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source: code/branches/network/src/orxonox/objects/weapon/BulletManager.h @ 920

Last change on this file since 920 was 917, checked in by rgrieder, 17 years ago
  • merged all changes in the input branch into this one
  • moved Tickable to core (would have created circular library dependencies)
  • exported OrxListener to a separate file, soon to be deleted
changed
, &&, XOR back to or, and, xor because I found the necessary include file for VC++
  • created abortRequest() in Orxonox.cc to call for a smooth end of the game (an alternative would be to make tick() return a boolean, like it is with frameStarted())
File size: 1.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software: you can redistribute it and/or modify
8 *   it under the terms of the GNU General Public License as published by
9 *   the Free Software Foundation, either version 3 of the License, or
10 *   (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program.  If not, see <http://www.gnu.org/licenses/>.
19 *
20 *
21 *   Author:
22 *      Reto Grieder
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28
29#ifndef _BulletManager_H__
30#define _BulletManager_H__
31
32#include <string>
33
34#include <OgrePrerequisites.h>
35
36#include "../../OrxonoxPrereqs.h"
37
38#include "network/Synchronisable.h"
39#include "util/tinyxml/tinyxml.h"
40#include "core/BaseObject.h"
41#include "core/Tickable.h"
42
43namespace orxonox {
44  class _OrxonoxExport BulletManager : public BaseObject, public network::Synchronisable, public Tickable
45  {
46  public:
47    BulletManager();
48          virtual ~BulletManager();
49
50    void addBullet(Bullet*);
51
52    int getAmmunitionID(const std::string&);
53
54    int getNumberOfAmmos();
55
56    virtual void tick(float dt);
57
58    inline virtual void loadParams(TiXmlElement* xmlElem) { BaseObject::loadParams(xmlElem); };
59
60  protected:
61    inline bool create() { return true; }
62
63    // Bullet array
64          Bullet **bullets_;
65          int bulletsSize_;
66          int bulletsIndex_;
67  };
68}
69
70#endif /* _BulletManager_H__ */
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