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source: code/branches/network/src/orxonox/objects/worldentities/ParticleEmitter.cc @ 2504

Last change on this file since 2504 was 2245, checked in by scheusso, 16 years ago

most coding is done, still testing now
types should get transfered in platform independent formats now

  • Property svn:eol-style set to native
File size: 3.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30* @file
31* @brief class to control praticle effects
32*/
33
34#include "OrxonoxStableHeaders.h"
35
36#include "ParticleEmitter.h"
37
38#include "tools/ParticleInterface.h"
39#include "util/Exception.h"
40#include "core/CoreIncludes.h"
41#include "core/XMLPort.h"
42#include "objects/Scene.h"
43
44namespace orxonox
45{
46    CreateFactory(ParticleEmitter);
47
48    ParticleEmitter::ParticleEmitter(BaseObject* creator) : PositionableEntity(creator)
49    {
50        RegisterObject(ParticleEmitter);
51
52        if (!this->getScene() || !this->getScene()->getSceneManager())
53            ThrowException(AbortLoading, "Can't create Camera, no scene or no scene manager given.");
54
55        this->particles_ = 0;
56        this->LOD_ = LODParticle::normal;
57
58        this->registerVariables();
59    }
60
61    ParticleEmitter::~ParticleEmitter()
62    {
63        if (this->isInitialized() && this->particles_)
64            delete this->particles_;
65    }
66
67    void ParticleEmitter::XMLPort(Element& xmlelement, XMLPort::Mode mode)
68    {
69        SUPER(ParticleEmitter, XMLPort, xmlelement, mode);
70
71        XMLPortParam(ParticleEmitter, "lod",    setLODxml, getLODxml, xmlelement, mode).defaultValues(LODParticle::normal);
72        XMLPortParam(ParticleEmitter, "source", setSource, getSource, xmlelement, mode);
73    }
74
75    void ParticleEmitter::registerVariables()
76    {
77        registerVariable(this->source_, variableDirection::toclient, new NetworkCallback<ParticleEmitter>(this, &ParticleEmitter::sourceChanged));
78        registerVariable((int&)(this->LOD_),    variableDirection::toclient, new NetworkCallback<ParticleEmitter>(this, &ParticleEmitter::LODchanged));
79    }
80
81    void ParticleEmitter::changedVisibility()
82    {
83        SUPER(ParticleEmitter, changedVisibility);
84
85        if (this->particles_)
86            this->particles_->setVisible(this->isVisible());
87    }
88
89    void ParticleEmitter::changedActivity()
90    {
91        SUPER(ParticleEmitter, changedActivity);
92
93        if (this->particles_)
94            this->particles_->setEnabled(this->isActive());
95    }
96
97    void ParticleEmitter::sourceChanged()
98    {
99        if (this->particles_)
100            delete this->particles_;
101
102        if (this->getScene() && this->getScene()->getSceneManager())
103        {
104            try
105            {
106                this->particles_ = new ParticleInterface(this->getScene()->getSceneManager(), this->source_, this->LOD_);
107                this->particles_->addToSceneNode(this->getNode());
108                this->particles_->setVisible(this->isVisible());
109                this->particles_->setEnabled(this->isActive());
110            }
111            catch (...)
112            {
113                COUT(1) << "Error: Couln't load particle effect \"" << this->source_ << "\"" << std::endl;
114                this->particles_ = 0;
115            }
116        }
117        else
118            this->particles_ = 0;
119    }
120
121    void ParticleEmitter::LODchanged()
122    {
123        if (this->particles_)
124            this->particles_->setDetailLevel(this->LOD_);
125    }
126}
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