1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include <OgrePlane.h> |
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30 | |
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31 | #include "Math.h" |
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32 | |
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33 | /** |
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34 | @brief Function for writing to a stream. |
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35 | */ |
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36 | std::ostream& operator<<(std::ostream& out, const orxonox::Radian& radian) |
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37 | { |
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38 | out << radian.valueRadians(); |
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39 | return out; |
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40 | } |
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41 | |
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42 | /** |
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43 | @brief Function for reading from a stream. |
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44 | */ |
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45 | std::istream& operator>>(std::istream& in, orxonox::Radian& radian) |
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46 | { |
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47 | float temp; |
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48 | in >> temp; |
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49 | radian = temp; |
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50 | return in; |
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51 | } |
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52 | |
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53 | /** |
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54 | @brief Function for writing to a stream. |
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55 | */ |
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56 | std::ostream& operator<<(std::ostream& out, const orxonox::Degree& degree) |
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57 | { |
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58 | out << degree.valueDegrees(); |
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59 | return out; |
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60 | } |
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61 | |
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62 | /** |
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63 | @brief Function for reading from a stream. |
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64 | */ |
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65 | std::istream& operator>>(std::istream& in, orxonox::Degree& degree) |
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66 | { |
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67 | float temp; |
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68 | in >> temp; |
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69 | degree = temp; |
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70 | return in; |
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71 | } |
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72 | |
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73 | |
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74 | float getAngle(const orxonox::Vector3& myposition, const orxonox::Vector3& mydirection, const orxonox::Vector3& otherposition) |
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75 | { |
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76 | orxonox::Vector3 distance = otherposition - myposition; |
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77 | return acos(mydirection.dotProduct(distance) / distance.length()); |
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78 | } |
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79 | |
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80 | orxonox::Vector2 get2DViewdirection(const orxonox::Vector3& myposition, const orxonox::Vector3& mydirection, const orxonox::Vector3& myorthonormal, const orxonox::Vector3& otherposition) |
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81 | { |
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82 | orxonox::Vector3 distance = otherposition - myposition; |
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83 | |
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84 | // project difference vector on our plane |
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85 | orxonox::Vector3 projection = Ogre::Plane(mydirection, myposition).projectVector(distance); |
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86 | float angle = acos(myorthonormal.dotProduct(projection) / projection.length()); |
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87 | |
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88 | if ((mydirection.crossProduct(myorthonormal)).dotProduct(distance) > 0) |
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89 | return orxonox::Vector2(sin(angle), cos(angle)); |
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90 | else |
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91 | return orxonox::Vector2(-sin(angle), cos(angle)); |
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92 | } |
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93 | |
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94 | orxonox::Vector2 get2DViewcoordinates(const orxonox::Vector3& myposition, const orxonox::Vector3& mydirection, const orxonox::Vector3& myorthonormal, const orxonox::Vector3& otherposition) |
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95 | { |
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96 | orxonox::Vector3 distance = otherposition - myposition; |
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97 | |
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98 | // project difference vector on our plane |
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99 | orxonox::Vector3 projection = Ogre::Plane(mydirection, myposition).projectVector(distance); |
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100 | float angle = acos(myorthonormal.dotProduct(projection) / projection.length()); |
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101 | float radius = acos(mydirection.dotProduct(distance) / distance.length()) / Ogre::Math::PI; |
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102 | |
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103 | if ((mydirection.crossProduct(myorthonormal)).dotProduct(distance) > 0) |
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104 | return orxonox::Vector2(sin(angle) * radius, cos(angle) * radius); |
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105 | else |
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106 | return orxonox::Vector2(-sin(angle) * radius, cos(angle) * radius); |
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107 | } |
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108 | |
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109 | orxonox::Vector3 getPredictedPosition(const orxonox::Vector3& myposition, float projectilespeed, const orxonox::Vector3& targetposition, const orxonox::Vector3& targetvelocity) |
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110 | { |
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111 | float squaredProjectilespeed = projectilespeed * projectilespeed; |
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112 | orxonox::Vector3 distance = targetposition - myposition; |
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113 | float a = distance.squaredLength(); |
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114 | float b = 2 * (distance.x + distance.y + distance.z) * (targetvelocity.x + targetvelocity.y + targetvelocity.z); |
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115 | float c = targetvelocity.squaredLength(); |
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116 | |
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117 | float temp = 4*squaredProjectilespeed*c + a*a - 4*b*c; |
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118 | if (temp < 0) |
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119 | return orxonox::Vector3::ZERO; |
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120 | |
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121 | temp = sqrt(temp); |
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122 | float time = (temp + a) / (2 * (squaredProjectilespeed - b)); |
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123 | return (targetposition + targetvelocity * time); |
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124 | } |
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