1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * |
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4 | * |
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5 | * License notice: |
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6 | * |
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7 | * This program is free software; you can redistribute it and/or |
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8 | * modify it under the terms of the GNU General Public License |
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9 | * as published by the Free Software Foundation; either version 2 |
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10 | * of the License, or (at your option) any later version. |
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11 | * |
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12 | * This program is distributed in the hope that it will be useful, |
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 | * GNU General Public License for more details. |
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16 | * |
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17 | * You should have received a copy of the GNU General Public License |
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18 | * along with this program; if not, write to the Free Software |
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19 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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20 | * |
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21 | * Author: |
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22 | * ... |
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23 | * Co-authors: |
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24 | * ... |
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25 | * |
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26 | */ |
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27 | |
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28 | /** |
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29 | * @file ParticleInterface.cc |
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30 | * @brief class to control praticle effects |
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31 | */ |
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32 | |
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33 | #include "OrxonoxStableHeaders.h" |
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34 | #include "ParticleInterface.h" |
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35 | |
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36 | // #include <OgreParticleSystem.h> |
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37 | // #include <Ogre.h> |
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38 | // #include <OIS/OIS.h> |
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39 | // #include <CEGUI/CEGUI.h> |
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40 | // #include <CEGUIRenderer.h> |
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41 | |
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42 | |
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43 | |
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44 | namespace orxonox { |
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45 | using namespace Ogre; |
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46 | |
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47 | ParticleInterface::ParticleInterface( SceneManager *sceneManager, std::string name, std::string templateName ) |
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48 | { |
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49 | sceneManager_ = sceneManager; |
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50 | particleSystem_ = sceneManager->createParticleSystem(name, templateName); |
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51 | |
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52 | //Variabeln einlesen, Emitter1_ ist Referenz-Emitter |
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53 | velocity_ = particleSystem_->getSpeedFactor(); |
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54 | colour_ = particleSystem_->getEmitter(0)->getColour(); |
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55 | rate_ = particleSystem_->getEmitter(0)->getEmissionRate(); |
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56 | distance_ = particleSystem_->getEmitter(0)->getTimeToLive(); |
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57 | |
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58 | //Anzahl der Emitter |
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59 | numberOfEmitters_ = particleSystem_->getNumEmitters(); |
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60 | standardizeEmitters(); |
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61 | } |
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62 | |
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63 | ParticleInterface::~ParticleInterface(void) |
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64 | { |
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65 | while(particleSystem_->getNumEmitters()>0) |
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66 | particleSystem_->removeEmitter(particleSystem_->getNumEmitters()-1); |
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67 | sceneManager_->destroyParticleSystem(particleSystem_); |
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68 | } |
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69 | |
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70 | void ParticleInterface::standardizeEmitters(void) |
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71 | { |
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72 | //Abgleichen der anderen Emitter an die Variabeln |
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73 | for (int i=0; i < numberOfEmitters_; i++) { |
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74 | particleSystem_->getEmitter(i)->setColour( colour_ ); |
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75 | particleSystem_->getEmitter(i)->setTimeToLive( distance_ ); |
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76 | particleSystem_->getEmitter(i)->setEmissionRate( rate_ ); |
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77 | } |
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78 | |
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79 | } |
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80 | |
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81 | void ParticleInterface::setVelocity(Real v) |
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82 | { |
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83 | velocity_ = v; |
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84 | //partikel anpassen |
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85 | particleSystem_->setSpeedFactor(v); |
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86 | } |
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87 | |
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88 | void ParticleInterface::setRate(float r) |
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89 | { |
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90 | rate_ = r; |
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91 | //partikel anpassen |
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92 | for (int i=0; i<numberOfEmitters_; i++) { |
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93 | particleSystem_->getEmitter(i)->setEmissionRate(rate_); |
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94 | } |
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95 | } |
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96 | |
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97 | void ParticleInterface::setDistance(Real d) |
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98 | { |
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99 | distance_ = d; |
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100 | //partikel anpassen |
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101 | for (int i=0; i < numberOfEmitters_; i++) { |
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102 | particleSystem_->getEmitter(i)->setTimeToLive(distance_); |
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103 | } |
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104 | } |
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105 | |
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106 | void ParticleInterface::setColour(ColourValue colour) |
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107 | { |
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108 | colour_ = colour; |
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109 | //partikel anpassen |
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110 | for (int i=0; i < numberOfEmitters_; i++) { |
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111 | particleSystem_->getEmitter(i)->setColour(colour_); |
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112 | } |
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113 | } |
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114 | |
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115 | ParticleEmitter* ParticleInterface::getEmitter( int emitterNr ) |
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116 | { |
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117 | if ( (emitterNr >= numberOfEmitters_) || (emitterNr < 0) ) return NULL; |
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118 | return particleSystem_->getEmitter(emitterNr); |
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119 | } |
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120 | |
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121 | void ParticleInterface::newEmitter () |
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122 | { |
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123 | particleSystem_->addEmitter(particleSystem_->getEmitter(0)->getType()); |
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124 | particleSystem_->getEmitter(0)->copyParametersTo( particleSystem_->getEmitter(numberOfEmitters_) ); |
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125 | numberOfEmitters_++; |
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126 | } |
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127 | |
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128 | // TODO check if this really works |
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129 | Vector3 ParticleInterface::getPositionOfEmitter ( int emitterNr ) |
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130 | { |
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131 | return particleSystem_->getEmitter(emitterNr)->getPosition(); |
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132 | } |
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133 | |
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134 | void ParticleInterface::setDirection ( Vector3 direction ) |
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135 | { |
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136 | for(int i=0; i < numberOfEmitters_; i++) { |
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137 | particleSystem_->getEmitter(i)->setDirection(direction); |
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138 | } |
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139 | } |
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140 | |
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141 | void ParticleInterface::switchEnable(){ |
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142 | bool enable=(!(particleSystem_->getEmitter(0)->getEnabled())); |
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143 | for(int i=0; i < numberOfEmitters_; i++) { |
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144 | particleSystem_->getEmitter(i)->setEnabled(enable); |
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145 | } |
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146 | } |
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147 | |
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148 | } |
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