// // C++ Interface: ConnectionManager // // Description: // // // Author: Oliver Scheuss, (C) 2007 // // Copyright: See COPYING file that comes with this distribution // // #ifndef _ConnectionManager_H__ #define _ConnectionManager_H__ #include #include // enet library for networking support #include #include "NetworkPrereqs.h" #include "PacketBuffer.h" #include "PacketManager.h" namespace std { bool operator<(ENetAddress a, ENetAddress b); } namespace network { #define NETWORK_PORT 55556 #define NETWORK_MAX_CONNECTIONS 50 #define NETWORK_WAIT_TIMEOUT 5000 #define NETWORK_SEND_WAIT 5 struct ClientList{ ENetEvent *event; int ID; ClientList *next; }; class ConnectionManager{ public: ConnectionManager(ClientInformation *head); ConnectionManager(int port, const char *address, ClientInformation *head); ConnectionManager(int port, std::string address, ClientInformation *head); ENetPacket *getPacket(ENetAddress &address); // thread1 ENetPacket *getPacket(int &clientID); bool queueEmpty(); void createListener(); bool quitListener(); bool addPacket(ENetPacket *packet, ENetPeer *peer); bool addPacket(ENetPacket *packet, int ID); bool addPacketAll(ENetPacket *packet); bool sendPackets(ENetEvent *event); bool sendPackets(); //##### for testing purpose only ##### ConnectionManager(); std::map testGetClientsShip() { return clientsShip; } void testAddClientsShipID( int clientID, int objectID ) { addClientsObjectID( clientID, objectID ); } int testGetClientsShipID( int clientID ) { return getClientsShipID( clientID ); } int testGetObjectsClientID( int objectID ) { return getObjectsClientID( objectID ); } void testDeleteClientsIDReg( int clientID ) { deleteClientIDReg( clientID ); } void testDeleteObjectIDReg( int objectID ) { deleteObjectIDReg( objectID ); } //##### for testing purpose only ##### private: bool clientDisconnect(ENetPeer *peer); //bool clientDisconnect(ENetPeer peer); bool processData(ENetEvent *event); bool addClient(ENetEvent *event); void receiverThread(); void disconnectClients(); int getClientID(ENetPeer peer); int getClientID(ENetAddress address); void syncClassid(int clientID); ENetPeer *getClientPeer(int clientID); PacketBuffer buffer; PacketGenerator packet_gen; ENetHost *server; ENetAddress bindAddress; bool quit; // quit-variable (communication with threads) ClientInformation *head_; //functions to map what object every clients uses std::map clientsShip; void addClientsObjectID( int clientID, int objectID ); int getClientsShipID( int clientID ); int getObjectsClientID( int objectID ); void deleteClientIDReg( int clientID ); void deleteObjectIDReg( int objectID ); int getNumberOfClients(); }; } #endif /* _ConnectionManager_H__ */