/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Marian Runo * Co-authors: * ... * */ #ifndef _Planet_H__ #define _Planet_H__ #include "objects/ObjectsPrereqs.h" #include #include "tools/BillboardSet.h" #include "tools/Mesh.h" #include "worldentities/MovableEntity.h" namespace orxonox { class _ObjectsExport Planet : public MovableEntity { public: Planet(BaseObject* creator); virtual ~Planet(); void init(); virtual void tick(float dt); virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); virtual void changedVisibility(); inline void setMeshSource(const std::string& meshname) { this->meshSrc_ = meshname; this->changedMesh(); } inline const std::string& getMeshSource() const { return this->meshSrc_; } inline void setCastShadows(bool bCastShadows) { this->bCastShadows_ = bCastShadows; this->changedShadows(); } inline bool getCastShadows() const { return this->bCastShadows_; } inline const std::string& getMesh() const{ return this->meshSrc_; } inline void setAtmosphereSize(float size){ this->atmosphereSize = size; } inline float getAtmosphereSize(){ return this->atmosphereSize; } inline void setAtmosphere(const std::string& atmosphere){ this->atmosphere_ = atmosphere; } inline const std::string& getAtmosphere(){ return this->atmosphere_; } inline void setImageSize(float size){ this->imageSize = size; } inline float getImageSize(){ return this->imageSize; } protected: private: void registerVariables(); void changedMesh(); void changedShadows(); std::string meshSrc_; std::string atmosphere_; Mesh mesh_; float atmosphereSize; float imageSize; std::vector distList; BillboardSet billboard_; bool bCastShadows_; }; } #endif