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source: code/branches/network/src/orxonox/objects/worldentities/MovableEntity.cc @ 2506

Last change on this file since 2506 was 2245, checked in by scheusso, 16 years ago

most coding is done, still testing now
types should get transfered in platform independent formats now

  • Property svn:eol-style set to native
File size: 6.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "MovableEntity.h"
31
32#include "core/CoreIncludes.h"
33#include "core/XMLPort.h"
34#include "core/Executor.h"
35#include "tools/Timer.h"
36
37namespace orxonox
38{
39    static const float MAX_RESYNCHRONIZE_TIME = 3.0f;
40
41    CreateFactory(MovableEntity);
42
43    MovableEntity::MovableEntity(BaseObject* creator) : WorldEntity(creator)
44    {
45        RegisterObject(MovableEntity);
46
47        this->velocity_ = Vector3::ZERO;
48        this->acceleration_ = Vector3::ZERO;
49        this->rotationAxis_ = Vector3::ZERO;
50        this->rotationRate_ = 0;
51        this->momentum_ = 0;
52
53        this->overwrite_position_ = Vector3::ZERO;
54        this->overwrite_orientation_ = Quaternion::IDENTITY;
55
56        this->registerVariables();
57    }
58
59    MovableEntity::~MovableEntity()
60    {
61    }
62
63    void MovableEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode)
64    {
65        SUPER(MovableEntity, XMLPort, xmlelement, mode);
66
67        XMLPortParamTemplate(MovableEntity, "velocity", setVelocity, getVelocity, xmlelement, mode, const Vector3&);
68        XMLPortParamTemplate(MovableEntity, "rotationaxis", setRotationAxis, getRotationAxis, xmlelement, mode, const Vector3&);
69        XMLPortParamTemplate(MovableEntity, "rotationrate", setRotationRate, getRotationRate, xmlelement, mode, const Degree&);
70    }
71
72    void MovableEntity::tick(float dt)
73    {
74        if (this->isActive())
75        {
76            this->velocity_ += (dt * this->acceleration_);
77            this->node_->translate(dt * this->velocity_);
78
79            this->rotationRate_ += (dt * this->momentum_);
80            this->node_->rotate(this->rotationAxis_, this->rotationRate_  * dt);
81        }
82    }
83
84    void MovableEntity::registerVariables()
85    {
86        registerVariable(this->velocity_.x, variableDirection::toclient);
87        registerVariable(this->velocity_.y, variableDirection::toclient);
88        registerVariable(this->velocity_.z, variableDirection::toclient);
89 
90        registerVariable(this->rotationAxis_.x, variableDirection::toclient);
91        registerVariable(this->rotationAxis_.y, variableDirection::toclient);
92        registerVariable(this->rotationAxis_.z, variableDirection::toclient);
93 
94        registerVariable(this->rotationRate_, variableDirection::toclient);
95 
96        registerVariable(this->overwrite_position_,    variableDirection::toclient, new NetworkCallback<MovableEntity>(this, &MovableEntity::overwritePosition));
97        registerVariable(this->overwrite_orientation_, variableDirection::toclient, new NetworkCallback<MovableEntity>(this, &MovableEntity::overwriteOrientation));
98    }
99
100    void MovableEntity::overwritePosition()
101    {
102        this->node_->setPosition(this->overwrite_position_);
103    }
104
105    void MovableEntity::overwriteOrientation()
106    {
107        this->node_->setOrientation(this->overwrite_orientation_);
108    }
109
110    void MovableEntity::clientConnected(unsigned int clientID)
111    {
112        new Timer<MovableEntity>(rnd() * MAX_RESYNCHRONIZE_TIME, false, this, createExecutor(createFunctor(&MovableEntity::resynchronize)), true);
113    }
114
115    void MovableEntity::clientDisconnected(unsigned int clientID)
116    {
117    }
118
119    void MovableEntity::resynchronize()
120    {
121        this->overwrite_position_ = this->getPosition();
122        this->overwrite_orientation_ = this->getOrientation();
123    }
124
125    void MovableEntity::setPosition(const Vector3& position)
126    {
127        this->node_->setPosition(position);
128        this->overwrite_position_ = this->node_->getPosition();
129    }
130
131    void MovableEntity::translate(const Vector3& distance, Ogre::Node::TransformSpace relativeTo)
132    {
133        this->node_->translate(distance, relativeTo);
134        this->overwrite_position_ = this->node_->getPosition();
135    }
136
137    void MovableEntity::setOrientation(const Quaternion& orientation)
138    {
139        this->node_->setOrientation(orientation);
140        this->overwrite_orientation_ = this->node_->getOrientation();
141    }
142
143    void MovableEntity::rotate(const Quaternion& rotation, Ogre::Node::TransformSpace relativeTo)
144    {
145        this->node_->rotate(rotation, relativeTo);
146        this->overwrite_orientation_ = this->node_->getOrientation();
147    }
148
149    void MovableEntity::yaw(const Degree& angle, Ogre::Node::TransformSpace relativeTo)
150    {
151        this->node_->yaw(angle, relativeTo);
152        this->overwrite_orientation_ = this->node_->getOrientation();
153    }
154
155    void MovableEntity::pitch(const Degree& angle, Ogre::Node::TransformSpace relativeTo)
156    {
157        this->node_->pitch(angle, relativeTo);
158        this->overwrite_orientation_ = this->node_->getOrientation();
159    }
160
161    void MovableEntity::roll(const Degree& angle, Ogre::Node::TransformSpace relativeTo)
162    {
163        this->node_->roll(angle, relativeTo);
164        this->overwrite_orientation_ = this->node_->getOrientation();
165    }
166
167    void MovableEntity::lookAt(const Vector3& target, Ogre::Node::TransformSpace relativeTo, const Vector3& localDirectionVector)
168    {
169        this->node_->lookAt(target, relativeTo, localDirectionVector);
170        this->overwrite_orientation_ = this->node_->getOrientation();
171    }
172
173    void MovableEntity::setDirection(const Vector3& direction, Ogre::Node::TransformSpace relativeTo, const Vector3& localDirectionVector)
174    {
175        this->node_->setDirection(direction, relativeTo, localDirectionVector);
176        this->overwrite_orientation_ = this->node_->getOrientation();
177    }
178}
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