114 | Returns the status of the quest for a specific player. |
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115 | @param player |
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116 | The player. |
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117 | @return |
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118 | Returns the status of the quest for the input player. |
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119 | @throws |
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120 | Throws an Exception if player is NULL. |
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121 | */ |
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122 | questStatus::Enum LocalQuest::getStatus(const Player* player) const |
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123 | { |
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124 | if(player == NULL) |
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125 | { |
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126 | ThrowException(Argument, "The input Player* is NULL."); |
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127 | } |
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128 | |
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129 | std::map<Player*, questStatus::Enum>::const_iterator it = this->playerStatus_.find((Player*)(void*)player); //Thx. to x3n for the (Player*)(void*) 'hack'. |
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130 | if (it != this->playerStatus_.end()) |
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131 | { |
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132 | return it->second; |
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133 | } |
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134 | return questStatus::inactive; |
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135 | } |
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136 | |
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137 | /** |
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138 | @brief |
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139 | Sets the status for a specific player. |
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140 | But be careful wit this one, the status will just be set without checking for its validity. You have to know what you're doing. |
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141 | @param player |
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142 | The player. |
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143 | @param status |
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144 | The status. |
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145 | @return |
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146 | Returns false if player is NULL. |
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147 | */ |
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148 | bool LocalQuest::setStatus(Player* player, const questStatus::Enum & status) |
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149 | { |
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150 | if(player == NULL) |
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151 | { |
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152 | return false; |
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153 | } |
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154 | this->playerStatus_[player] = status; |
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155 | return true; |
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156 | } |
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157 | |
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158 | } |
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