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source: code/branches/network2/src/libraries/network/GamestateManager.h @ 7074

Last change on this file since 7074 was 6449, checked in by scheusso, 15 years ago

changed diff behaviour in order to reduce datasize before and after compress
this reduces time needed for gamestate diff and compress about 50%

  • Property svn:eol-style set to native
File size: 2.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29//
30// C++ Interface: GamestateManager
31//
32// Description:
33//
34//
35// Author:  Oliver Scheuss, (C) 2007
36//
37// Copyright: See COPYING file that comes with this distribution
38//
39//
40#ifndef _GamestateManager_H__
41#define _GamestateManager_H__
42
43#include "NetworkPrereqs.h"
44
45#include <map>
46#include "GamestateHandler.h"
47#include "core/CorePrereqs.h"
48
49namespace orxonox
50{
51
52  const int KEEP_GAMESTATES = 10;
53
54  /**
55  * This Class implements a manager for gamestates:
56  * - creating snapshots of gamestates
57  * - writing gamestates to universe
58  * - diffing gamestates
59  * EN/DECODATION:
60  * a: last Gamestate a client has received
61  * b: new Gamestate
62  * x: diffed and compressed gamestate
63  * x=(a^b)
64  * b=(a^x)
65  * diff(a,diff(a,x))=x (hope this is correct)
66  * @author Oliver Scheuss
67  */
68  class _NetworkExport GamestateManager: public GamestateHandler{
69  public:
70    GamestateManager();
71    ~GamestateManager();
72
73    bool add(packet::Gamestate *gs, unsigned int clientID);
74    bool processGamestates();
75    bool update();
76    void sendGamestates();
77//     packet::Gamestate *popGameState(unsigned int clientID);
78    void finishGamestate( unsigned int clientID, packet::Gamestate*& destgamestate, packet::Gamestate* base, packet::Gamestate* gamestate );
79
80    bool getSnapshot();
81
82    bool ack(unsigned int gamestateID, unsigned int clientID);
83    void removeClient(ClientInformation *client);
84  private:
85    bool processGamestate(packet::Gamestate *gs);
86
87    std::map<unsigned int, std::map<unsigned int, packet::Gamestate*> > gamestateMap_;
88    std::map<unsigned int, packet::Gamestate*> gamestateQueue;
89    packet::Gamestate *reference;
90    TrafficControl *trafficControl_;
91    unsigned int id_;
92//     boost::mutex* threadMutex_;
93    ThreadPool*   /*thread*/Pool_;
94  };
95
96}
97
98#endif /* _GameStateManager_H__ */
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