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source: code/branches/network/src/orxonox/tools/Light.cc @ 1455

Last change on this file since 1455 was 1056, checked in by landauf, 17 years ago

don't panic, no codechanges!
added a link to www.orxonox.net

File size: 1.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      ...
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "Light.h"
31
32#include <sstream>
33
34#include <OgreSceneManager.h>
35
36#include "GraphicsEngine.h"
37
38namespace orxonox
39{
40    unsigned int Light::lightCounter_s = 0;
41
42    Light::Light()
43    {
44        this->light_ = 0;
45    }
46
47    void Light::setLight(Ogre::Light::LightTypes type, const ColourValue& diffuse, const ColourValue& specular)
48    {
49        std::ostringstream name;
50        name << (Light::lightCounter_s++);
51        this->light_ = GraphicsEngine::getSingleton().getSceneManager()->createLight("Light" + name.str());
52        this->light_->setType(type);
53        this->light_->setDiffuseColour(diffuse);
54        this->light_->setSpecularColour(specular);
55    }
56
57    Light::~Light()
58    {
59        if (this->light_)
60            GraphicsEngine::getSingleton().getSceneManager()->destroyLight(this->light_);
61    }
62}
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