1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * |
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4 | * |
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5 | * License notice: |
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6 | * |
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7 | * This program is free software; you can redistribute it and/or |
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8 | * modify it under the terms of the GNU General Public License |
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9 | * as published by the Free Software Foundation; either version 2 |
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10 | * of the License, or (at your option) any later version. |
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11 | * |
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12 | * This program is distributed in the hope that it will be useful, |
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 | * GNU General Public License for more details. |
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16 | * |
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17 | * You should have received a copy of the GNU General Public License |
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18 | * along with this program; if not, write to the Free Software |
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19 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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20 | * |
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21 | * Author: |
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22 | * Oliver Scheuss, (C) 2007 |
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23 | * Co-authors: |
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24 | * ... |
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25 | * |
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26 | */ |
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27 | |
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28 | // |
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29 | // C++ Interface: ConnectionManager |
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30 | // |
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31 | // Description: The Class ConnectionManager manages the servers conenctions to the clients. |
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32 | // each connection is provided by a new process. communication between master process and |
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33 | // connection processes is provided by ... |
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34 | // |
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35 | // |
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36 | // Author: Oliver Scheuss |
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37 | // |
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38 | |
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39 | #include <iostream> |
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40 | // boost.thread library for multithreading support |
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41 | #include <boost/thread/thread.hpp> |
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42 | #include <boost/bind.hpp> |
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43 | |
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44 | #include "core/CoreIncludes.h" |
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45 | #include "ClientInformation.h" |
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46 | #include "ConnectionManager.h" |
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47 | |
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48 | namespace std |
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49 | { |
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50 | bool operator< (ENetAddress a, ENetAddress b) { |
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51 | if(a.host <= b.host) |
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52 | return true; |
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53 | else |
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54 | return false; |
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55 | } |
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56 | } |
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57 | |
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58 | namespace network |
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59 | { |
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60 | boost::thread_group network_threads; |
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61 | |
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62 | ConnectionManager::ConnectionManager(){} |
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63 | |
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64 | ConnectionManager::ConnectionManager(ClientInformation *head) { |
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65 | quit=false; |
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66 | bindAddress.host = ENET_HOST_ANY; |
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67 | bindAddress.port = NETWORK_PORT; |
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68 | head_ = head; |
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69 | } |
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70 | |
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71 | ConnectionManager::ConnectionManager(int port, std::string address, ClientInformation *head) { |
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72 | quit=false; |
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73 | enet_address_set_host (& bindAddress, address.c_str()); |
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74 | bindAddress.port = NETWORK_PORT; |
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75 | head_ = head; |
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76 | } |
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77 | |
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78 | ConnectionManager::ConnectionManager(int port, const char *address, ClientInformation *head) { |
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79 | quit=false; |
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80 | enet_address_set_host (& bindAddress, address); |
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81 | bindAddress.port = NETWORK_PORT; |
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82 | head_ = head; |
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83 | } |
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84 | |
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85 | ENetPacket *ConnectionManager::getPacket(ENetAddress &address) { |
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86 | if(!buffer.isEmpty()) |
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87 | return buffer.pop(address); |
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88 | else |
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89 | return NULL; |
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90 | } |
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91 | /** |
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92 | This function only pops the first element in PacketBuffer (first in first out) |
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93 | used by processQueue in Server.cc |
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94 | */ |
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95 | ENetPacket *ConnectionManager::getPacket(int &clientID) { |
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96 | ENetAddress address; |
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97 | ENetPacket *packet=getPacket(address); |
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98 | ClientInformation *temp =head_->findClient(&address); |
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99 | clientID=temp->getID(); |
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100 | return packet; |
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101 | } |
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102 | |
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103 | bool ConnectionManager::queueEmpty() { |
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104 | return buffer.isEmpty(); |
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105 | } |
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106 | |
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107 | void ConnectionManager::createListener() { |
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108 | network_threads.create_thread(boost::bind(boost::mem_fn(&ConnectionManager::receiverThread), this)); |
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109 | // boost::thread thr(boost::bind(boost::mem_fn(&ConnectionManager::receiverThread), this)); |
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110 | return; |
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111 | } |
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112 | |
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113 | bool ConnectionManager::quitListener() { |
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114 | quit=true; |
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115 | network_threads.join_all(); |
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116 | return true; |
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117 | } |
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118 | |
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119 | bool ConnectionManager::addPacket(ENetPacket *packet, ENetPeer *peer) { |
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120 | if(enet_peer_send(peer, head_->findClient(&(peer->address))->getID() , packet)!=0) |
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121 | return false; |
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122 | return true; |
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123 | } |
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124 | |
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125 | bool ConnectionManager::addPacket(ENetPacket *packet, int clientID) { |
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126 | if(enet_peer_send(head_->findClient(clientID)->getPeer(), clientID, packet)!=0) |
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127 | return false; |
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128 | return true; |
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129 | } |
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130 | |
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131 | bool ConnectionManager::addPacketAll(ENetPacket *packet) { |
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132 | for(ClientInformation *i=head_->next(); i!=0; i=i->next()){ |
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133 | if(enet_peer_send(i->getPeer(), i->getID(), packet)!=0) |
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134 | return false; |
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135 | } |
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136 | return true; |
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137 | } |
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138 | |
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139 | bool ConnectionManager::sendPackets(ENetEvent *event) { |
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140 | if(server==NULL) |
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141 | return false; |
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142 | if(enet_host_service(server, event, NETWORK_SEND_WAIT)>=0) |
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143 | return true; |
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144 | else |
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145 | return false; |
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146 | } |
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147 | |
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148 | bool ConnectionManager::sendPackets() { |
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149 | ENetEvent event; |
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150 | if(server==NULL) |
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151 | return false; |
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152 | if(enet_host_service(server, &event, NETWORK_SEND_WAIT)>=0) |
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153 | return true; |
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154 | else |
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155 | return false; |
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156 | } |
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157 | |
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158 | void ConnectionManager::receiverThread() { |
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159 | // what about some error-handling here ? |
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160 | enet_initialize(); |
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161 | atexit(enet_deinitialize); |
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162 | ENetEvent event; |
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163 | server = enet_host_create(&bindAddress, NETWORK_MAX_CONNECTIONS, 0, 0); |
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164 | if(server==NULL){ |
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165 | // add some error handling here ========================== |
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166 | quit=true; |
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167 | return; |
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168 | } |
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169 | |
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170 | while(!quit){ |
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171 | if(enet_host_service(server, &event, NETWORK_WAIT_TIMEOUT)<0){ |
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172 | // we should never reach this point |
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173 | quit=true; |
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174 | // add some error handling here ======================== |
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175 | } |
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176 | switch(event.type){ |
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177 | // log handling ================ |
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178 | case ENET_EVENT_TYPE_CONNECT: |
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179 | addClient(&event); |
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180 | COUT(5) << "Con.Man: connection event has occured" << std::endl; |
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181 | break; |
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182 | case ENET_EVENT_TYPE_RECEIVE: |
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183 | //std::cout << "received data" << std::endl; |
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184 | COUT(5) << "Con.Man: receive event has occured" << std::endl; |
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185 | processData(&event); |
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186 | break; |
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187 | case ENET_EVENT_TYPE_DISCONNECT: |
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188 | // add some error/log handling here |
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189 | clientDisconnect(event.peer); |
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190 | break; |
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191 | case ENET_EVENT_TYPE_NONE: |
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192 | break; |
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193 | } |
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194 | } |
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195 | disconnectClients(); |
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196 | // if we're finishied, destroy server |
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197 | enet_host_destroy(server); |
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198 | } |
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199 | |
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200 | //### added some bugfixes here, but we cannot test them because |
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201 | //### the server crashes everytime because of some gamestates |
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202 | //### (trying to resolve that now) |
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203 | void ConnectionManager::disconnectClients() { |
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204 | ENetEvent event; |
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205 | ClientInformation *temp = head_->next(); |
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206 | while(temp!=0){ |
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207 | enet_peer_disconnect(temp->getPeer(), 0); |
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208 | temp = temp->next(); |
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209 | } |
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210 | //bugfix: might be the reason why server crashes when clients disconnects |
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211 | //temp = temp->next(); |
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212 | temp = head_->next(); |
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213 | while( temp!=0 && enet_host_service(server, &event, NETWORK_WAIT_TIMEOUT) > 0){ |
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214 | switch (event.type) |
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215 | { |
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216 | case ENET_EVENT_TYPE_NONE: break; |
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217 | case ENET_EVENT_TYPE_CONNECT: break; |
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218 | case ENET_EVENT_TYPE_RECEIVE: |
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219 | enet_packet_destroy(event.packet); |
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220 | break; |
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221 | case ENET_EVENT_TYPE_DISCONNECT: |
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222 | COUT(4) << "disconnecting all clients" << std::endl; |
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223 | delete head_->findClient(&(event.peer->address)); |
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224 | //maybe needs bugfix: might also be a reason for the server to crash |
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225 | temp = temp->next(); |
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226 | break; |
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227 | } |
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228 | } |
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229 | return; |
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230 | } |
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231 | |
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232 | bool ConnectionManager::processData(ENetEvent *event) { |
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233 | // just add packet to the buffer |
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234 | // this can be extended with some preprocessing |
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235 | return buffer.push(event); |
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236 | } |
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237 | |
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238 | //bool ConnectionManager::clientDisconnect(ENetPeer *peer) { |
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239 | // return clientDisconnect(*peer); |
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240 | //} |
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241 | |
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242 | bool ConnectionManager::clientDisconnect(ENetPeer *peer) { |
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243 | COUT(4) << "removing client from list" << std::endl; |
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244 | return head_->removeClient(peer); |
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245 | } |
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246 | /** |
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247 | This function adds a client that connects to the clientlist of the server |
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248 | NOTE: if you change this, don't forget to change the test function |
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249 | addClientTest in diffTest.cc since addClient is not good for testing because of syncClassid |
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250 | */ |
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251 | bool ConnectionManager::addClient(ENetEvent *event) { |
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252 | ClientInformation *temp = head_->insertBack(new ClientInformation); |
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253 | if(temp->prev()->head) { //not good if you use anything else than insertBack |
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254 | temp->prev()->setID(0); //bugfix: not necessary but usefull |
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255 | temp->setID(1); |
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256 | } |
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257 | else |
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258 | temp->setID(temp->prev()->getID()+1); |
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259 | temp->setPeer(event->peer); |
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260 | COUT(4) << "Con.Man: added client id: " << temp->getID() << std::endl; |
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261 | syncClassid(temp->getID()); |
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262 | temp->setSynched(true); |
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263 | return true; |
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264 | } |
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265 | |
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266 | int ConnectionManager::getClientID(ENetPeer peer) { |
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267 | return getClientID(peer.address); |
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268 | } |
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269 | |
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270 | int ConnectionManager::getClientID(ENetAddress address) { |
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271 | return head_->findClient(&address)->getID(); |
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272 | } |
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273 | |
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274 | ENetPeer *ConnectionManager::getClientPeer(int clientID) { |
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275 | return head_->findClient(clientID)->getPeer(); |
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276 | } |
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277 | |
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278 | void ConnectionManager::syncClassid(int clientID) { |
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279 | unsigned int network_id=0; |
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280 | std::string classname; |
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281 | orxonox::Identifier *id; |
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282 | std::map<std::string, orxonox::Identifier*>::const_iterator it = orxonox::Factory::getFactoryBegin(); |
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283 | while(it != orxonox::Factory::getFactoryEnd()){ |
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284 | id = (*it).second; |
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285 | if(id == NULL) |
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286 | continue; |
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287 | classname = id->getName(); |
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288 | network_id = id->getNetworkID(); |
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289 | COUT(4) << "Con.Man:syncClassid:\tnetwork_id: " << network_id << ", classname: " << classname << std::endl; |
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290 | |
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291 | addPacket(packet_gen.clid( (int)network_id, classname ), clientID); |
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292 | |
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293 | ++it; |
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294 | } |
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295 | sendPackets(); |
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296 | COUT(4) << "syncClassid:\tall synchClassID packets have been sent" << std::endl; |
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297 | } |
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298 | |
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299 | |
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300 | |
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301 | void ConnectionManager::addClientsObjectID( int clientID, int objectID ) { |
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302 | COUT(4) << "ship of client: " << clientID << ": " << objectID << " mapped" << std::endl; |
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303 | clientsShip.insert( std::make_pair( clientID, objectID ) ); |
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304 | } |
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305 | |
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306 | int ConnectionManager::getClientsShipID( int clientID ) { |
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307 | return clientsShip[clientID]; |
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308 | } |
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309 | |
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310 | int ConnectionManager::getObjectsClientID( int objectID ) { |
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311 | std::map<int, int>::iterator iter; |
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312 | for( iter = clientsShip.begin(); iter != clientsShip.end(); iter++ ) { |
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313 | if( iter->second == objectID ) return iter->first; |
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314 | } |
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315 | return -99; |
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316 | } |
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317 | |
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318 | void ConnectionManager::deleteClientIDReg( int clientID ) { |
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319 | clientsShip.erase( clientID ); |
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320 | } |
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321 | |
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322 | void ConnectionManager::deleteObjectIDReg( int objectID ) { |
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323 | std::map<int, int>::iterator iter = clientsShip.begin(); |
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324 | for( iter = clientsShip.begin(); iter != clientsShip.end(); iter++ ) { |
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325 | if( iter->second == objectID ) break; |
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326 | } |
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327 | clientsShip.erase( iter->first ); |
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328 | } |
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329 | int ConnectionManager::getNumberOfClients() { |
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330 | return clientsShip.size(); |
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331 | } |
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332 | } |
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