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source: code/branches/network2/src/network/Client.cc @ 1162

Last change on this file since 1162 was 1098, checked in by rgrieder, 17 years ago

merged network branch into new network2 branch (from trunk)

File size: 5.5 KB
RevLine 
[1056]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss, (C) 2007
24 *   Co-authors:
25 *      ...
26 *
27 */
[514]28
[229]29//
30// C++ Implementation: Client
31//
[285]32// Description:
[229]33//
34//
[230]35// Author:  Oliver Scheuss, (C) 2007
[229]36//
37// Copyright: See COPYING file that comes with this distribution
38//
39//
40
[1062]41#include "Client.h"
[777]42#include "core/CoreIncludes.h"
[229]43
[777]44namespace network
45{
[229]46  /**
[777]47  * Constructor for the Client class
48  * initializes the address and the port to default localhost:NETWORK_PORT
49  */
[229]50  Client::Client(): client_connection(NETWORK_PORT,"127.0.0.1"){
51    // set server address to localhost
52    isConnected=false;
53  }
[285]54
[229]55  /**
[777]56  * Constructor for the Client class
57  * @param address the server address
58  * @param port port of the application on the server
59  */
[229]60  Client::Client(std::string address, int port) : client_connection(port, address){
61    isConnected=false;
62  }
[285]63
[229]64  /**
[777]65  * Constructor for the Client class
66  * @param address the server address
67  * @param port port of the application on the server
68  */
[229]69  Client::Client(const char *address, int port) : client_connection(port, address){
70    isConnected=false;
71  }
[285]72
[229]73  /**
[777]74  * Establish the Connection to the Server
75  * @return true/false
76  */
[229]77  bool Client::establishConnection(){
78    isConnected=client_connection.createConnection();
79    return isConnected;
80  }
[285]81
[229]82  /**
[777]83  * closes the Connection to the Server
84  * @return true/false
85  */
[229]86  bool Client::closeConnection(){
87    isConnected=false;
88    return client_connection.closeConnection();
89  }
[285]90
[229]91  /**
[777]92  * submits a MouseAction to the server
93  * @param x x Coordinate
94  * @param y y Coordinate
95  * @return true/false
96  */
[229]97  bool Client::sendMouse(double x, double y){
98    // generate packet and add it to the queue
[425]99    if(!isConnected)
100      return false;
[229]101    if(!client_connection.addPacket(pck_gen.mousem(x, y)))
[777]102      return false;
[229]103    // send packets
[369]104    return client_connection.sendPackets();
[229]105  }
[285]106
[229]107  /**
[777]108  * submits a Keystrike to the server
109  * @param key_code code to submit
110  * @return true/false
111  */
[229]112  bool Client::sendKeyboard(char key_code){
113    // generate packet and add it to queue
[425]114    if(!isConnected)
115      return false;
[229]116    if(!client_connection.addPacket(pck_gen.keystrike(key_code)))
[777]117      return false;
[229]118    // send packets
[369]119    return client_connection.sendPackets();
[229]120  }
[514]121
[438]122  /**
[777]123  * submits a chat message to the server
124  * @param message message to send
125  * @return true/false
126  */
[439]127  bool Client::sendChat( std::string message ){
[438]128    // generate packet and add it to queue
129    if(!isConnected)
130      return false;
[565]131    if(client_connection.addPacket(pck_gen.chatMessage( message.c_str() )))
[448]132      return client_connection.sendPackets();
[438]133    // send packets
[448]134    return false;
[438]135  }
[285]136
[229]137  /**
[777]138  * Adds a MouseAction to the PacketQueue
139  * @param x x Coordinate
140  * @param y y Coordinate
141  * @return true/false
142  */
[229]143  bool Client::addMouse(double x, double y){
144    // generate packet and add it to the queue
145    if(client_connection.addPacket(pck_gen.mousem(x, y)))
146      return true;
147    else
148      return false;
149  }
[285]150
[229]151  /**
[777]152  * Adds a Keystrike to the PacketQueue
153  * @param key_code
154  * @return true/false
155  */
[229]156  bool Client::addKeyboard(char key_code){
157    // generate packet and add it to queue
158    if(client_connection.addPacket(pck_gen.keystrike(key_code)))
159      return true;
160    else
161      return false;
162  }
[285]163
[514]164  /**
[777]165  * Sends out all the packets queued by addXXX
166  */
[369]167  bool Client::sendPackets(){
[425]168    if(!isConnected)
169      return false;
[369]170    ENetEvent event;
171    // send packets
172    client_connection.sendPackets(&event);
173    if(event.type==ENET_EVENT_TYPE_NONE)
174      return true;
175    else
176      return false;
177  }
[514]178
[229]179  /**
[777]180  * Performs a GameState update
181  */
[459]182  void Client::tick(float time){
[369]183    ENetPacket *packet;
184    // stop if the packet queue is empty
[601]185    while(!(client_connection.queueEmpty())){
[369]186      packet = client_connection.getPacket();
[1021]187      COUT(5) << "tick packet size " << packet->dataLength << std::endl;
[369]188      elaborate(packet, 0); // ================= i guess we got to change this .... (client_ID is always same = server)
189    }
190    return;
[229]191  }
[514]192
[405]193  void Client::processGamestate( GameStateCompressed *data){
[1021]194    int id = data->id;
195    COUT(5) << "received gamestate id: " << data->id << std::endl;
[620]196    gamestate.pushGameState(data);
[1021]197    client_connection.addPacket(pck_gen.acknowledgement(id));
[425]198    client_connection.sendPackets();
[369]199    return;
200  }
[514]201
[400]202  void Client::processClassid(classid *clid){
[401]203    orxonox::Identifier *id;
[496]204    id=ID(std::string(clid->message));
[413]205    if(id!=NULL)
[415]206      id->setNetworkID(clid->clid);
[1098]207    COUT(4) << "Client: received and set network id: " << clid->clid << "; classname: " << clid->message << std::endl;
[413]208    return;
[400]209  }
[514]210
[425]211  void Client::processChat( chat *data){
[1021]212    COUT(0) << "Server: " << data->message << std::endl;
[425]213  }
[514]214
[229]215}
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