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source: code/branches/network2/src/modules/pong/PongBat.h @ 6852

Last change on this file since 6852 was 6448, checked in by scheusso, 15 years ago

made registerVariables always private. otherwise bad things may happen with variables registered twice or even 3 times (as has happened in ControllableEntity until now)

  • Property svn:eol-style set to native
File size: 2.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _PongBat_H__
30#define _PongBat_H__
31
32#include "pong/PongPrereqs.h"
33#include "worldentities/ControllableEntity.h"
34
35namespace orxonox
36{
37    class _PongExport PongBat : public ControllableEntity
38    {
39        public:
40            PongBat(BaseObject* creator);
41            virtual ~PongBat() {}
42
43            virtual void tick(float dt);
44
45            virtual void moveFrontBack(const Vector2& value);
46            virtual void moveRightLeft(const Vector2& value);
47
48            virtual void changedPlayer();
49
50            void setSpeed(float speed)
51                { this->speed_ = speed; }
52            float getSpeed() const
53                { return this->speed_; }
54
55            void setFieldHeight(float height)
56                { this->fieldHeight_ = height; }
57            float getFieldHeight() const
58                { return this->fieldHeight_; }
59
60            void setLength(float length)
61                { this->length_ = length; }
62            float getLength() const
63                { return this->length_; }
64
65        private:
66            void registerVariables();
67
68            float movement_;
69            bool bMoveLocal_;
70            float speed_;
71            float length_;
72            float fieldHeight_;
73            bool bSteadiedPosition_;
74    };
75}
76
77#endif /* _PongBat_H__ */
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