[1056] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Oliver Scheuss, (C) 2007 |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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[514] | 28 | |
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[229] | 29 | // |
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| 30 | // C++ Implementation: Client |
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| 31 | // |
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[285] | 32 | // Description: |
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[229] | 33 | // |
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| 34 | // |
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[230] | 35 | // Author: Oliver Scheuss, (C) 2007 |
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[229] | 36 | // |
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| 37 | // Copyright: See COPYING file that comes with this distribution |
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| 38 | // |
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| 39 | // |
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| 40 | |
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[1062] | 41 | #include "Client.h" |
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[777] | 42 | #include "core/CoreIncludes.h" |
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[229] | 43 | |
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[777] | 44 | namespace network |
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| 45 | { |
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[229] | 46 | /** |
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[777] | 47 | * Constructor for the Client class |
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| 48 | * initializes the address and the port to default localhost:NETWORK_PORT |
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| 49 | */ |
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[229] | 50 | Client::Client(): client_connection(NETWORK_PORT,"127.0.0.1"){ |
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| 51 | // set server address to localhost |
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| 52 | isConnected=false; |
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| 53 | } |
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[285] | 54 | |
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[229] | 55 | /** |
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[777] | 56 | * Constructor for the Client class |
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| 57 | * @param address the server address |
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| 58 | * @param port port of the application on the server |
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| 59 | */ |
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[229] | 60 | Client::Client(std::string address, int port) : client_connection(port, address){ |
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| 61 | isConnected=false; |
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| 62 | } |
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[285] | 63 | |
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[229] | 64 | /** |
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[777] | 65 | * Constructor for the Client class |
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| 66 | * @param address the server address |
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| 67 | * @param port port of the application on the server |
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| 68 | */ |
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[229] | 69 | Client::Client(const char *address, int port) : client_connection(port, address){ |
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| 70 | isConnected=false; |
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| 71 | } |
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[285] | 72 | |
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[229] | 73 | /** |
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[777] | 74 | * Establish the Connection to the Server |
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| 75 | * @return true/false |
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| 76 | */ |
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[229] | 77 | bool Client::establishConnection(){ |
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| 78 | isConnected=client_connection.createConnection(); |
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| 79 | return isConnected; |
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| 80 | } |
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[285] | 81 | |
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[229] | 82 | /** |
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[777] | 83 | * closes the Connection to the Server |
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| 84 | * @return true/false |
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| 85 | */ |
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[229] | 86 | bool Client::closeConnection(){ |
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| 87 | isConnected=false; |
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| 88 | return client_connection.closeConnection(); |
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| 89 | } |
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[285] | 90 | |
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[229] | 91 | /** |
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[777] | 92 | * submits a MouseAction to the server |
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| 93 | * @param x x Coordinate |
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| 94 | * @param y y Coordinate |
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| 95 | * @return true/false |
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| 96 | */ |
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[229] | 97 | bool Client::sendMouse(double x, double y){ |
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| 98 | // generate packet and add it to the queue |
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[425] | 99 | if(!isConnected) |
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| 100 | return false; |
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[229] | 101 | if(!client_connection.addPacket(pck_gen.mousem(x, y))) |
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[777] | 102 | return false; |
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[229] | 103 | // send packets |
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[369] | 104 | return client_connection.sendPackets(); |
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[229] | 105 | } |
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[285] | 106 | |
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[229] | 107 | /** |
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[777] | 108 | * submits a Keystrike to the server |
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| 109 | * @param key_code code to submit |
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| 110 | * @return true/false |
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| 111 | */ |
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[229] | 112 | bool Client::sendKeyboard(char key_code){ |
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| 113 | // generate packet and add it to queue |
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[425] | 114 | if(!isConnected) |
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| 115 | return false; |
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[229] | 116 | if(!client_connection.addPacket(pck_gen.keystrike(key_code))) |
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[777] | 117 | return false; |
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[229] | 118 | // send packets |
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[369] | 119 | return client_connection.sendPackets(); |
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[229] | 120 | } |
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[514] | 121 | |
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[438] | 122 | /** |
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[777] | 123 | * submits a chat message to the server |
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| 124 | * @param message message to send |
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| 125 | * @return true/false |
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| 126 | */ |
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[439] | 127 | bool Client::sendChat( std::string message ){ |
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[438] | 128 | // generate packet and add it to queue |
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| 129 | if(!isConnected) |
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| 130 | return false; |
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[565] | 131 | if(client_connection.addPacket(pck_gen.chatMessage( message.c_str() ))) |
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[448] | 132 | return client_connection.sendPackets(); |
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[438] | 133 | // send packets |
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[448] | 134 | return false; |
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[438] | 135 | } |
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[285] | 136 | |
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[229] | 137 | /** |
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[777] | 138 | * Adds a MouseAction to the PacketQueue |
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| 139 | * @param x x Coordinate |
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| 140 | * @param y y Coordinate |
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| 141 | * @return true/false |
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| 142 | */ |
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[229] | 143 | bool Client::addMouse(double x, double y){ |
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| 144 | // generate packet and add it to the queue |
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| 145 | if(client_connection.addPacket(pck_gen.mousem(x, y))) |
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| 146 | return true; |
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| 147 | else |
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| 148 | return false; |
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| 149 | } |
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[285] | 150 | |
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[229] | 151 | /** |
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[777] | 152 | * Adds a Keystrike to the PacketQueue |
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| 153 | * @param key_code |
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| 154 | * @return true/false |
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| 155 | */ |
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[229] | 156 | bool Client::addKeyboard(char key_code){ |
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| 157 | // generate packet and add it to queue |
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| 158 | if(client_connection.addPacket(pck_gen.keystrike(key_code))) |
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| 159 | return true; |
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| 160 | else |
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| 161 | return false; |
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| 162 | } |
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[285] | 163 | |
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[514] | 164 | /** |
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[777] | 165 | * Sends out all the packets queued by addXXX |
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| 166 | */ |
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[369] | 167 | bool Client::sendPackets(){ |
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[425] | 168 | if(!isConnected) |
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| 169 | return false; |
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[369] | 170 | ENetEvent event; |
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| 171 | // send packets |
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| 172 | client_connection.sendPackets(&event); |
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| 173 | if(event.type==ENET_EVENT_TYPE_NONE) |
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| 174 | return true; |
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| 175 | else |
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| 176 | return false; |
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| 177 | } |
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[514] | 178 | |
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[229] | 179 | /** |
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[777] | 180 | * Performs a GameState update |
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| 181 | */ |
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[459] | 182 | void Client::tick(float time){ |
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[369] | 183 | ENetPacket *packet; |
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| 184 | // stop if the packet queue is empty |
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[601] | 185 | while(!(client_connection.queueEmpty())){ |
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[369] | 186 | packet = client_connection.getPacket(); |
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[1021] | 187 | COUT(5) << "tick packet size " << packet->dataLength << std::endl; |
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[369] | 188 | elaborate(packet, 0); // ================= i guess we got to change this .... (client_ID is always same = server) |
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| 189 | } |
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| 190 | return; |
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[229] | 191 | } |
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[514] | 192 | |
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[405] | 193 | void Client::processGamestate( GameStateCompressed *data){ |
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[1021] | 194 | int id = data->id; |
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| 195 | COUT(5) << "received gamestate id: " << data->id << std::endl; |
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[620] | 196 | gamestate.pushGameState(data); |
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[1021] | 197 | client_connection.addPacket(pck_gen.acknowledgement(id)); |
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[425] | 198 | client_connection.sendPackets(); |
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[369] | 199 | return; |
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| 200 | } |
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[514] | 201 | |
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[400] | 202 | void Client::processClassid(classid *clid){ |
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[401] | 203 | orxonox::Identifier *id; |
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[496] | 204 | id=ID(std::string(clid->message)); |
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[413] | 205 | if(id!=NULL) |
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[415] | 206 | id->setNetworkID(clid->clid); |
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[1098] | 207 | COUT(4) << "Client: received and set network id: " << clid->clid << "; classname: " << clid->message << std::endl; |
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[413] | 208 | return; |
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[400] | 209 | } |
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[514] | 210 | |
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[425] | 211 | void Client::processChat( chat *data){ |
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[1021] | 212 | COUT(0) << "Server: " << data->message << std::endl; |
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[425] | 213 | } |
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[514] | 214 | |
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[229] | 215 | } |
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