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source: code/branches/network2/src/network/ConnectionManager.cc @ 1150

Last change on this file since 1150 was 1098, checked in by rgrieder, 17 years ago

merged network branch into new network2 branch (from trunk)

File size: 10.1 KB
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[1056]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss, (C) 2007
24 *   Co-authors:
25 *      ...
26 *
27 */
[514]28
[173]29//
30// C++ Interface: ConnectionManager
31//
[285]32// Description: The Class ConnectionManager manages the servers conenctions to the clients.
33// each connection is provided by a new process. communication between master process and
[173]34// connection processes is provided by ...
35//
36//
[196]37// Author:  Oliver Scheuss
[173]38//
39
[777]40#include <iostream>
41// boost.thread library for multithreading support
42#include <boost/thread/thread.hpp>
43#include <boost/bind.hpp>
44
45#include "core/CoreIncludes.h"
46#include "ClientInformation.h"
[285]47#include "ConnectionManager.h"
[173]48
[777]49namespace std
50{
51  bool operator< (ENetAddress a, ENetAddress b) {
[381]52    if(a.host <= b.host)
53      return true;
54    else
55      return false;
56  }
57}
58
[777]59namespace network
60{
[196]61  boost::thread_group network_threads;
[1098]62 
63  ConnectionManager::ConnectionManager(){}
64 
[777]65  ConnectionManager::ConnectionManager(ClientInformation *head) {
[173]66    quit=false;
[196]67    bindAddress.host = ENET_HOST_ANY;
[173]68    bindAddress.port = NETWORK_PORT;
[436]69    head_ = head;
[173]70  }
[285]71
[777]72  ConnectionManager::ConnectionManager(int port, std::string address, ClientInformation *head) {
[173]73    quit=false;
[230]74    enet_address_set_host (& bindAddress, address.c_str());
[173]75    bindAddress.port = NETWORK_PORT;
[436]76    head_ = head;
[173]77  }
[285]78
[777]79  ConnectionManager::ConnectionManager(int port, const char *address, ClientInformation *head) {
[230]80    quit=false;
81    enet_address_set_host (& bindAddress, address);
82    bindAddress.port = NETWORK_PORT;
[436]83    head_ = head;
[230]84  }
[285]85
[777]86  ENetPacket *ConnectionManager::getPacket(ENetAddress &address) {
[196]87    if(!buffer.isEmpty())
[204]88      return buffer.pop(address);
[196]89    else
[777]90      return NULL;
[173]91  }
[1098]92/**
93This function only pops the first element in PacketBuffer (first in first out)
94used by processQueue in Server.cc
95*/
[777]96  ENetPacket *ConnectionManager::getPacket(int &clientID) {
[380]97    ENetAddress address;
[446]98    ENetPacket *packet=getPacket(address);
[444]99    ClientInformation *temp =head_->findClient(&address);
100    clientID=temp->getID();
[380]101    return packet;
102  }
[285]103
[777]104  bool ConnectionManager::queueEmpty() {
[196]105    return buffer.isEmpty();
[173]106  }
[285]107
[777]108  void ConnectionManager::createListener() {
[196]109    network_threads.create_thread(boost::bind(boost::mem_fn(&ConnectionManager::receiverThread), this));
[777]110    //     boost::thread thr(boost::bind(boost::mem_fn(&ConnectionManager::receiverThread), this));
[196]111    return;
112  }
[285]113
[777]114  bool ConnectionManager::quitListener() {
[173]115    quit=true;
[196]116    network_threads.join_all();
[173]117    return true;
118  }
[285]119
[777]120  bool ConnectionManager::addPacket(ENetPacket *packet, ENetPeer *peer) {
[1064]121    if(enet_peer_send(peer, (enet_uint8)head_->findClient(&(peer->address))->getID() , packet)!=0)
[196]122      return false;
123    return true;
124  }
[514]125
[777]126  bool ConnectionManager::addPacket(ENetPacket *packet, int clientID) {
[1064]127    if(enet_peer_send(head_->findClient(clientID)->getPeer(), (enet_uint8)clientID, packet)!=0)
[196]128      return false;
[380]129    return true;
[196]130  }
[514]131
[777]132  bool ConnectionManager::addPacketAll(ENetPacket *packet) {
[436]133    for(ClientInformation *i=head_->next(); i!=0; i=i->next()){
[1064]134      if(enet_peer_send(i->getPeer(), (enet_uint8)i->getID(), packet)!=0)
[777]135        return false;
[196]136    }
137    return true;
138  }
[285]139
[777]140  bool ConnectionManager::sendPackets(ENetEvent *event) {
[196]141    if(server==NULL)
142      return false;
143    if(enet_host_service(server, event, NETWORK_SEND_WAIT)>=0)
144      return true;
[285]145    else
[196]146      return false;
147  }
[514]148
[777]149  bool ConnectionManager::sendPackets() {
[369]150    ENetEvent event;
151    if(server==NULL)
152      return false;
153    if(enet_host_service(server, &event, NETWORK_SEND_WAIT)>=0)
154      return true;
155    else
156      return false;
157  }
[285]158
[777]159  void ConnectionManager::receiverThread() {
[196]160    // what about some error-handling here ?
161    enet_initialize();
162    atexit(enet_deinitialize);
[173]163    ENetEvent event;
164    server = enet_host_create(&bindAddress, NETWORK_MAX_CONNECTIONS, 0, 0);
[369]165    if(server==NULL){
[173]166      // add some error handling here ==========================
167      quit=true;
[369]168      return;
169    }
[285]170
[173]171    while(!quit){
172      if(enet_host_service(server, &event, NETWORK_WAIT_TIMEOUT)<0){
173        // we should never reach this point
174        quit=true;
175        // add some error handling here ========================
176      }
177      switch(event.type){
178        // log handling ================
[196]179        case ENET_EVENT_TYPE_CONNECT:
[777]180          addClient(&event);
[1098]181          COUT(5) << "Con.Man: connection event has occured" << std::endl;
[777]182          break;
183        case ENET_EVENT_TYPE_RECEIVE:
184          //std::cout << "received data" << std::endl;
[1098]185          COUT(5) << "Con.Man: receive event has occured" << std::endl;
[777]186          processData(&event);
187          break;
188        case ENET_EVENT_TYPE_DISCONNECT:
189          // add some error/log handling here
190          clientDisconnect(event.peer);
191          break;
192        case ENET_EVENT_TYPE_NONE:
193          break;
[173]194      }
195    }
[369]196    disconnectClients();
[173]197    // if we're finishied, destroy server
198    enet_host_destroy(server);
199  }
[1098]200 
201  //### added some bugfixes here, but we cannot test them because
202  //### the server crashes everytime because of some gamestates
203  //### (trying to resolve that now)
[777]204  void ConnectionManager::disconnectClients() {
[369]205    ENetEvent event;
[436]206    ClientInformation *temp = head_->next();
207    while(temp!=0){
208      enet_peer_disconnect(temp->getPeer(), 0);
209      temp = temp->next();
210    }
[1098]211    //bugfix: might be the reason why server crashes when clients disconnects
212    //temp = temp->next();
213    temp = head_->next();
[436]214    while( temp!=0 && enet_host_service(server, &event, NETWORK_WAIT_TIMEOUT) > 0){
215      switch (event.type)
216      {
[1098]217      case ENET_EVENT_TYPE_NONE: break;
218      case ENET_EVENT_TYPE_CONNECT: break;
[777]219      case ENET_EVENT_TYPE_RECEIVE:
220        enet_packet_destroy(event.packet);
221        break;
222      case ENET_EVENT_TYPE_DISCONNECT:
[1098]223        COUT(4) << "disconnecting all clients" << std::endl;
[777]224        delete head_->findClient(&(event.peer->address));
[1098]225        //maybe needs bugfix: might also be a reason for the server to crash
[777]226        temp = temp->next();
227        break;
[369]228      }
229    }
230    return;
231  }
[285]232
[777]233  bool ConnectionManager::processData(ENetEvent *event) {
[196]234    // just add packet to the buffer
235    // this can be extended with some preprocessing
[204]236    return buffer.push(event);
[173]237  }
[285]238
[777]239  //bool ConnectionManager::clientDisconnect(ENetPeer *peer) {
240  //  return clientDisconnect(*peer);
241  //}
[514]242
[777]243  bool ConnectionManager::clientDisconnect(ENetPeer *peer) {
[1098]244    COUT(4) << "removing client from list" << std::endl;
[436]245    return head_->removeClient(peer);
[380]246  }
[1098]247/**
248This function adds a client that connects to the clientlist of the server
249NOTE: if you change this, don't forget to change the test function
250addClientTest in diffTest.cc since addClient is not good for testing because of syncClassid
251*/
[777]252  bool ConnectionManager::addClient(ENetEvent *event) {
[436]253    ClientInformation *temp = head_->insertBack(new ClientInformation);
[1098]254    if(temp->prev()->head) { //not good if you use anything else than insertBack
255      temp->prev()->setID(0); //bugfix: not necessary but usefull
[620]256      temp->setID(1);
[1098]257    }
[620]258    else
259      temp->setID(temp->prev()->getID()+1);
[436]260    temp->setPeer(event->peer);
[1098]261    COUT(4) << "Con.Man: added client id: " << temp->getID() << std::endl;
[636]262    syncClassid(temp->getID());
263    temp->setSynched(true);
[173]264    return true;
265  }
[514]266
[777]267  int ConnectionManager::getClientID(ENetPeer peer) {
[436]268    return getClientID(peer.address);
[380]269  }
[514]270
[777]271  int ConnectionManager::getClientID(ENetAddress address) {
[436]272    return head_->findClient(&address)->getID();
[380]273  }
[514]274
[777]275  ENetPeer *ConnectionManager::getClientPeer(int clientID) {
[436]276    return head_->findClient(clientID)->getPeer();
[380]277  }
[514]278
[777]279  void ConnectionManager::syncClassid(int clientID) {
[1021]280    unsigned int network_id=0;
[400]281    std::string classname;
282    orxonox::Identifier *id;
[1021]283    std::map<std::string, orxonox::Identifier*>::const_iterator it = orxonox::Factory::getFactoryBegin();
284    while(it != orxonox::Factory::getFactoryEnd()){
285      id = (*it).second;
286      if(id == NULL)
287        continue;
288      classname = id->getName();
289      network_id = id->getNetworkID();
[1098]290      COUT(4) << "Con.Man:syncClassid:\tnetwork_id: " << network_id << ", classname: " << classname << std::endl;
[1056]291
[1021]292      addPacket(packet_gen.clid( (int)network_id, classname ), clientID);
[1056]293
[1021]294      ++it;
[400]295    }
296    sendPackets();
[1098]297    COUT(4) << "syncClassid:\tall synchClassID packets have been sent" << std::endl;
[400]298  }
[514]299
[1056]300
301
[1021]302  void ConnectionManager::addClientsObjectID( int clientID, int objectID ) {
303    COUT(4) << "ship of client: " << clientID << ": " << objectID << " mapped" << std::endl;
304    clientsShip.insert( std::make_pair( clientID, objectID ) );
305  }
306
307  int ConnectionManager::getClientsShipID( int clientID ) {
308    return clientsShip[clientID];
309  }
310
311  int ConnectionManager::getObjectsClientID( int objectID ) {
[1098]312    std::map<int, int>::iterator iter;
313    for( iter = clientsShip.begin(); iter != clientsShip.end(); iter++ ) {
[1021]314      if( iter->second == objectID ) return iter->first;
315    }
316    return -99;
317  }
318
319  void ConnectionManager::deleteClientIDReg( int clientID ) {
320    clientsShip.erase( clientID );
321  }
322
323  void ConnectionManager::deleteObjectIDReg( int objectID ) {
324    std::map<int, int>::iterator iter = clientsShip.begin();
[1098]325    for( iter = clientsShip.begin(); iter != clientsShip.end(); iter++ ) {
[1056]326      if( iter->second == objectID ) break;
[1021]327    }
328    clientsShip.erase( iter->first );
329  }
[1098]330  int ConnectionManager::getNumberOfClients() {
331    return clientsShip.size();
332  }
[173]333}
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