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source: code/branches/network/src/orxonox/tools/Timer.cc @ 1702

Last change on this file since 1702 was 1552, checked in by landauf, 16 years ago

several improvements:

  • AI works properly now - add enemies with 'createEnemy x' where x is the number of enemies to add, default is 1. You can remove AI ships with 'killEnemies'.
  • Added new explosion (with smoke)
  • Added new projectile (with trail)
  • Added new thruster emitter
  • AI ships are destroyable - they start with 100 hp, each hit makes 15 hp damage, this value is configurable in the config-file: [Projectile] damage_
  • Added AI ship spawn and explosion effects
  • Property svn:eol-style set to native
File size: 4.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include <set>
30
31#include "OrxonoxStableHeaders.h"
32#include "Timer.h"
33
34#include "core/Executor.h"
35#include "core/CoreIncludes.h"
36#include "core/ConsoleCommand.h"
37#include "core/CommandExecutor.h"
38
39namespace orxonox
40{
41    SetConsoleCommandShortcutExtern(delay);
42    SetConsoleCommandShortcutExtern(killdelays);
43
44    static std::set<StaticTimer*> delaytimerset;
45
46    /**
47        @brief Calls a console command after 'delay' seconds.
48        @param delay The delay in seconds
49        @param command The console command
50    */
51    void delay(float delay, const std::string& command)
52    {
53        StaticTimer *delaytimer = new StaticTimer();
54        delaytimerset.insert(delaytimer);
55
56        ExecutorStatic* delayexecutor = createExecutor(createFunctor(&executeDelayedCommand));
57        delayexecutor->setDefaultValues(delaytimer, command);
58        delaytimer->setTimer(delay, false, delayexecutor);
59    }
60
61    /**
62        @brief Executes the command.
63        @param timer The timer to destroy after the command-execution
64        @param command The command to execute
65    */
66    void executeDelayedCommand(StaticTimer* timer, const std::string& command)
67    {
68        CommandExecutor::execute(command);
69        delete timer;
70        delaytimerset.erase(timer);
71    }
72
73    /**
74        @brief Kills all delayed commands.
75    */
76    void killdelays()
77    {
78        for (std::set<StaticTimer*>::iterator it = delaytimerset.begin(); it != delaytimerset.end(); ++it)
79            delete (*it);
80
81        delaytimerset.clear();
82    }
83
84    /**
85        @brief Constructor: Sets the default-values.
86    */
87    TimerBase::TimerBase()
88    {
89        this->executor_ = 0;
90        this->interval_ = 0;
91        this->bLoop_ = false;
92        this->bActive_ = false;
93
94        this->time_ = 0;
95
96        RegisterRootObject(TimerBase);
97    }
98
99    /**
100        @brief Deletes the executor.
101    */
102    TimerBase::~TimerBase()
103    {
104        this->deleteExecutor();
105    }
106
107    /**
108        @brief Executes the executor.
109    */
110    void TimerBase::run() const
111    {
112        (*this->executor_)();
113    }
114
115    /**
116        @brief Deletes the executor.
117    */
118    void TimerBase::deleteExecutor()
119    {
120      if (this->executor_)
121          delete this->executor_;
122    }
123
124    /**
125        @brief Updates the timer before the frames are rendered.
126    */
127    void TimerBase::tick(float dt)
128    {
129        if (this->bActive_)
130        {
131            // If active: Decrease the timer by the duration of the last frame
132            this->time_ -= dt;
133
134            if (this->time_ <= 0)
135            {
136                // It's time to call the function
137                if (this->bLoop_)
138                {
139                    this->time_ += this->interval_; // Q: Why '+=' and not '='? A: Think about it. It's more accurate like that. Seriously.
140                    while (this->time_ <= 0)
141                    {
142                        // The interval was shorter than one tick, so execute the function more than once
143                        this->run();
144                        this->time_ += this->interval_;
145                    }
146                }
147                else
148                    this->stopTimer(); // Stop the timer if we don't want to loop
149
150                this->run();
151            }
152        }
153    }
154}
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