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source: code/branches/network2/src/modules/objects/collisionshapes/PlaneCollisionShape.h @ 6579

Last change on this file since 6579 was 6448, checked in by scheusso, 15 years ago

made registerVariables always private. otherwise bad things may happen with variables registered twice or even 3 times (as has happened in ControllableEntity until now)

  • Property svn:eol-style set to native
File size: 2.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Stypinski
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _PlaneCollisionShape_H__
30#define _PlaneCollisionShape_H__
31
32#include "objects/ObjectsPrereqs.h"
33
34#include "util/Math.h"
35#include "collisionshapes/CollisionShape.h"
36
37namespace orxonox
38{
39    class _ObjectsExport PlaneCollisionShape : public CollisionShape
40    {
41        public:
42            PlaneCollisionShape(BaseObject* creator);
43            virtual ~PlaneCollisionShape();
44
45            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
46
47            inline void setNormal(const Vector3& normal)
48                { this->normal_ = normal; updateShape(); }
49            inline const Vector3& getNormal()
50                { return normal_;}
51
52            inline void setOffset(float offset)
53                { this->offset_ = offset; updateShape(); }
54            inline float getOffset()
55                { return this->offset_;}
56
57        private:
58            void registerVariables();
59
60            btCollisionShape* createNewShape()const;
61
62            Vector3 normal_;
63            float   offset_;
64     };
65}
66
67#endif /* _PlaneCollisionShape_H__ */
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