1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | * @file |
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31 | * @brief class to control praticle effects |
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32 | */ |
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33 | |
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34 | #include "ParticleInterface.h" |
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35 | |
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36 | #include <cassert> |
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37 | #include <string> |
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38 | #include <OgreParticleSystem.h> |
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39 | #include <OgreParticleEmitter.h> |
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40 | #include <OgreSceneManager.h> |
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41 | |
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42 | #include "util/Convert.h" |
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43 | #include "util/Math.h" |
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44 | #include "core/CoreIncludes.h" |
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45 | #include "core/ConfigValueIncludes.h" |
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46 | #include "core/GameMode.h" |
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47 | |
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48 | namespace orxonox |
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49 | { |
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50 | unsigned int ParticleInterface::counter_s = 0; |
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51 | ParticleInterface* ParticleInterface::currentParticleInterface_s = 0; |
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52 | |
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53 | ParticleInterface::ParticleInterface(Ogre::SceneManager* scenemanager, const std::string& templateName, LODParticle::Value detaillevel) |
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54 | { |
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55 | RegisterObject(ParticleInterface); |
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56 | |
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57 | assert(scenemanager); |
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58 | |
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59 | this->scenemanager_ = scenemanager; |
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60 | this->particleSystem_ = 0; |
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61 | |
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62 | this->bEnabled_ = true; |
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63 | this->bVisible_ = true; |
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64 | this->bAllowedByLOD_ = true; |
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65 | this->speedFactor_ = 1.0f; |
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66 | |
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67 | this->setDetailLevel(static_cast<unsigned int>(detaillevel)); |
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68 | |
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69 | this->setConfigValues(); |
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70 | |
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71 | if (GameMode::showsGraphics()) |
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72 | { |
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73 | try |
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74 | { |
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75 | this->particleSystem_ = this->scenemanager_->createParticleSystem("particles" + multi_cast<std::string>(ParticleInterface::counter_s++), templateName); |
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76 | this->setSpeedFactor(1.0f); |
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77 | } |
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78 | catch (...) |
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79 | { |
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80 | COUT(1) << "Error: Couln't load particle system \"" << templateName << '"' << std::endl; |
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81 | this->particleSystem_ = 0; |
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82 | } |
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83 | } |
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84 | } |
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85 | |
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86 | ParticleInterface::~ParticleInterface() |
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87 | { |
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88 | if (this->particleSystem_) |
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89 | { |
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90 | this->particleSystem_->removeAllEmitters(); |
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91 | this->scenemanager_->destroyParticleSystem(this->particleSystem_); |
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92 | } |
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93 | } |
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94 | |
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95 | void ParticleInterface::setConfigValues() |
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96 | { |
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97 | SetConfigValue(globalDetailLevel_, 2) |
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98 | .description("O: off, 1: low, 2: normal, 3: high").callback(this, &ParticleInterface::detailLevelChanged); |
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99 | } |
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100 | |
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101 | Ogre::ParticleEmitter* ParticleInterface::createNewEmitter() |
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102 | { |
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103 | if (this->particleSystem_ && this->particleSystem_->getNumEmitters() > 0) |
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104 | { |
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105 | Ogre::ParticleEmitter* newemitter = this->particleSystem_->addEmitter(this->particleSystem_->getEmitter(0)->getType()); |
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106 | this->particleSystem_->getEmitter(0)->copyParametersTo(newemitter); |
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107 | return newemitter; |
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108 | } |
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109 | else |
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110 | return 0; |
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111 | } |
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112 | Ogre::ParticleEmitter* ParticleInterface::getEmitter(unsigned int emitterNr) const |
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113 | { |
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114 | if (this->particleSystem_ && (emitterNr < this->particleSystem_->getNumEmitters())) |
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115 | return this->particleSystem_->getEmitter(emitterNr); |
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116 | else |
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117 | return 0; |
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118 | } |
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119 | void ParticleInterface::removeEmitter(unsigned int emitterNr) |
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120 | { |
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121 | if (this->particleSystem_ && (emitterNr < this->particleSystem_->getNumEmitters())) |
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122 | this->particleSystem_->removeEmitter(emitterNr); |
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123 | } |
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124 | void ParticleInterface::removeAllEmitters() |
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125 | { |
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126 | if (this->particleSystem_) |
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127 | this->particleSystem_->removeAllEmitters(); |
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128 | } |
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129 | unsigned int ParticleInterface::getNumEmitters() const |
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130 | { |
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131 | if (this->particleSystem_) |
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132 | return this->particleSystem_->getNumEmitters(); |
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133 | else |
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134 | return 0; |
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135 | } |
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136 | |
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137 | Ogre::ParticleAffector* ParticleInterface::addAffector(const std::string& name) |
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138 | { |
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139 | if (this->particleSystem_) |
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140 | return this->particleSystem_->addAffector(name); |
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141 | else |
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142 | return 0; |
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143 | } |
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144 | Ogre::ParticleAffector* ParticleInterface::getAffector(unsigned int affectorNr) |
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145 | { |
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146 | if (this->particleSystem_ && (affectorNr < this->particleSystem_->getNumAffectors())) |
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147 | return this->particleSystem_->getAffector(affectorNr); |
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148 | else |
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149 | return 0; |
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150 | } |
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151 | void ParticleInterface::removeAffector(unsigned int affectorNr) |
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152 | { |
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153 | if (this->particleSystem_ && (affectorNr < this->particleSystem_->getNumAffectors())) |
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154 | this->particleSystem_->removeAffector(affectorNr); |
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155 | } |
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156 | void ParticleInterface::removeAllAffectors() |
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157 | { |
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158 | if (this->particleSystem_) |
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159 | this->particleSystem_->removeAllAffectors(); |
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160 | } |
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161 | unsigned int ParticleInterface::getNumAffectors() const |
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162 | { |
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163 | if (this->particleSystem_) |
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164 | return this->particleSystem_->getNumAffectors(); |
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165 | else |
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166 | return 0; |
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167 | } |
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168 | |
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169 | void ParticleInterface::setEnabled(bool enable) |
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170 | { |
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171 | this->bEnabled_ = enable; |
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172 | |
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173 | if (this->particleSystem_) |
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174 | for (unsigned int i = 0; i < this->particleSystem_->getNumEmitters(); i++) |
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175 | this->particleSystem_->getEmitter(i)->setEnabled(this->bEnabled_ && this->bAllowedByLOD_); |
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176 | } |
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177 | |
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178 | void ParticleInterface::setVisible(bool visible) |
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179 | { |
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180 | this->bVisible_ = visible; |
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181 | |
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182 | if (this->particleSystem_) |
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183 | this->particleSystem_->setVisible(this->bVisible_ && this->bAllowedByLOD_); |
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184 | } |
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185 | |
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186 | void ParticleInterface::setDetailLevel(unsigned int level) |
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187 | { |
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188 | this->detaillevel_ = level; |
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189 | if (GameMode::showsGraphics()) |
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190 | this->detailLevelChanged(); |
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191 | } |
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192 | |
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193 | void ParticleInterface::detailLevelChanged() |
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194 | { |
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195 | if (this->globalDetailLevel_ >= this->detaillevel_) |
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196 | this->bAllowedByLOD_ = true; |
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197 | else |
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198 | this->bAllowedByLOD_ = false; |
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199 | |
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200 | this->updateVisibility(); |
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201 | } |
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202 | |
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203 | void ParticleInterface::updateVisibility() |
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204 | { |
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205 | this->setEnabled(this->isEnabled()); |
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206 | this->setVisible(this->isVisible()); |
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207 | } |
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208 | |
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209 | void ParticleInterface::setSpeedFactor(float factor) |
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210 | { |
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211 | this->speedFactor_ = factor; |
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212 | |
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213 | if (this->particleSystem_) |
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214 | this->particleSystem_->setSpeedFactor(factor * this->getTimeFactor()); |
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215 | } |
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216 | void ParticleInterface::changedTimeFactor(float factor_new, float factor_old) |
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217 | { |
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218 | this->setSpeedFactor(this->speedFactor_); |
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219 | } |
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220 | |
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221 | bool ParticleInterface::getKeepParticlesInLocalSpace() const |
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222 | { |
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223 | if (this->particleSystem_) |
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224 | return this->particleSystem_->getKeepParticlesInLocalSpace(); |
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225 | else |
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226 | return false; |
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227 | } |
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228 | void ParticleInterface::setKeepParticlesInLocalSpace(bool keep) |
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229 | { |
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230 | if (this->particleSystem_) |
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231 | this->particleSystem_->setKeepParticlesInLocalSpace(keep); |
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232 | } |
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233 | } |
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