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source: code/branches/network/src/util/Sleep.h @ 1494

Last change on this file since 1494 was 1494, checked in by rgrieder, 16 years ago
  • set the svn:eol-style property to all files so, that where ever you check out, you'll get the right line endings (had to change every file with mixed endings to windows in order to set the property)
  • Property svn:eol-style set to native
File size: 1.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net < *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      Reto Grieder
23 *   Co-authors:
24 *      ...
25 *
26 */
27/**
28 @file  Sleep.h
29 @brief Macros for using sleep() and usleep() under windows
30 */
31
32#include "UtilPrereqs.h"
33
34#if ORXONOX_PLATFORM == ORXONOX_PLATFORM_WIN32#  ifndef WIN32_LEAN_AND_MEAN#    define WIN32_LEAN_AND_MEAN#  endif#  include <windows.h>
35inline void usleep(DWORD dwMicroseconds)
36{
37  Sleep(dwMicroseconds / 1000);
38}
39inline void msleep(DWORD dwMilliseconds)
40{
41  Sleep(dwMilliseconds);
42}
43inline void sleep(DWORD dwSeconds)
44{
45  Sleep(dwSeconds * 1000);
46}
47#else
48#  include <unistd.h>
49inline void msleep(unsigned long msec)
50{
51  usleep(msec * 1000);
52}
53#endif
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